Re: Diplo buffs
Posted: Tue Aug 05, 2014 7:49 pm
[quote="Dinjoc"]Another thought: what if all the major cities had a new/special NPC with a PotA god level difficult parley and each successful parley has a 40% chance to reward a shard, then combine like 10 of these shards to form a gem that could be clicked (no refresh) to buff a raid/group with a buff that took the place of a civic(s). Eliminates the aura necessity while still buffing a whole raid/group, doesn't require multiple people to farm it (though more than one person will help minimize strain on just 1 person clicking like 20 gems), make the shards stackable and make the full gem No Rent so that it disappears (allows farming/trading but makes the full gem expendable to continue farming/trading), would also help minimize travel/rift time, and if given something like a 30 minute refresh would be a decent grind outside raid/group times without creating an overabundance. Other things that could be done would be each city only has ONE (or maybe 2 or 3, one for each sphere/buff) of these NPC's so each NPC grants only ONE kind of shard (different shards/gems=different buffs) and like in PotA with the merchant civic, a new civic buff could be raised in the city to open up the special parley on the NPC.[/quote]
I can see something like that working for raids mate but I was trying to keep it open for diplomats of all levels and presence like it is currently, since civic parleys can be done by a number of diplomats at multiple levels, a PotA parley would be way out of any diplomats league unless they had done some of the max level quests like PotA and have full lamplighter gear which is level 45+. I don't need that to push RK or Tursh or Khal etc. so anyone who wants to solo would have to be of the right level and presence to push the buff still but my idea allows them to collect it onto a shard for later use with friends/family/guild/group etc
I also was trying to keep it community based, so people could collect them together and all guild members could do their part and grab 1 each before raid or if they choose to designate 1-2 members to grab them thats fine, but I wouldn't limit it to "no rent" and multiple shards to make a gem, that is turning an already time consuming grind to push them into a bigger grind to multiply them to make a gem and with a small player base, I think that may be asking a bit too much.
My idea would allow normal diplo parleys at any of the usual npcs in the usual chunks/cities to be collected into shards or gems (call them whatever you like, I prefer shards personally lol).
Maybe make the empty shards purchasable from an Npc for a small fee to promote the economy and allow random empty shard drops from certain (humanoid?) mobs, similar to how PotA epic Slivers work and at a similar rare drop rate.
I am just trying to address the lag problem here, I personally think the civics should remain as they are and instead, remove the 24 man raids rifting around every hour to regrab dips after they wipe or when the hour long buffs drop, allowing players to gather these before raids during the week at any time would eliminate this problem and also not impact the crafting buff issue as much but my other idea to address that issue would be to extend the buffs to more areas like Tawar Galan and change the levels so they didn't work against different spheres but keep them working against their own sphere for balance and choice.
Even increasing the time on all civics to a flat 3 hour buff that strips on death would be a factor in reducing lag, then allow that to be collected before hand on shards and you pretty much remove the issues and then need to work on the server side calculations, which hopefully can have the tick checks increased so they don't check as often.
tl;dr:
I can parley any normal civic in game right now and collect it into an empty shard (if it's in my bag), once the civic buff has been capped an option to capture it would be available on the Npc I am parleying with, I could then keep that shard with the tursh HP 10% buff on me until my group was ready to do a heg run in a few days time or for when my guild raids on the weekend, you could put a 7 day time limit on it to keep it from being mass hoarded and farmed and also an option to add multiple collected shards together to form a big shard, which could be a raid wide full civic buff (all civics collected).
P.S. I just wanted to clarafy my idea, I don't mean to take away anything from your idea mate
I can see something like that working for raids mate but I was trying to keep it open for diplomats of all levels and presence like it is currently, since civic parleys can be done by a number of diplomats at multiple levels, a PotA parley would be way out of any diplomats league unless they had done some of the max level quests like PotA and have full lamplighter gear which is level 45+. I don't need that to push RK or Tursh or Khal etc. so anyone who wants to solo would have to be of the right level and presence to push the buff still but my idea allows them to collect it onto a shard for later use with friends/family/guild/group etc
I also was trying to keep it community based, so people could collect them together and all guild members could do their part and grab 1 each before raid or if they choose to designate 1-2 members to grab them thats fine, but I wouldn't limit it to "no rent" and multiple shards to make a gem, that is turning an already time consuming grind to push them into a bigger grind to multiply them to make a gem and with a small player base, I think that may be asking a bit too much.
My idea would allow normal diplo parleys at any of the usual npcs in the usual chunks/cities to be collected into shards or gems (call them whatever you like, I prefer shards personally lol).
Maybe make the empty shards purchasable from an Npc for a small fee to promote the economy and allow random empty shard drops from certain (humanoid?) mobs, similar to how PotA epic Slivers work and at a similar rare drop rate.
I am just trying to address the lag problem here, I personally think the civics should remain as they are and instead, remove the 24 man raids rifting around every hour to regrab dips after they wipe or when the hour long buffs drop, allowing players to gather these before raids during the week at any time would eliminate this problem and also not impact the crafting buff issue as much but my other idea to address that issue would be to extend the buffs to more areas like Tawar Galan and change the levels so they didn't work against different spheres but keep them working against their own sphere for balance and choice.
Even increasing the time on all civics to a flat 3 hour buff that strips on death would be a factor in reducing lag, then allow that to be collected before hand on shards and you pretty much remove the issues and then need to work on the server side calculations, which hopefully can have the tick checks increased so they don't check as often.
tl;dr:
I can parley any normal civic in game right now and collect it into an empty shard (if it's in my bag), once the civic buff has been capped an option to capture it would be available on the Npc I am parleying with, I could then keep that shard with the tursh HP 10% buff on me until my group was ready to do a heg run in a few days time or for when my guild raids on the weekend, you could put a 7 day time limit on it to keep it from being mass hoarded and farmed and also an option to add multiple collected shards together to form a big shard, which could be a raid wide full civic buff (all civics collected).
P.S. I just wanted to clarafy my idea, I don't mean to take away anything from your idea mate