Please bring back immersion
Posted: Thu Jun 07, 2018 10:18 pm
Please bring back the shaman totem quests!
Can we get rid of all “no fly zones”? The point of the game is to have fun. If someone wants to skip the entrance of an outdoor dungeon, who really cares? Too many games are too busy trying to force players to play it a specific way or not at all, and too many players choose the “not at all” option.
Please open up the sea lanes and allow someone with a ship to sail from one continent to another without having to sail through a giant teleporter. The ship teleporters could still exist for those that want it
Please allow rented mounts to be rented for longer than 5 minutes. Perhaps a menu could be added so a mount can be rented for 5, 10, 15…60 minutes. They don’t have to be cheap and a 10 minute rental might cost more than twice a 5 minute rental. You could even have slower and faster rented mounts and flying mounts. Renting a race horse or the fastest griffin would not be cheap!
If travel rifts are present, please put them where they would have been build – in the larger cities and not out in the wilderness. If rental mounts are addressed, rifts probably won’t be needed so much.
Another future wish list item: Could folks who sell horses also lease them? A level 1 might not be able to buy a slow, wore out nag but maybe he could rent one. It could share code with the flying mount rentals making it easier to implement. I am thinking along the lines of the original starting ares. Newbie isle was interesting but lacked the flavor of the original starting areas. Also, could quest rewards for the original starting areas be upgraded to be on par with the common starting island?
Please restore the old uber quests and quest items like the red-labeled Lord Tsang quests and the other lower level “epic” type quest and quest rewards.
Please restore flying mount rental locations where they were logical, especially on islands. If on an island, flying mount rentals used to be on the side of the island closest to the continent or a nearby land mass. But a developer decided he didn’t like people flying very far so he reduced the rental time to 5 minutes and at the same time, moved the rental locations further away from the closest land mass. It was about the same time they added no fly zones and nerfed Lord Tsang quests and not contingently, about the time we took a multi-year break from the game.
Please get rid of level requirements for mounts, at least for starter horses. If you can afford a horse at level 1, why can’t you ride one?
Is it reasonable to reduce the number of chunks, say merge 2X2, 3X3 or even a 4X4 square chunk areas into single chunks? Computers are a whole lot faster today than they were in 2007… This might help reduce the server size chunk problem when boating up rivers and making ship travel more immersive.
Future Request: Itemization - this is a big request from a data standpoint but can we slowly leave behind the endless item stats a wee bit and one day start adding more items that serve a primary purpose? Vanguard suffered from the same issue that plagued similar games such as World of Warcraft and Everquest – most items are just a collection of stats and a graphic. Who would make a magic item that raises a lot of different things just a tiny amount? If you made a magic item, wouldn’t you do it with a specific purpose in mind? Would you make a pair of gauntlets that helped numerous stats an inconsequential amount or would you make something like a pair of gauntlets of strength or perhaps a pair of gloves that made your spells harder to resist? The two items I remember most in Vanguard were Journey Boots (you ran faster) and a cloak that let my ranger turn into a panther so he looked like his pet. A higher end necklace might let you travel underwater indefinitely while a lower level one might let you hold your breath a little longer.
Can we get rid of all “no fly zones”? The point of the game is to have fun. If someone wants to skip the entrance of an outdoor dungeon, who really cares? Too many games are too busy trying to force players to play it a specific way or not at all, and too many players choose the “not at all” option.
Please open up the sea lanes and allow someone with a ship to sail from one continent to another without having to sail through a giant teleporter. The ship teleporters could still exist for those that want it
Please allow rented mounts to be rented for longer than 5 minutes. Perhaps a menu could be added so a mount can be rented for 5, 10, 15…60 minutes. They don’t have to be cheap and a 10 minute rental might cost more than twice a 5 minute rental. You could even have slower and faster rented mounts and flying mounts. Renting a race horse or the fastest griffin would not be cheap!
If travel rifts are present, please put them where they would have been build – in the larger cities and not out in the wilderness. If rental mounts are addressed, rifts probably won’t be needed so much.
Another future wish list item: Could folks who sell horses also lease them? A level 1 might not be able to buy a slow, wore out nag but maybe he could rent one. It could share code with the flying mount rentals making it easier to implement. I am thinking along the lines of the original starting ares. Newbie isle was interesting but lacked the flavor of the original starting areas. Also, could quest rewards for the original starting areas be upgraded to be on par with the common starting island?
Please restore the old uber quests and quest items like the red-labeled Lord Tsang quests and the other lower level “epic” type quest and quest rewards.
Please restore flying mount rental locations where they were logical, especially on islands. If on an island, flying mount rentals used to be on the side of the island closest to the continent or a nearby land mass. But a developer decided he didn’t like people flying very far so he reduced the rental time to 5 minutes and at the same time, moved the rental locations further away from the closest land mass. It was about the same time they added no fly zones and nerfed Lord Tsang quests and not contingently, about the time we took a multi-year break from the game.
Please get rid of level requirements for mounts, at least for starter horses. If you can afford a horse at level 1, why can’t you ride one?
Is it reasonable to reduce the number of chunks, say merge 2X2, 3X3 or even a 4X4 square chunk areas into single chunks? Computers are a whole lot faster today than they were in 2007… This might help reduce the server size chunk problem when boating up rivers and making ship travel more immersive.
Future Request: Itemization - this is a big request from a data standpoint but can we slowly leave behind the endless item stats a wee bit and one day start adding more items that serve a primary purpose? Vanguard suffered from the same issue that plagued similar games such as World of Warcraft and Everquest – most items are just a collection of stats and a graphic. Who would make a magic item that raises a lot of different things just a tiny amount? If you made a magic item, wouldn’t you do it with a specific purpose in mind? Would you make a pair of gauntlets that helped numerous stats an inconsequential amount or would you make something like a pair of gauntlets of strength or perhaps a pair of gloves that made your spells harder to resist? The two items I remember most in Vanguard were Journey Boots (you ran faster) and a cloak that let my ranger turn into a panther so he looked like his pet. A higher end necklace might let you travel underwater indefinitely while a lower level one might let you hold your breath a little longer.