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Mentoring

Posted: Mon Mar 02, 2015 2:05 am
by Skrofler
Mentoring

I've seen discussions for (and against) rifts, level 50 cap, old starting locations and whatnot. All of these are interesting but I would play regardless of the chosen path. But I do think we need mentoring.

I played late in the game, spring/summer of 2013, and by then finding a decent group was hard enough with the low population. Guildmates mentoring with me was crucial to keep me going and with quite a bit of effort on my own part I eventually reached the raids.
With the population I imagine New Telon will be having I think we can't go without mentoring. We need it for its social glue.

Re: Mentoring

Posted: Mon Mar 02, 2015 2:16 am
by Kandra
Mentoring is currently scheduled for the 1.0 release.

Re: Mentoring

Posted: Mon Mar 02, 2015 3:50 am
by Skrofler
Great!

Where can I find that release schedule? These forums have so many sections it makes me dizzy.

Re: Mentoring

Posted: Mon Mar 02, 2015 4:10 am
by Kandra
You can see what's targeted for each release in the Project Manager (http://vgoemulator.net/index.php?p=projman).
The current goal is to release version 0.5 during 2015.
Note though that these are only what different features are targeted for and can change any time. Lots of features targeted for version 1.0 has already been done for instance.

Re: Mentoring

Posted: Mon Mar 02, 2015 3:54 pm
by John Adams
[quote="Kandra"]Mentoring is currently scheduled for the 1.0 release.[/quote]
haha, 1.0 is just my tag for "we gotta do this, but haven't decided when yet" As Kandra said, we're hoping to achieve 75% playability by 0.5, and enter a Beta with 90%+ by 0.8. That gives us 2 cycles to tweak and kill bugs.

In theory, that's all still a ways off (2016+)

Re: Mentoring

Posted: Fri Mar 20, 2015 10:00 pm
by Amnath
I thought this was a neat feature but it lost its bloom. Partially, from having to swap out abilities, but mostly, the mentored character remained overpowered at the lower level. If that was not the case, and if you could loot city plat that was still meaningful, it would be pretty attractive, but in its released form, I did not like doing it and I did not like someone else mentoring to me. In the sense that it's "this or nothing", I can see the point, but it's mostly just a consolation. I think we all would have preferred making regular groups and mentoring was never a first choice. But it should be available.

I don't foresee grouping being a huge hassle. Even though it will be a small population, it will be people who know the game, play regularly and mostly roll alts, and I don't think it will all be based around Hunter's League, Wardship, and OT. Towards the end, I completely ignored that stuff and did fine.

Re: Mentoring

Posted: Sat Mar 21, 2015 12:23 pm
by OncaLupe
[quote="alizarinblaze"]I thought this was a neat feature but it lost its bloom. Partially, from having to swap out abilities, but mostly, the mentored character remained overpowered at the lower level.[/quote]
You didn't need to swap any abilities when mentoring. The game automatically used the lower level version of whatever you tried to cast, or if there wasn't one I think it just gave a simple chat error about not finding the ability.

The mentored character was definitely overpowered though. I used to mentor a lot with my Ranger, and even when I was just hitting 50 and didn't have any raid gear or equivalent, I could still be the tank plus do super DPS for any 20's or 30's range group. Made powerleveling buffalts and such real easy at least, I'd have them in the 30's in just a couple hours.

Re: Mentoring

Posted: Sat Apr 11, 2015 3:47 pm
by Sacred
The ranger seemed to achieve damage based on the ammo without modifications, so using level 50 arrow's base damage helped a ton. The only real challenge was not running out of energy when using splitting arrow.