VGOEmulator Needs You!
Moderator: Community Managers
Re: VGOEmulator Needs You!
I will add you to the Collector group Xinghao.
Re: VGOEmulator Needs You!
I will be here until the end of Vanguard. I will also volunteer to help collect data while I play.
~Dhelmar Daeda
Leader of Blackstone
~Dhelmar Daeda
Leader of Blackstone
Re: VGOEmulator Needs You!
I added you to the collectors group. Pleas post if you have any questions, but there is a lot of information already posted, with excellent how-to's.
Welcome on board.
Welcome on board.
Re: VGOEmulator Needs You!
Hi, I just learned of this project and want to help being data collector, please add me to the group.
I also have some experience with web design - as an actual designer - so when this most urgent part of data collection is at its end, I can draw something up for the site. Maybe there is something else I can do to help, worldbuilding or else.
I also have some experience with web design - as an actual designer - so when this most urgent part of data collection is at its end, I can draw something up for the site. Maybe there is something else I can do to help, worldbuilding or else.
Re: VGOEmulator Needs You!
You have been added to the Collector group Elthar, welcome.
Last edited by Zewtastic on Wed May 07, 2014 9:53 am, edited 1 time in total.
Re: VGOEmulator Needs You!
[quote="Elthar"]Hi, I just learned of this project and want to help being data collector, please add me to the group.
I also have some experience with web design - as an actual designer - so when this most urgent part of data collection is at its end, I can draw something up for the site. Maybe there is something else I can do to help, worldbuilding or else.[/quote]
I am pretty excited about world building too, not sure if it can be done via the landmass itself though, we might have to use portals linking to other chunks. I have extensive knowledge of Unreal Ed (and QEradiant - the Quake editor) from versions 1-3. New content via user made dungeons and new / souped up AI routines really have me excited for the VGOemulator community!
I also have some experience with web design - as an actual designer - so when this most urgent part of data collection is at its end, I can draw something up for the site. Maybe there is something else I can do to help, worldbuilding or else.[/quote]
I am pretty excited about world building too, not sure if it can be done via the landmass itself though, we might have to use portals linking to other chunks. I have extensive knowledge of Unreal Ed (and QEradiant - the Quake editor) from versions 1-3. New content via user made dungeons and new / souped up AI routines really have me excited for the VGOemulator community!
Re: VGOEmulator Needs You!
I'm working as a Java/c++ developer and might be able to help out at a later date. But I'm currently trying to play Vanguard as much as I can before it gets closed down, so I guess data collecting would be more up my alley.
Re: VGOEmulator Needs You!
[quote="Kandra"]I'm working as a Java/c++ developer and might be able to help out at a later date. But I'm currently trying to play Vanguard as much as I can before it gets closed down, so I guess data collecting would be more up my alley.[/quote]
I've added you to the collection group so you should have access to everything you need now and thanks for helping.
I've added you to the collection group so you should have access to everything you need now and thanks for helping.
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- Posts: 52
- Joined: Sun May 18, 2014 12:19 pm
Re: VGOEmulator Needs You!
I'd like to help with data collection
Re: VGOEmulator Needs You!
[quote="Deltharien"]I'd like to help with data collection[/quote]
I've added you to the collection group so you should have access to everything you need now and thanks for helping.
I've added you to the collection group so you should have access to everything you need now and thanks for helping.