Currents
Moderator: Community Managers
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- Posts: 99
- Joined: Mon Oct 28, 2013 2:14 pm
Re: Currents
[quote="John Adams"]Deltharien, can you go in-game and get coordinates for Tiger for a stream you knew once moved that no longer is?
Tiger, even with a completely empty world (ie., we did not spawn anything), a stream I was in had a current. Unless you mean built-in movers? That could be. There are places that levitate you up too, without any custom data being added. IoD, the Keep for instance.[/quote]
Yes can you point me to the stream in the completely empty world that still has the functioning current?
Tiger, even with a completely empty world (ie., we did not spawn anything), a stream I was in had a current. Unless you mean built-in movers? That could be. There are places that levitate you up too, without any custom data being added. IoD, the Keep for instance.[/quote]
Yes can you point me to the stream in the completely empty world that still has the functioning current?
Re: Currents
The river west of Veskal's Exchange still has a functioning current:
.rift 167
.move -82278 16156 49627
.rift 167
.move -82278 16156 49627
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- Posts: 99
- Joined: Mon Oct 28, 2013 2:14 pm
Re: Currents
[quote="Mithni"]The river west of Veskal's Exchange still has a functioning current:
.rift 167
.move -82278 16156 49627[/quote]
Can you get me the chunk number fro the /loc command?
Nevermind I got it.
.rift 167
.move -82278 16156 49627[/quote]
Can you get me the chunk number fro the /loc command?
Nevermind I got it.
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- Posts: 99
- Joined: Mon Oct 28, 2013 2:14 pm
Re: Currents
The currents are set in the class watervolume (all types of water including regular are of class watervolume).
Here is a property dump for one with current:
Here is a property dump for one with current:
Code: Select all
Log: *** Property dump for object 'WaterVolume Chunk_n24_26.WaterVolume146' ***
2014-08-08 21:34:47 1407544746 1663 4 4406111353 Log: EntrySoundName=PlayerSounds.FootstepWater1
2014-08-08 21:34:47 1407544746 1664 4 4406111359 Log: ExitSoundName=GeneralImpacts.ImpactSplash2
2014-08-08 21:34:47 1407544746 1665 4 4406111366 Log: EntryActorName=
2014-08-08 21:34:47 1407544746 1666 4 4406111372 Log: bPainCausing=False
2014-08-08 21:34:47 1407544746 1667 4 4406111378 Log: bDestructive=False
2014-08-08 21:34:47 1407544746 1668 4 4406111385 Log: bMoveProjectiles=False
2014-08-08 21:34:47 1407544746 1669 4 4406111391 Log: bBounceVelocity=False
2014-08-08 21:34:47 1407544746 1670 4 4406111397 Log: bNeutralZone=False
2014-08-08 21:34:47 1407544746 1671 4 4406111404 Log: bWaterVolume=True
2014-08-08 21:34:47 1407544746 1672 4 4406111410 Log: bDistanceFog=True
2014-08-08 21:34:47 1407544746 1673 4 4406111417 Log: VelocityLocations(0)=(X=-81440.640625,Y=-17856.390625,Z=49017.105469)
2014-08-08 21:34:47 1407544746 1674 4 4406111423 Log: VelocityVectors(0)=(X=-43.997360,Y=-23.753574)
2014-08-08 21:34:47 1407544746 1675 4 4406111429 Log: ZoneVelocity=(X=0.000000,Y=0.000000,Z=0.000000)
2014-08-08 21:34:47 1407544746 1676 4 4406111436 Log: Gravity=(X=0.000000,Y=0.000000,Z=-1500.000000)
2014-08-08 21:34:47 1407544746 1677 4 4406111442 Log: GroundFriction=8.000000
2014-08-08 21:34:47 1407544746 1678 4 4406111449 Log: TerminalVelocity=10000.000000
2014-08-08 21:34:47 1407544746 1679 4 4406111455 Log: DamagePerSec=0.000000
2014-08-08 21:34:47 1407544746 1680 4 4406111462 Log: DamageType=None
2014-08-08 21:34:47 1407544746 1681 4 4406111471 Log: Priority=2
2014-08-08 21:34:47 1407544746 1682 4 4406111479 Log: EntrySound=None
2014-08-08 21:34:47 1407544746 1683 4 4406111491 Log: ExitSound=None
2014-08-08 21:34:47 1407544746 1684 4 4406111500 Log: VolumeEffect=EFFECT_WaterVolume'Package.EFFECT_WaterVolume'
2014-08-08 21:34:47 1407544746 1685 4 4406111512 Log: EntryActor=None
2014-08-08 21:34:47 1407544746 1686 4 4406111520 Log: ExitActor=None
2014-08-08 21:34:47 1407544746 1687 4 4406111525 Log: FluidFriction=2.400000
2014-08-08 21:34:47 1407544746 1688 4 4406111531 Log: ViewFlash=(X=0.000000,Y=0.000000,Z=0.000000)
2014-08-08 21:34:47 1407544746 1689 4 4406111538 Log: ViewFog=(X=0.000000,Y=0.000000,Z=0.000000)
2014-08-08 21:34:48 1407544746 1690 4 4406111544 Log: PainTimer=None
2014-08-08 21:34:48 1407544746 1691 4 4406111551 Log: DistanceFogColor=(B=83,G=115,R=138,A=0)
2014-08-08 21:34:48 1407544746 1692 4 4406111557 Log: DistanceFogStart=-2000.000000
2014-08-08 21:34:48 1407544746 1693 4 4406111563 Log: DistanceFogEnd=6000.000000
2014-08-08 21:34:48 1407544746 1694 4 4406111570 Log: KExtraLinearDamping=0.800000
2014-08-08 21:34:48 1407544746 1695 4 4406111576 Log: KExtraAngularDamping=0.100000
2014-08-08 21:34:48 1407544746 1696 4 4406111581 Log: KBuoyancy=1.000000
2014-08-08 21:34:48 1407544746 1697 4 4406111588 Log: NextPhysicsVolume=None
2014-08-08 21:34:48 1407544746 1698 4 4406111594 Log: WaterVolumeType=WVT_River
2014-08-08 21:34:48 1407544746 1699 4 4406111600 Log: AssociatedActor=None
2014-08-08 21:34:48 1407544746 1700 4 4406111607 Log: AssociatedActorTag=None
2014-08-08 21:34:48 1407544746 1701 4 4406111613 Log: LocationPriority=0
2014-08-08 21:34:48 1407544746 1702 4 4406111619 Log: LocationName=under water
2014-08-08 21:34:48 1407544746 1703 4 4406111625 Log: DecoList=None
2014-08-08 21:34:48 1407544746 1704 4 4406111631 Log: CsgOper=CSG_Active
2014-08-08 21:34:48 1407544746 1705 4 4406111638 Log: UnusedLightMesh=None
2014-08-08 21:34:48 1407544746 1706 4 4406111644 Log: PostPivot=(X=0.000000,Y=0.000000,Z=0.000000)
2014-08-08 21:34:48 1407544746 1707 4 4406111650 Log: MainScale=(Scale=(X=1.000000,Y=1.000000,Z=1.000000),SheerRate=0.000000,SheerAxis=SHEER_ZX)
2014-08-08 21:34:48 1407544746 1708 4 4406111656 Log: PostScale=(Scale=(X=1.000000,Y=1.000000,Z=1.000000),SheerRate=0.000000,SheerAxis=SHEER_ZX)
2014-08-08 21:34:48 1407544746 1709 4 4406111663 Log: TempScale=(Scale=(X=1.000000,Y=1.000000,Z=1.000000),SheerRate=0.000000,SheerAxis=SHEER_None)
2014-08-08 21:34:48 1407544746 1710 4 4406111670 Log: BrushColor=(B=0,G=0,R=0,A=0)
2014-08-08 21:34:48 1407544746 1711 4 4406111675 Log: PolyFlags=0
2014-08-08 21:34:48 1407544746 1712 4 4406111681 Log: bColored=False
2014-08-08 21:34:48 1407544746 1713 4 4406111688 Log: LightPeriod=0
2014-08-08 21:34:48 1407544746 1714 4 4406111694 Log: LightPhase=0
2014-08-08 21:34:48 1407544746 1715 4 4406111699 Log: LightCone=0
2014-08-08 21:34:48 1407544746 1716 4 4406111706 Log: TintIndexA=0
2014-08-08 21:34:48 1407544746 1717 4 4406111712 Log: TintIndexB=0
2014-08-08 21:34:48 1407544746 1718 4 4406111718 Log: AmbientGlow=0
2014-08-08 21:34:48 1407544746 1719 4 4406111725 Log: MaxLights=4
2014-08-08 21:34:48 1407544746 1720 4 4406111731 Log: SoundVolume=128
2014-08-08 21:34:48 1407544746 1721 4 4406111737 Log: SoundPitch=64
2014-08-08 21:34:48 1407544746 1722 4 4406111743 Log: Physics=PHYS_None
2014-08-08 21:34:48 1407544746 1723 4 4406111749 Log: DrawType=DT_Brush
2014-08-08 21:34:48 1407544746 1724 4 4406111756 Log: DetailMode=DM_Default
2014-08-08 21:34:48 1407544746 1725 4 4406111761 Log: LightType=LT_None
2014-08-08 21:34:48 1407544746 1726 4 4406111767 Log: LightEffect=LE_None
2014-08-08 21:34:48 1407544746 1727 4 4406111774 Log: StaticFilterState=FS_Maybe
2014-08-08 21:34:48 1407544746 1728 4 4406111780 Log: SurfaceType=EST_Default
2014-08-08 21:34:48 1407544746 1729 4 4406111787 Log: Style=STY_Normal
2014-08-08 21:34:48 1407544746 1730 4 4406111793 Log: Transparency=TRANS_Init
2014-08-08 21:34:48 1407544746 1731 4 4406111799 Log: RemoteRole=ROLE_None
2014-08-08 21:34:48 1407544746 1732 4 4406111805 Log: Role=ROLE_Authority
2014-08-08 21:34:48 1407544746 1733 4 4406111811 Log: SoundOcclusion=OCCLUSION_Default
2014-08-08 21:34:48 1407544746 1734 4 4406111817 Log: ForceType=FT_None
2014-08-08 21:34:48 1407544746 1735 4 4406111824 Log: BitfieldPlaceholder=0
2014-08-08 21:34:48 1407544746 1736 4 4406111830 Log: EmitSpecular=False
2014-08-08 21:34:48 1407544746 1737 4 4406111836 Log: bIgnorePortals=False
2014-08-08 21:34:48 1407544746 1738 4 4406111843 Log: m_bSGOAttachment=False
2014-08-08 21:34:48 1407544746 1739 4 4406111849 Log: m_bIsProxyActor=False
2014-08-08 21:34:48 1407544746 1740 4 4406111855 Log: m_IsPortalized=False
2014-08-08 21:34:48 1407544746 1741 4 4406111861 Log: m_IsBridge=False
2014-08-08 21:34:48 1407544746 1742 4 4406111867 Log: m_IsAPawn=False
2014-08-08 21:34:48 1407544746 1743 4 4406111873 Log: m_IsAPortal=False
2014-08-08 21:34:48 1407544746 1744 4 4406111879 Log: m_IsATorch=False
2014-08-08 21:34:48 1407544746 1745 4 4406111885 Log: bSpecialLit=False
2014-08-08 21:34:48 1407544746 1746 4 4406111892 Log: bSunLit=True
2014-08-08 21:34:48 1407544746 1747 4 4406111898 Log: bInteriorLit=True
2014-08-08 21:34:48 1407544746 1748 4 4406111905 Log: bLightTerrain=False
2014-08-08 21:34:48 1407544746 1749 4 4406111911 Log: bLightPawns=True
2014-08-08 21:34:48 1407544746 1750 4 4406111917 Log: bActorShadows=False
2014-08-08 21:34:48 1407544746 1751 4 4406111923 Log: bCorona=False
2014-08-08 21:34:48 1407544746 1752 4 4406111929 Log: bLightingVisibility=True
2014-08-08 21:34:48 1407544746 1753 4 4406111935 Log: bUseDynamicLights=True
2014-08-08 21:34:48 1407544746 1754 4 4406111941 Log: bLightChanged=True
2014-08-08 21:34:48 1407544746 1755 4 4406111947 Log: bStatic=True
2014-08-08 21:34:48 1407544746 1756 4 4406111953 Log: bHidden=True
2014-08-08 21:34:48 1407544746 1757 4 4406111960 Log: bNoDelete=True
2014-08-08 21:34:48 1407544746 1758 4 4406111966 Log: bDeleteMe=False
2014-08-08 21:34:48 1407544746 1759 4 4406111973 Log: bTicked=False
2014-08-08 21:34:48 1407544746 1760 4 4406111982 Log: bDynamicLight=False
2014-08-08 21:34:48 1407544746 1761 4 4406111991 Log: bTimerLoop=False
2014-08-08 21:34:48 1407544746 1762 4 4406111999 Log: bOnlyOwnerSee=False
2014-08-08 21:34:48 1407544746 1763 4 4406112008 Log: bOnlyDrawIfAttached=False
2014-08-08 21:34:48 1407544746 1764 4 4406112014 Log: bStasis=False
2014-08-08 21:34:48 1407544746 1765 4 4406112019 Log: bTrailerAllowRotation=False
2014-08-08 21:34:48 1407544746 1766 4 4406112027 Log: bTrailerSameRotation=False
2014-08-08 21:34:48 1407544746 1767 4 4406112033 Log: bTrailerPrePivot=False
2014-08-08 21:34:48 1407544746 1768 4 4406112040 Log: bWorldGeometry=False
2014-08-08 21:34:48 1407544746 1769 4 4406112046 Log: bAcceptsProjectors=True
2014-08-08 21:34:48 1407544746 1770 4 4406112052 Log: bOrientOnSlope=False
2014-08-08 21:34:48 1407544746 1771 4 4406112059 Log: bOnlyAffectPawns=False
2014-08-08 21:34:48 1407544746 1772 4 4406112065 Log: bDisableSorting=False
2014-08-08 21:34:48 1407544746 1773 4 4406112072 Log: bIgnoreEncroachers=False
2014-08-08 21:34:48 1407544746 1774 4 4406112078 Log: bShowOctreeNodes=False
2014-08-08 21:34:48 1407544746 1775 4 4406112084 Log: bWasSNFiltered=False
2014-08-08 21:34:48 1407544746 1776 4 4406112091 Log: bShouldStopKarma=False
2014-08-08 21:34:48 1407544746 1777 4 4406112097 Log: bDetailAttachment=False
2014-08-08 21:34:48 1407544746 1778 4 4406112103 Log: bNetTemporary=False
2014-08-08 21:34:48 1407544746 1779 4 4406112110 Log: bOnlyRelevantToOwner=False
2014-08-08 21:34:48 1407544746 1780 4 4406112116 Log: bNetDirty=True
2014-08-08 21:34:48 1407544746 1781 4 4406112123 Log: bAlwaysRelevant=False
2014-08-08 21:34:48 1407544746 1782 4 4406112129 Log: bReplicateMovement=True
2014-08-08 21:34:48 1407544746 1783 4 4406112135 Log: bSkipActorPropertyReplication=True
2014-08-08 21:34:48 1407544746 1784 4 4406112142 Log: bUpdateSimulatedPosition=False
2014-08-08 21:34:48 1407544746 1785 4 4406112148 Log: bTearOff=False
2014-08-08 21:34:48 1407544746 1786 4 4406112155 Log: bOnlyDirtyReplication=True
2014-08-08 21:34:48 1407544746 1787 4 4406112162 Log: bReplicateAnimations=False
2014-08-08 21:34:48 1407544746 1788 4 4406112168 Log: bNetInitialRotation=False
2014-08-08 21:34:48 1407544746 1789 4 4406112176 Log: bCompressedPosition=False
2014-08-08 21:34:48 1407544746 1790 4 4406112182 Log: bAlwaysZeroBoneOffset=False
2014-08-08 21:34:48 1407544746 1791 4 4406112188 Log: bBadStateCode=False
2014-08-08 21:34:48 1407544746 1792 4 4406112195 Log: bCanBridge=True
2014-08-08 21:34:48 1407544746 1793 4 4406112201 Log: bDontBatch=False
2014-08-08 21:34:48 1407544746 1794 4 4406112208 Log: bUnlit=False
2014-08-08 21:34:48 1407544746 1795 4 4406112214 Log: bShadowCast=False
2014-08-08 21:34:48 1407544746 1796 4 4406112220 Log: bStaticLighting=False
2014-08-08 21:34:48 1407544746 1797 4 4406112227 Log: bUseLightingFromBase=False
2014-08-08 21:34:48 1407544746 1798 4 4406112233 Log: bGameRelevant=False
2014-08-08 21:34:48 1407544746 1799 4 4406112240 Log: bCollideWhenPlacing=False
2014-08-08 21:34:48 1407544746 1800 4 4406112246 Log: bTravel=False
2014-08-08 21:34:48 1407544746 1801 4 4406112252 Log: bMovable=True
2014-08-08 21:34:48 1407544746 1802 4 4406112259 Log: bShouldBaseAtStartup=False
2014-08-08 21:34:48 1407544746 1803 4 4406112265 Log: bPendingDelete=False
2014-08-08 21:34:48 1407544746 1804 4 4406112271 Log: bAnimByOwner=False
2014-08-08 21:34:48 1407544746 1805 4 4406112278 Log: bOwnerNoSee=False
2014-08-08 21:34:48 1407544746 1806 4 4406112284 Log: bCanTeleport=False
2014-08-08 21:34:48 1407544746 1807 4 4406112291 Log: bClientAnim=False
2014-08-08 21:34:48 1407544746 1808 4 4406112297 Log: bDisturbFluidSurface=False
2014-08-08 21:34:48 1407544746 1809 4 4406112303 Log: bAlwaysTick=False
2014-08-08 21:34:48 1407544746 1810 4 4406112310 Log: bHardAttach=False
2014-08-08 21:34:48 1407544746 1811 4 4406112316 Log: bForceSkelUpdate=False
2014-08-08 21:34:48 1407544746 1812 4 4406112323 Log: bFullVolume=False
2014-08-08 21:34:48 1407544746 1813 4 4406112329 Log: bCollideActors=True
2014-08-08 21:34:48 1407544746 1814 4 4406112336 Log: bCollideWorld=False
2014-08-08 21:34:48 1407544746 1815 4 4406112343 Log: bBlockActors=False
2014-08-08 21:34:48 1407544746 1816 4 4406112348 Log: bBlockPlayers=False
2014-08-08 21:34:48 1407544746 1817 4 4406112355 Log: bProjTarget=False
2014-08-08 21:34:48 1407544746 1818 4 4406112362 Log: bBlockZeroExtentTraces=True
2014-08-08 21:34:48 1407544746 1819 4 4406112370 Log: bBlockNonZeroExtentTraces=True
2014-08-08 21:34:48 1407544746 1820 4 4406112377 Log: bAutoAlignToTerrain=False
2014-08-08 21:34:48 1407544746 1821 4 4406112382 Log: bUseCylinderCollision=False
2014-08-08 21:34:48 1407544746 1822 4 4406112388 Log: bBlockKarma=False
2014-08-08 21:34:48 1407544746 1823 4 4406112396 Log: bNetNotify=False
2014-08-08 21:34:48 1407544746 1824 4 4406112402 Log: bSmoothKarmaStateUpdates=True
2014-08-08 21:34:48 1407544746 1825 4 4406112411 Log: bIgnoreOutOfWorld=False
2014-08-08 21:34:48 1407544746 1826 4 4406112417 Log: bBounce=False
2014-08-08 21:34:48 1407544746 1827 4 4406112432 Log: bFixedRotationDir=True
2014-08-08 21:34:48 1407544746 1828 4 4406112438 Log: bRotateToDesired=False
2014-08-08 21:34:48 1407544746 1829 4 4406112445 Log: bInterpolating=False
2014-08-08 21:34:48 1407544746 1830 4 4406112450 Log: bJustTeleported=True
2014-08-08 21:34:48 1407544746 1831 4 4406112455 Log: bNetInitial=False
2014-08-08 21:34:48 1407544746 1832 4 4406112462 Log: bNetOwner=False
2014-08-08 21:34:48 1407544746 1833 4 4406112467 Log: bNetRelevant=False
2014-08-08 21:34:48 1407544746 1834 4 4406112473 Log: bNoRepMesh=False
2014-08-08 21:34:48 1407544746 1835 4 4406112481 Log: bNotOnDedServer=False
2014-08-08 21:34:48 1407544746 1836 4 4406112490 Log: bHiddenEd=False
2014-08-08 21:34:48 1407544746 1837 4 4406112500 Log: bHiddenEdGroup=False
2014-08-08 21:34:48 1407544746 1838 4 4406112509 Log: bDirectional=False
2014-08-08 21:34:48 1407544746 1839 4 4406112519 Log: bSelected=False
2014-08-08 21:34:48 1407544746 1840 4 4406112528 Log: bEdShouldSnap=True
2014-08-08 21:34:48 1407544746 1841 4 4406112535 Log: bEdSnap=False
2014-08-08 21:34:48 1407544746 1842 4 4406112540 Log: bTempEditor=False
2014-08-08 21:34:48 1407544746 1843 4 4406112548 Log: bObsolete=False
2014-08-08 21:34:48 1407544746 1844 4 4406112554 Log: bPathColliding=False
2014-08-08 21:34:48 1407544746 1845 4 4406112561 Log: bPathTemp=False
2014-08-08 21:34:49 1407544746 1846 4 4406112567 Log: bScriptInitialized=True
2014-08-08 21:34:49 1407544746 1847 4 4406112574 Log: bLockLocation=False
2014-08-08 21:34:49 1407544746 1848 4 4406112580 Log: LightBrightness=0.000000
2014-08-08 21:34:49 1407544746 1849 4 4406112586 Log: LightColor=(B=0,G=0,R=0,A=0)
2014-08-08 21:34:49 1407544746 1850 4 4406112592 Log: LightRadius=0.000000
2014-08-08 21:34:49 1407544746 1851 4 4406112599 Log: LightAmbientBrightness=0.000000
2014-08-08 21:34:49 1407544746 1852 4 4406112605 Log: LightAmbientColor=(B=0,G=0,R=0,A=0)
2014-08-08 21:34:49 1407544746 1853 4 4406112611 Log: bOutlined=False
2014-08-08 21:34:49 1407544746 1854 4 4406112617 Log: OutlineColor=(B=0,G=0,R=0,A=0)
2014-08-08 21:34:49 1407544746 1855 4 4406112623 Log: StaticMesh=None
2014-08-08 21:34:49 1407544746 1856 4 4406112630 Log: Owner=None
2014-08-08 21:34:49 1407544746 1857 4 4406112635 Log: Base=None
2014-08-08 21:34:49 1407544746 1858 4 4406112641 Log: CObjRelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
2014-08-08 21:34:49 1407544746 1859 4 4406112648 Log: CObjRelRotation=(Pitch=0,Yaw=0,Roll=0)
2014-08-08 21:34:49 1407544746 1860 4 4406112654 Log: m_ConnectedPortal=None
2014-08-08 21:34:49 1407544746 1861 4 4406112659 Log: m_RootCompoundObject=None
2014-08-08 21:34:49 1407544746 1862 4 4406112666 Log: m_MasterInterior=None
2014-08-08 21:34:49 1407544746 1863 4 4406112672 Log: m_PortalAuthority=None
2014-08-08 21:34:49 1407544746 1864 4 4406112679 Log: FloorActor=None
2014-08-08 21:34:49 1407544746 1865 4 4406112684 Log: LastFloorActorTime=0.000000
2014-08-08 21:34:49 1407544746 1866 4 4406112690 Log: m_VgSceneTreeNode=0
2014-08-08 21:34:49 1407544746 1867 4 4406112697 Log: m_RadiusOctreeNode=0
2014-08-08 21:34:49 1407544746 1868 4 4406112703 Log: ActorRenderData=(Ptr=657239032)
2014-08-08 21:34:49 1407544746 1869 4 4406112709 Log: LightRenderData=(Ptr=0)
2014-08-08 21:34:49 1407544746 1870 4 4406112716 Log: RenderRevision=0
2014-08-08 21:34:49 1407544746 1871 4 4406112722 Log: ForcedVisibilityZoneTag=None
2014-08-08 21:34:49 1407544746 1872 4 4406112729 Log: NetTag=0
2014-08-08 21:34:49 1407544746 1873 4 4406112735 Log: NetUpdateTime=0.000000
2014-08-08 21:34:49 1407544746 1874 4 4406112741 Log: NetUpdateFrequency=0.100000
2014-08-08 21:34:49 1407544746 1875 4 4406112747 Log: NetPriority=1.000000
2014-08-08 21:34:49 1407544746 1876 4 4406112753 Log: AmbientSound=None
2014-08-08 21:34:49 1407544746 1877 4 4406112759 Log: AttachmentBone=None
2014-08-08 21:34:49 1407544746 1878 4 4406112766 Log: Level=Chunk_n24_26.LevelInfo0
2014-08-08 21:34:49 1407544746 1879 4 4406112773 Log: XLevel=Chunk_n24_26.MyLevel
2014-08-08 21:34:49 1407544746 1880 4 4406112780 Log: LifeSpan=0.000000
2014-08-08 21:34:49 1407544746 1881 4 4406112785 Log: Region=(Zone=Chunk_n24_26.ZoneInfo0,iLeaf=0,ZoneNumber=1)
2014-08-08 21:34:49 1407544746 1882 4 4406112791 Log: TimerRate=0.000000
2014-08-08 21:34:49 1407544746 1883 4 4406112798 Log: Mesh=None
2014-08-08 21:34:49 1407544746 1884 4 4406112804 Log: LastRenderTime=0.000000
2014-08-08 21:34:49 1407544746 1885 4 4406112810 Log: Tag=WaterVolume
2014-08-08 21:34:49 1407544746 1886 4 4406112817 Log: Leaves(0)=0
2014-08-08 21:34:49 1407544746 1887 4 4406112823 Log: Event=None
2014-08-08 21:34:49 1407544746 1888 4 4406112830 Log: TimerCounter=0.000000
2014-08-08 21:34:49 1407544746 1889 4 4406112835 Log: MeshInstance=None
2014-08-08 21:34:49 1407544746 1890 4 4406112842 Log: LODBias=1.000000
2014-08-08 21:34:49 1407544746 1891 4 4406112848 Log: InitialState=None
2014-08-08 21:34:49 1407544746 1892 4 4406112854 Log: Group=None
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-
- Posts: 99
- Joined: Mon Oct 28, 2013 2:14 pm
Re: Currents
So to summarize currents can be clientside, or they can be beamed down from the server and added to existing water.
- John Adams
- Retired
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Re: Currents
[quote="TigerTiger"]So to summarize currents can be clientside, or they can be beamed down from the server and added to existing water.[/quote]
That is exactly what I wanted to know. If we can control them from the WorldServer, then so be it.
That is exactly what I wanted to know. If we can control them from the WorldServer, then so be it.
Re: Currents
Return of the waterslide of doom!