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Posted: Thu Nov 15, 2018 4:21 pm
What do people think about needing to soulbind all items to equip them? I hated that and thought it took away from the game's economy and made for over-camped mobs. No-trade on some of the higher tier items is understandable but every item you ever equip seems silly. Why can't I pass along a weapon because I picked it up, or a piece of armor because I wore it.
Perhaps making it an option for soulbinding on any equipment, with only certain items requiring it which would likely be raid-level gear. This would cater to both sides of the argument, since soulbinding means you re-spawn with your gear when you die but no other player can ever use it. I wouldn't mind naked corpse runs either honestly, I think it adds immersion and thrill to dungeon diving.
Posted: Thu Nov 15, 2018 5:14 pm
There was an option to unsoulbind items. You just needed a special item for it.
Posted: Fri Nov 16, 2018 1:59 am
Finally someone else who think that it simply does not make a sense to mark an item "soulbind = not salable" for you just touch it once! I have always hated this game aspect. Just imagine, for how many times you made a mistake during a group loot...and there was no chance to give such an item to proper owner who deserved it more.
And you are also right regarding the rare/ultrarare boss drop. This should remains soulbind, because IT IS damn special item.
So, I am voting for changing the current soulbind approach. Especially when we talk about expected dozens of players, not hundreds.
Posted: Sun Dec 23, 2018 5:09 pm
Yeah, I'm a fan of the old days of EQ where everything can be traded. I understand arguments on quested items like the IoD charm that is quested and the character has a special affinity. I left before sunset, and i don't remember that item. Was it purchased thru the cash shop?
Posted: Sun Dec 23, 2018 5:34 pm
Yeah, it was a cash shop item. It was actually something I asked the devs to add and they actually did it.
Posted: Mon Dec 31, 2018 5:14 pm
I would also like naked corpse runs. I played old EQ exclusively for over 13 years and I have far more fond memories of H2H fighting skellys for bone chips for the local necro, or /consent a high level guy in the area to drag my body out of a well guarded corner, or even the raid wipes with all of us sitting in the graveyard waiting patiently for a tank to drag the clerics body out far enough to rez so we could get back in there. Oh how many times since those days I have hurriedly typed /LOC upon my demise just to not loose my body, even in games where it was not needed .... hehe
Posted: Mon Jan 07, 2019 7:12 pm
Ha! I agree with you Dcruse2! I think it added an extra element to the game. It may have been frustrating at times, but looking back they're some of my favorite memories. Everybody working together, depending upon one another, appreciating one another... Not to mention, it made dying SUCK! There are so many games that I've played where it's really no big deal if you die. Where's the challenge and/or gratification in that?
If there were no bad, you wouldn't know what good was. If there was no dark, you wouldn't appreciate the light.