Notification Text Spam
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Notification Text Spam
Sorry, I don't know the proper terminology for this, but I know it was a problem in the original game. I'm hoping maybe you guys can do something about it in the Emulated version.
I'm talking about the text like mob shouting, that showed up at the top of the screen, usually stuff like Nerksawl shouting across the chunk or whatnot.
For melee class raiders, most of us have a series of macros that we spammed. When we spammed macros, very often we'd get the message at the top of the screen "You can't do that yet" (or something to that effect, I don't recall what was actually stated). If you were spamming that, you would most definitely miss out on those important shouts.
Some of the mob shouts were necessary as raid strat cues. If you're spamming macros and overwriting it with "You can't do that yet", you'll never even see those necessary macros.
It'd be really nice if the "you can't do that yet" spam was on a different 'layer' or layout setting than the mob shouts.
I'm trying to find a screenshot of this effect so I can show it, since I'm not very good at explaining it. But I know melee raiders know what I'm talking about.
I'm talking about the text like mob shouting, that showed up at the top of the screen, usually stuff like Nerksawl shouting across the chunk or whatnot.
For melee class raiders, most of us have a series of macros that we spammed. When we spammed macros, very often we'd get the message at the top of the screen "You can't do that yet" (or something to that effect, I don't recall what was actually stated). If you were spamming that, you would most definitely miss out on those important shouts.
Some of the mob shouts were necessary as raid strat cues. If you're spamming macros and overwriting it with "You can't do that yet", you'll never even see those necessary macros.
It'd be really nice if the "you can't do that yet" spam was on a different 'layer' or layout setting than the mob shouts.
I'm trying to find a screenshot of this effect so I can show it, since I'm not very good at explaining it. But I know melee raiders know what I'm talking about.
Re: Notification Text Spam
I know what you are talking about but then I also played VG.
VG original
A cool thing with VG was the multitude of different text information we players could get. Some info went to the screen, some info went to the chat, some info went to both screen and chat (though quite often with different formulation on screen versus in chat, never figured out the reason behind that.)
Another cool thing was that each of these text messages belonged to a channel, and in your chat settings you could filter out what messages went to your chat window.
However, you could not filter out what messages went to your screen, you simply got them all. And this is one of the issues tied to what Jakkal describes. Actually I think this wouldn't have been much of an issue unless we players came up with the idea of making spam macro's for civic diplomacy, tanking, and what not - but we did .
VG Emu
I have been looking into some of mechanisms for getting text information to the player's chat and screen, and of course it is not at all neatly placed in one file but a bit scattered around with both client and server side handling.
Jakkal, if you enter game (New Telon for example), sit down (with your character lol), and then write ".rift tanvu" in chat, you will get one error message in chat and one on screen. This is the type of texts you are referring to, right?
I get your point, it is a good one to bring up early on, though I am also realistic enough to not make any promises .
VG original
A cool thing with VG was the multitude of different text information we players could get. Some info went to the screen, some info went to the chat, some info went to both screen and chat (though quite often with different formulation on screen versus in chat, never figured out the reason behind that.)
Another cool thing was that each of these text messages belonged to a channel, and in your chat settings you could filter out what messages went to your chat window.
However, you could not filter out what messages went to your screen, you simply got them all. And this is one of the issues tied to what Jakkal describes. Actually I think this wouldn't have been much of an issue unless we players came up with the idea of making spam macro's for civic diplomacy, tanking, and what not - but we did .
VG Emu
I have been looking into some of mechanisms for getting text information to the player's chat and screen, and of course it is not at all neatly placed in one file but a bit scattered around with both client and server side handling.
Jakkal, if you enter game (New Telon for example), sit down (with your character lol), and then write ".rift tanvu" in chat, you will get one error message in chat and one on screen. This is the type of texts you are referring to, right?
I get your point, it is a good one to bring up early on, though I am also realistic enough to not make any promises .
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Re: Notification Text Spam
Here is the easiest way I can predict our ability to control this;
If the client is managing the messages internally -- meaning, I use an Ability and it has a "recast" timer sent to the client, and the client maintains that timer internally -- there is nothing we can do to stop the "You can't do that yet" messaging.
If the client is asking the server "Hey, can I do this yet?" and the server says "No, you cannot" then yes - we should have control over that. Butt... one thing that might prevent us from hiding those spams might be that once you hide one, you hide them all. Meaning, something else meaningful might disappear.
This is a great example of how we could try to improve on the server design, the little things that make a big difference, so thanks for bringing it up.
If the client is managing the messages internally -- meaning, I use an Ability and it has a "recast" timer sent to the client, and the client maintains that timer internally -- there is nothing we can do to stop the "You can't do that yet" messaging.
If the client is asking the server "Hey, can I do this yet?" and the server says "No, you cannot" then yes - we should have control over that. Butt... one thing that might prevent us from hiding those spams might be that once you hide one, you hide them all. Meaning, something else meaningful might disappear.
This is a great example of how we could try to improve on the server design, the little things that make a big difference, so thanks for bringing it up.
Re: Notification Text Spam
I'm not sure if I'll be able to hop on, I'm waiting for a new video card to arrive for my comp now (it's been giving me crashing problems for months when trying to do anything 3d).
One perfect example is Furious. Furious would come up on screen and in the chat. But it was really annoying as a meleer to watch the chat for furious.
Sorry about the crappy quality of this screenshot, but it shows the Furious text as well as the chat text for it.
http://jakkal.com/Furious.jpg
It seemed like it worked like this, only one bit of text could show up there at a time. So if say, "Furious" was triggered, you'd get the "furious" message, but if you're spamming your macros, it would instantly get overwritten with "You can't do that yet."
What most of us wanted was the "You can't do that yet" message to go away. No one ever needed or cared about that message. Except it would make it so you couldn't see those important heads up chat triggers. (Some of those messages were in the HUD only, and not in the chat, which is what made it a problem).
Furious made it so meleers constantly had to watch their chat box, which was a real pain.
One perfect example is Furious. Furious would come up on screen and in the chat. But it was really annoying as a meleer to watch the chat for furious.
Sorry about the crappy quality of this screenshot, but it shows the Furious text as well as the chat text for it.
http://jakkal.com/Furious.jpg
It seemed like it worked like this, only one bit of text could show up there at a time. So if say, "Furious" was triggered, you'd get the "furious" message, but if you're spamming your macros, it would instantly get overwritten with "You can't do that yet."
What most of us wanted was the "You can't do that yet" message to go away. No one ever needed or cared about that message. Except it would make it so you couldn't see those important heads up chat triggers. (Some of those messages were in the HUD only, and not in the chat, which is what made it a problem).
Furious made it so meleers constantly had to watch their chat box, which was a real pain.
Re: Notification Text Spam
[quote="Jakkal"]I'm not sure if I'll be able to hop on, I'm waiting for a new video card to arrive for my comp now (it's been giving me crashing problems for months when trying to do anything 3d).
One perfect example is Furious. Furious would come up on screen and in the chat. But it was really annoying as a meleer to watch the chat for furious.
Sorry about the crappy quality of this screenshot, but it shows the Furious text as well as the chat text for it.
http://jakkal.com/Furious.jpg
It seemed like it worked like this, only one bit of text could show up there at a time. So if say, "Furious" was triggered, you'd get the "furious" message, but if you're spamming your macros, it would instantly get overwritten with "You can't do that yet."
What most of us wanted was the "You can't do that yet" message to go away. No one ever needed or cared about that message. Except it would make it so you couldn't see those important heads up chat triggers. (Some of those messages were in the HUD only, and not in the chat, which is what made it a problem).
Furious made it so meleers constantly had to watch their chat box, which was a real pain.[/quote]
I cheated and watched the buffs/debuffs. You can't do that yet!
One perfect example is Furious. Furious would come up on screen and in the chat. But it was really annoying as a meleer to watch the chat for furious.
Sorry about the crappy quality of this screenshot, but it shows the Furious text as well as the chat text for it.
http://jakkal.com/Furious.jpg
It seemed like it worked like this, only one bit of text could show up there at a time. So if say, "Furious" was triggered, you'd get the "furious" message, but if you're spamming your macros, it would instantly get overwritten with "You can't do that yet."
What most of us wanted was the "You can't do that yet" message to go away. No one ever needed or cared about that message. Except it would make it so you couldn't see those important heads up chat triggers. (Some of those messages were in the HUD only, and not in the chat, which is what made it a problem).
Furious made it so meleers constantly had to watch their chat box, which was a real pain.[/quote]
I cheated and watched the buffs/debuffs. You can't do that yet!
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Re: Notification Text Spam
"Stupid Shit"
I lol'd
And okay, I see what you're saying. It's not a big, fat screen message (like you have discovered something cool). It's Chatbox only. I fear this is going to be client-side, based on cooldown timers or something for skills... but we'll see when we get there. If we can suppress it, you can bet we will.
I lol'd
And okay, I see what you're saying. It's not a big, fat screen message (like you have discovered something cool). It's Chatbox only. I fear this is going to be client-side, based on cooldown timers or something for skills... but we'll see when we get there. If we can suppress it, you can bet we will.
Re: Notification Text Spam
That was my OOC chat tab, lol.