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Its premature, but lets talk content?

Posted: Fri May 02, 2014 6:37 am
by Faux
Its way early for this, but I thought this could serve as a "sometimes needed" diversion from the technical talk and the stress of the impending sunset date.

What changes from Vanguard Live would you like to see? How would you streamline the post 50 experience?

I'd personally like to see the level capped at 50 although I don't know if this would be too problematic. Then I would change the flow of the end game to go something like this:

Swamp Armor and Heg or Old Targonor would give you the basic armor set needed to progress into the end game content. Then you would do the Pota T1 trials for the armor that gives you. Then instead of a huge item and money grind for T2, I would eliminate the T2 pota armor all together. For T2 pota, I think you could tie it to SoD, but eliminate the stupid SoD faction grind. Just make the quests progressive, do T1 collects, which opens up T1 nameds. Finishing T1 nameds immediately opens up T2 collects, and so on through T4 nameds. Quests for the actual APW armor would come from your T2 avatar that update as you kill the various Tier named mobs (this is because APW armor currently is between Pota T2 and Pota T3 quality wise). Once you have completed the T2 armor quests for the APW armor, you can select a god through diplo and he will offer you quests for the Pota T3 armor. These quests would require the armor molds from APW along with the schematics, ores, threads, and rivets to receive the T3 armor, which is end game.

The chamber of life would award you the mount still, but could require that you have the group griffon quest completed. And then of course, chamber of life opens up god warriors and sisters which gets you epic souls.

Bridge of destiny and Virak would be lateral content that offers the same stuff it does now for weapon upgrades and some mythic items. I would ignore the new itemization that they added with Cave of Wonders. And stirhaad could be fleshed out for a post APW-raid area.


I know that seems like a lot and maybe convoluted but I was trying to think up a way that didn't make group content supercede an awesome raid zone. The progression above would ensure that APW stays relevant indefinitely as people work to get T3 armor for all of their guildmates, mains, alts, etc...


So what would you like to see in the VG Emu?

Re: Its premature, but lets talk content?

Posted: Sat May 03, 2014 1:04 pm
by wanuvas70
I would leave the COW content since it's there. Exile posted that HoSS (pota B) has some content that actually is itemized and kind of works. They managed to kill one of the bosses there. As I understand it Stirhaad's dragon is itemized... and to me that should be the epic goal after POTA... <<shrug>> I'll just be happy to have one of the best MMO's ever not fade into history.

Re: Its premature, but lets talk content?

Posted: Sat May 03, 2014 2:46 pm
by Zewtastic
I'm kind of in your camp Faux. When the game cap was increased to 55 and grind content was added such as PotA and KDQ I largely lost interest. I recognized that no longer did skill bring success and reward, simply grinding did. Sad days. But of course with it being open source, people are free to build what they want.

Re: Its premature, but lets talk content?

Posted: Sat Aug 01, 2015 12:31 pm
by Blackstorm
On my side i would like to see the lv50+ locked by a flag. (so we can transform it in future to have a rule in addition for administrators that allow or do not allow it)

You will need to do a special quest (like kill several nameds: Apw nameds, nusible necro named... -> the old content), then you get a flag to continue your leveling and go to kill overland named, pota... the lv50+ content.
The only one question about that, is, can we force players to play raids to unlock the next levels ??? at this level many of the content is raids/guilds oriented.. but it not enough to restrict players... we have another problem with that.. because when you have a new guildie and he need to unlock his flag... you must do it again and again... we had the same problem, with the griffon questline on Old Targonor ^^

I would like to see a big big xp curve, like to be level 15 from start, you need at least on week (4h/day), to link my mind on my post about the craft (to have a good crafting interest, players must buy each pieces for each new level and have the filling that is the better choice to grind in a good condition) and economy.

If possible, i would like to see back the "wear points" feature, available in the first time of the game, i find interesting this concept to have the possibility to wear a high level armor against some "wear points", manage your stuff more efficiently and doing compromises (i don't know if the current item design is always adapted to it).

Re: Its premature, but lets talk content?

Posted: Mon Aug 03, 2015 2:32 am
by Kandra
[quote="Blackstorm"]If possible, i would like to see back the "wear points" feature, available in the first time of the game, i find interesting this concept to have the possibility to wear a high level armor against some "wear points", manage your stuff more efficiently and doing compromises (i don't know if the current item design is always adapted to it).[/quote]
If you're talking about EE (that's Equipment Expertise, and not Equipped Effect as it later came to mean) then I recall someone was digging through the current client and could not find any support for it remaining that might be possible to turn back on again.

Re: Its premature, but lets talk content?

Posted: Mon Aug 03, 2015 3:35 am
by Ratief
I know that items still have the fields needed, but I'm pretty sure that the UI has had all of that stuff removed. Part of removing that was also the change from item weight filing bags to the current slot based bags. So there were major changes that happened at that time.

Re: Its premature, but lets talk content?

Posted: Mon Aug 03, 2015 8:25 am
by Jakkal
I don't think it's a good idea to "Flag to progress", at least with levelling - unless it's something they can do solo. That was a huge pain for us to flag people in our guild, and we had people waiting for their chance, which was really unfun. APW key flagging wasn't too bad, but we also had POTA gear, so we could kill him with 3 people. POTA entrance quest felt more epic than "Kill the mushroom guy" but it was also cut into the time we had to work on POTA trials. COB was more difficult and had an obnoxious bottleneck where one of the questgivers would spawn randomly. (He was supposed to be up "at night" but his spawn timer never worked with the clock. You'd have to sit there for two hours sometimes waiting for him).

In the end, what often happens is that people leave out those that haven't been flagged yet so they can continue on their progress. Or they would want to wait for multiple people that needed it. I never liked it. It was just a waiting game. I saw a fellow that was begging for a group to get through POTA's entrance for over a week. So I gathered up some people in my guild and we just knocked it out for him in 20 minutes. But I just don't know if we'll have the population to support random acts of kindness.

I would much rather have an alternative - one that perhaps takes even longer - but can be done solo, so that people weren't completely reliant on others to push them through.

Re: Its premature, but lets talk content?

Posted: Mon Aug 03, 2015 9:03 am
by Glenzig
I like the basic idea of flagging for certain content, but usually it doesn't work as well in practical terms. The APW key was fine. Pretty much just required one person who knew what they were doing, and a full group of decently pre APW geared people. It never seemed to slow progression of any of my toons. I think I ended up with 6 keyed toons, even being very casual.
I agree completely about the PoTA entrance quest. I got it done so easily on my main, but had such a hard time getting help with any of my alts. People were super burnt out and annoyed with it by then, so there were several toons that I just didn't even bother to try with and just went straight to the low tier raids.
I agree with Jakkal that if there are flags, they need to be something that you can complete solo, or maybe duo (since boxing will be allowed). Maybe it can be set up to be doable solo/duo, but very slow. And then if you can get a group to help, it would speed it up a lot. Don't know how that would work exactly, but maybe it can be the difference between killing a named mob for a specific item, or running through a series of quests for the same item.

Re: Its premature, but lets talk content?

Posted: Mon Aug 03, 2015 10:00 am
by Blackstorm
[quote="Kandra"][quote="Blackstorm"]If possible, i would like to see back the "wear points" feature, available in the first time of the game, i find interesting this concept to have the possibility to wear a high level armor against some "wear points", manage your stuff more efficiently and doing compromises (i don't know if the current item design is always adapted to it).[/quote]
If you're talking about EE (that's Equipment Expertise, and not Equipped Effect as it later came to mean) then I recall someone was digging through the current client and could not find any support for it remaining that might be possible to turn back on again.[/quote]


Yes, i am talking about the EE (equipment expertise points), but a quickly spoke with an old officer of my guild and he say me that content was removed from the client since the first year of release... so i 've a big doubt that we can find any trace into the client

Otherwise, yes, a long long solo (or little group) quest to have the flag is more available in our conditions than a raid quest and can probably add some challenge to the end content ^^

Re: Its premature, but lets talk content?

Posted: Fri Aug 07, 2015 1:45 pm
by donbebee
Well for all you old timers of Vanguard im sure you remember the grinds in these places they are talking about. NN use be the place to be. Not only was the heroic loots sweet the weapon quest was a must. Well im not gonna go off on that that isnt what this post is about. As for changes the only thing i never agreed with was not having to clear APW or at least have a kota kill to be able to enter PoTA. Yes i know why they did it this way but it just never seemed right to me. Oh as for pota b yes the mobs/bosses are itemized . We killed many of them in Core. But for as apw you dont need swamp gear. When it was released swamp gear was just out too. I had a full set crafted gear that socratis the guild leader of Blades of wraith had made for me and the NN weapon on my cleric . I almost cleared APW with them we had gotten to the bottom lvls but i couldnt keep up with the raid demands and keep my job. So i left them and went to Forgotten Horde and loved every minute of raiding with them. After apw was beat and no new content was planned everything started slowing down. So went to concilo eruis and we started on the new overlands. After we beat everyone we could at the time it was time for a break. Took a couple months off and came back to a broken up guild so i joined my friends in Core and we crushed everything the game had to offer. I really like the progression and the grinds. this game was never meant to be done in a month or 2 and if you think some of the lvling was slow at sunset you should have seen launch. they had the exp turned way up at the end which was sad. there is so many awesome zones in vanguard and hidden bosses that you have to know what pieces to get and what area to spawn them that alot of the newer players never got to see or really exp because it was all out lvled so quickly or everyone ran after hunters league to get over powered for the lvl. I dont know just really sadly remembering more than helping.https://scontent-dfw1-1.xx.fbcdn.net/hp ... 7120_o.jpg The free SoE ring that everyone said was junk and worthless.