Crafting Suggestions
Posted: Tue Mar 17, 2015 7:45 am
I haven't seen much in the way of crafting stuff, so I thought I'd post my thoughts here for consideration.
-We could use more crafting quests if possible. There's a lot of 'in between' quests that requires just tons of grinding. Worse than POTA grinding.
-Does anyone know if they changed this since F2P? Did they ever give Non-IOD starter cities a crafting quest that rewarded gear as good as IOD gear? If not, they need to reward gear as good as IOD gear. IOD makes the 1-10 grind much more interesting, immersive and fun than the old starter cities had.
-The faction grinding is also atrocious.
-Make work orders endlessly respawn. A lot of people did their craft level grinding in Tawar Galen because it never ran out of WO (because it was the only outpost on Kojan). On the other continents, you'd have to keep bouncing between outposts as they would run out of work orders. It would be nice if we could just sit in one spot and craft for the XP/WO.
-The quests that do exist could probably reward a little more XP and faction than they do. Most of them require a lot of running around which makes it significantly less effective than just doing WO's. (Except Banishers. I think that one was pretty much spot on... or was that Executors? I get those names confused with the diplo quests.)
-Sigil drop rates should be increased at the lower levels. Don't give me this 'you have to earn it' stuff. Some of us crafters would like to see crafted adventuring gear be useful. We can't do that if no one can get the sigils. It wasn't until you hit the 40's that sigils started to drop like candy. I'm not saying they should drop like candy at lower levels, but I went from level 21 to level 35 on one of my toons without seeing a single one.
-Don't go back to the old system of upgrades, please.
-WO should have a chance to drop the rare recipes themselves. (Make it relevant and no-trade.) In other words, don't put outfitting recipes in WO turned in by a blacksmith. Pretty sure this code is already in the game somehow, when you get relevant tools from WO rewards.
-Can we get a different way to get Galleon blueprints? I mean, sure, make it so raids have to get them, or make it really tough. But for some reason I was never able to get them off the Core Processor. (Which may or may not be related to the guild being able to kill it in less than a minute and a half). Though if we're looking at low raid turnouts, and even fewer crafters, Galleons might as well not be in the game.)
-We could use more crafting quests if possible. There's a lot of 'in between' quests that requires just tons of grinding. Worse than POTA grinding.
-Does anyone know if they changed this since F2P? Did they ever give Non-IOD starter cities a crafting quest that rewarded gear as good as IOD gear? If not, they need to reward gear as good as IOD gear. IOD makes the 1-10 grind much more interesting, immersive and fun than the old starter cities had.
-The faction grinding is also atrocious.
-Make work orders endlessly respawn. A lot of people did their craft level grinding in Tawar Galen because it never ran out of WO (because it was the only outpost on Kojan). On the other continents, you'd have to keep bouncing between outposts as they would run out of work orders. It would be nice if we could just sit in one spot and craft for the XP/WO.
-The quests that do exist could probably reward a little more XP and faction than they do. Most of them require a lot of running around which makes it significantly less effective than just doing WO's. (Except Banishers. I think that one was pretty much spot on... or was that Executors? I get those names confused with the diplo quests.)
-Sigil drop rates should be increased at the lower levels. Don't give me this 'you have to earn it' stuff. Some of us crafters would like to see crafted adventuring gear be useful. We can't do that if no one can get the sigils. It wasn't until you hit the 40's that sigils started to drop like candy. I'm not saying they should drop like candy at lower levels, but I went from level 21 to level 35 on one of my toons without seeing a single one.
-Don't go back to the old system of upgrades, please.
-WO should have a chance to drop the rare recipes themselves. (Make it relevant and no-trade.) In other words, don't put outfitting recipes in WO turned in by a blacksmith. Pretty sure this code is already in the game somehow, when you get relevant tools from WO rewards.
-Can we get a different way to get Galleon blueprints? I mean, sure, make it so raids have to get them, or make it really tough. But for some reason I was never able to get them off the Core Processor. (Which may or may not be related to the guild being able to kill it in less than a minute and a half). Though if we're looking at low raid turnouts, and even fewer crafters, Galleons might as well not be in the game.)