Invisibility breaking; DK & monk paralysis
Posted: Mon Nov 02, 2015 4:11 pm
One of the things that made me feel like an idiot was using invisibility to cruise through a bunch of mobs; especially at low levels, you would get warnings that it was about to wear off. Of course, I was worried that re-casting it would make you visible, so you would certainly bite the dust. It took years for me to realize that casting did not break invisibility--only the final/completed cast did. So you can stay invisible as long as you want.
Is there any point to big red warnings all over the screen which simply prompt you to hit the same button again and continue unimpeded?
With DK, shadow step + harrow is definitely a signature move, but in place of harrow, there was an option for a paralysis strike. This would seem to give the DK an option to do a little CC when attacking multiples, but, in practice, it seems like this was never really allowed by the player base. Psis, rogues and the like tended to take over the whole process, would do it when you didn't need it, and so on, so I never really used this ability. Was something wrong with it, or does anyone have a better impression of using it?
Similarly, monk also had some kind of paralysis strike, but I can't remember even getting it to work. Seemed like it was intended as a way to get out of FD if something was standing beside you, as it was only for "out of combat". I suppose a monk could get a sorc invis or drink a potion so they could act like a rogue, but for the most part, I don't think it ever got me out of a jam--anyone have a better perspective on this?
Is there any point to big red warnings all over the screen which simply prompt you to hit the same button again and continue unimpeded?
With DK, shadow step + harrow is definitely a signature move, but in place of harrow, there was an option for a paralysis strike. This would seem to give the DK an option to do a little CC when attacking multiples, but, in practice, it seems like this was never really allowed by the player base. Psis, rogues and the like tended to take over the whole process, would do it when you didn't need it, and so on, so I never really used this ability. Was something wrong with it, or does anyone have a better impression of using it?
Similarly, monk also had some kind of paralysis strike, but I can't remember even getting it to work. Seemed like it was intended as a way to get out of FD if something was standing beside you, as it was only for "out of combat". I suppose a monk could get a sorc invis or drink a potion so they could act like a rogue, but for the most part, I don't think it ever got me out of a jam--anyone have a better perspective on this?