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Items/Crafting/Spawns

Posted: Sun Jan 21, 2018 3:20 pm
by Ctulu
I had some ideas that I thought may be interesting. I don't know if these things are possible or not though I always wanted these types of things when I played on live. Just some thoughts.

Soulbinding- I personally don't like the idea of soulbinding items and always thought it made the markets more bare and the drop mobs more camped. I would be interested in seeing the game run without soulbinding on most wearable equipment. Because this would obviously affect the volume of items in circulation the drop rates on such items are usually lower, which also gives them more value and helps increase marketplace trading. It also helps leveling players sell their old equipment to buy new gear, keeping a steady flow of items being traded. Of course in an emulator setting this can lead to an overflow of items, given that they will not be made obsolete by new gear coming out with expansion packs which is hard to balance properly. I understand the concept though it is annoying to never be able to sell or trade an item because you put it on.

Items/crafting- I always thought there should be a larger variety of items, specifically crafted items and drops for the end game. That way instead of there being one set of BiS gear obtained the same way in the same place, for every class players could have a variety of top tier gear to choose from. Perhaps a few gear sets for crafting that are on par with the top end quest items (maybe not raid items as those are always better) and more random drops that are on the same level from certain named mobs appropriate for the drop. Rare items from rare spawns that are usable end game create value in a market, and crafted gear on the same level would make crafting professions more enticing to players.

Spawns- I don't know if the current timers are correct or permanent or if its just because I am in the lower level areas but mobs seem to respawn very quickly. Repops can sometimes spawn before the next few mobs are killed which can feel unrealistic and make a player feel trapped at their location or simply annoyed with a constant onslaught of monsters. It is nice to be able to work through a dungeon and not see mobs spawning at your heels.

Drops- I personally like the idea of monsters dropping realistic items for what they are. For example, a crocodile or lion should not drop weapons, armor, jewelry, potions, etc. but rather components for crafting such items appropriate for the animal in question. This can also make seeing a piece of armor drop feel more rewarding.

Welp, those are my suggestions for what I think would make VGO a little more immersive and fun to play. Honestly this is one of the best MMOs in my opinion, so I am ecstatic that you guys are trying to bring it back. I don't really know much about coding (past editing d-2 bot scripts) but would like to help in any way I can. Thanks for reading, keep up the fantastic job!
~Ctulu

Re: Items/Crafting/Spawns

Posted: Sun Jan 21, 2018 6:47 pm
by Jakkal
Respawns in most areas are set to 60 seconds. We do this to speed up testing. It would be hell for the designers to have to wait for respawns when setting up quests and spawn scripts. If players are getting overwhelmed due to respawns, you can always use /say .aggro off. This will make it so aggressive mobs won't proximity aggro you. If you attack them, they'll still attack you (And anything that socials with it).

There are some areas where we have changed the respawn to be more reasonable, such as on IOD. But overall, don't expect this to change in the near future while we're still rebuilding the game.

As far as lions dropping things like swords, the way I've always seen it, and the way it's always been explained to me, is that the lion died near the sword and you find it when you're poking through the corpse. To me that's a reasonable explanation.

Re: Items/Crafting/Spawns

Posted: Mon Jan 22, 2018 3:51 pm
by Ctulu
Ah that makes a lot of sense, and thank you for the tip. I understand you are rebuilding the game, these are not things I am suggesting be done anytime soon or even at all. I was just expressing my opinion on some stuff that I thought would make the game a little more immersive and entertaining. I mean hey, we can't expect wishes to be granted for nothing right?

Never thought of it that way, that's a good point. Thanks for responding so soon. If I can be of any help testing I would be glad to contribute.

~Ctulu