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Re: Diplo buffs

Posted: Tue Aug 05, 2014 7:49 pm
by Kilsin
[quote="Dinjoc"]Another thought: what if all the major cities had a new/special NPC with a PotA god level difficult parley and each successful parley has a 40% chance to reward a shard, then combine like 10 of these shards to form a gem that could be clicked (no refresh) to buff a raid/group with a buff that took the place of a civic(s). Eliminates the aura necessity while still buffing a whole raid/group, doesn't require multiple people to farm it (though more than one person will help minimize strain on just 1 person clicking like 20 gems), make the shards stackable and make the full gem No Rent so that it disappears (allows farming/trading but makes the full gem expendable to continue farming/trading), would also help minimize travel/rift time, and if given something like a 30 minute refresh would be a decent grind outside raid/group times without creating an overabundance. Other things that could be done would be each city only has ONE (or maybe 2 or 3, one for each sphere/buff) of these NPC's so each NPC grants only ONE kind of shard (different shards/gems=different buffs) and like in PotA with the merchant civic, a new civic buff could be raised in the city to open up the special parley on the NPC.[/quote]

I can see something like that working for raids mate but I was trying to keep it open for diplomats of all levels and presence like it is currently, since civic parleys can be done by a number of diplomats at multiple levels, a PotA parley would be way out of any diplomats league unless they had done some of the max level quests like PotA and have full lamplighter gear which is level 45+. I don't need that to push RK or Tursh or Khal etc. so anyone who wants to solo would have to be of the right level and presence to push the buff still but my idea allows them to collect it onto a shard for later use with friends/family/guild/group etc

I also was trying to keep it community based, so people could collect them together and all guild members could do their part and grab 1 each before raid or if they choose to designate 1-2 members to grab them thats fine, but I wouldn't limit it to "no rent" and multiple shards to make a gem, that is turning an already time consuming grind to push them into a bigger grind to multiply them to make a gem and with a small player base, I think that may be asking a bit too much.

My idea would allow normal diplo parleys at any of the usual npcs in the usual chunks/cities to be collected into shards or gems (call them whatever you like, I prefer shards personally lol).

Maybe make the empty shards purchasable from an Npc for a small fee to promote the economy and allow random empty shard drops from certain (humanoid?) mobs, similar to how PotA epic Slivers work and at a similar rare drop rate.

I am just trying to address the lag problem here, I personally think the civics should remain as they are and instead, remove the 24 man raids rifting around every hour to regrab dips after they wipe or when the hour long buffs drop, allowing players to gather these before raids during the week at any time would eliminate this problem and also not impact the crafting buff issue as much but my other idea to address that issue would be to extend the buffs to more areas like Tawar Galan and change the levels so they didn't work against different spheres but keep them working against their own sphere for balance and choice.

Even increasing the time on all civics to a flat 3 hour buff that strips on death would be a factor in reducing lag, then allow that to be collected before hand on shards and you pretty much remove the issues and then need to work on the server side calculations, which hopefully can have the tick checks increased so they don't check as often.

tl;dr:

I can parley any normal civic in game right now and collect it into an empty shard (if it's in my bag), once the civic buff has been capped an option to capture it would be available on the Npc I am parleying with, I could then keep that shard with the tursh HP 10% buff on me until my group was ready to do a heg run in a few days time or for when my guild raids on the weekend, you could put a 7 day time limit on it to keep it from being mass hoarded and farmed and also an option to add multiple collected shards together to form a big shard, which could be a raid wide full civic buff (all civics collected).

P.S. I just wanted to clarafy my idea, I don't mean to take away anything from your idea mate

Re: Diplo buffs

Posted: Wed Aug 06, 2014 6:12 pm
by Dinjoc
The 3 hour buff length would be nice but doesn't really negate the 24 people rifting around. How many times has a raid force collected all of those buffs, went to a raid target, then wiped, all in the span of 15-20 minutes only to repeat the whole process again? A 3 hour buff wouldn't change that and I'm sure that will be happening quite a bit with a new population.

To reduce/eliminate a raid force rifting around, something would have to be done to make those civics either useless or unnecessary to a raid force. To be useless, that means every raid mob/zone would have to strip civics on engage/entry. To be unnecessary, it means making the civics obsolete or trivial, which means either overpowered gear or new buffs.

Personally, I think a combination of both the civic strip and something like the shard/gem buff would accomplish that while creating a new economy item for 45+ diplomats that want to grind during off hours. I only suggested the "regional" civics as a reason to add new civics to diversify the few that some cities have, but new ones can be added with the current system and just make some buffs more convenient to get without as much rifting around.

Also I don't think extending the buff length will change the recalculations, changing the way the buff itself works would probably be required.

And no sweat on the clarification, it's a rough Idea I've had for a while and I'm all for fine tuning to make things better all around.

Re: Diplo buffs

Posted: Wed Aug 06, 2014 6:40 pm
by Kilsin
[quote="Dinjoc"]The 3 hour buff length would be nice but doesn't really negate the 24 people rifting around. How many times has a raid force collected all of those buffs, went to a raid target, then wiped, all in the span of 15-20 minutes only to repeat the whole process again? A 3 hour buff wouldn't change that and I'm sure that will be happening quite a bit with a new population.[/quote]

Raiders would have shards on them though and after a wipe, they would just fly back to the raid target from the altar in that chunk and once formed up again, do a full raid wide rebuff then click a civic shard, no chunking or rifting around would be required.

[quote="Dinjoc"]To reduce/eliminate a raid force rifting around, something would have to be done to make those civics either useless or unnecessary to a raid force. To be useless, that means every raid mob/zone would have to strip civics on engage/entry. To be unnecessary, it means making the civics obsolete or trivial, which means either overpowered gear or new buffs. [/quote]

As above, someone would have collected these shards prior to the raid and have them in their bags to rebuff in the same chunk as the raid mob, so no rifting and still a viable option to reduce lag, we could still strip the buffs as they left the chunk for balance, which would just make diplomats grind for more shards before raid but I am still not sure if stripping or leaving them on is best.

[quote="Dinjoc"]Personally, I think a combination of both the civic strip and something like the shard/gem buff would accomplish that while creating a new economy item for 45+ diplomats that want to grind during off hours. I only suggested the "regional" civics as a reason to add new civics to diversify the few that some cities have, but new ones can be added with the current system and just make some buffs more convenient to get without as much rifting around.[/quote]

I agree, I would love to see the regional shared buffs extended or new ones created to hit more distant area's like Tawar Galan etc. Then crafters could not have to make the long journey back and forth, although if they bought a shard or collected one themselves, they could have 3 hrs of solid crafting for themselves and anyone they chose to share it with

[quote="Dinjoc"]Also I don't think extending the buff length will change the recalculations, changing the way the buff itself works would probably be required.

And no sweat on the clarification, it's a rough Idea I've had for a while and I'm all for fine tuning to make things better all around.[/quote]

Yeah you are right, I was more thinking that the buff length would reduce using shards or rifting, since the normal civics would still be up for others to collect the normal rifting way.

It's good bouncing idea's like this man, I think we are fairly similar in what we want, just have slightly different ways of getting there, which is completely fine and helps to promote critical thinking, you have made me reassess my idea by suggesting other ways and I like that, only the game will benefit from conversations like this, since we both have the game and it's community in mind!

Re: Diplo buffs

Posted: Sat Nov 28, 2015 12:18 am
by Noobie Doo
I'm for anything that creates community events. Diplos pushing the levers and everyone running city to city to get these buffs was great and reminds me a lot of being in PoK and players announcing Mass Buffs coming in 2 minutes.

I really like the idea of having these diplo buffs granted somehow at guild halls instead of each city. Guild halls were damn near ghost towns other than giving the member an extra bind and recall so any extra benefits they could provide would be great. I think some may agree that having the ability to use crystals/shards to capture these diplo buffs and to disperse them wherever and whenever may make it a little too simple to get these buffs. Part of the push/pull was that players had to take the time to run to each city to obtain these buffs, it was definitely an added timesink at least. I think players could push at their hall and anyone in the vicinity could receive the buffs. Players could then travel to the guild hall instead of each and every city to get the buffs then be on their way. This would draw the attention away from the cities hopefully alleviating some or all of the lag being created by these events. If a player wanted to share these buffs with his group or raid instead of using the crystal or shard idea he could just have his group/raid go to his guild hall and get buffed.

In theory a diplo pushing these levers could be considered a pretty big event so if a player pushed at their guild hall a zone wide announcement could be automatically made via chat that this event is happening. Or the players involved could just announce it themselves if they wanted to be nice.

I think I lean away from the crystal/shard idea and more towards having players go to the guild hall themselves to receive the buffs. Only because this way random players can still take advantage of the diplo buffs, raiders can utilize it, and a player who just wants to group with friends and family in a smaller setting can benefit from it also.