VGOEmu Progress
Moderator: Community Managers
- John Adams
- Retired
- Posts: 4581
- Joined: Wed Aug 28, 2013 9:40 am
- Location: Phoenix, AZ.
- Contact:
Re: VGOEmu Progress
While this is very much in it's infancy (meaning my god, do not /bug report Groups yet), I have to say
[center:29j7n2dg][b:29j7n2dg][color=#FF0000:29j7n2dg]GO BLACKSTORM![/color:29j7n2dg][/size:29j7n2dg][/b:29j7n2dg][/center:29j7n2dg]
[center:29j7n2dg][attachment=0:29j7n2dg]ScreenShot_00181.JPG[/attachment:29j7n2dg][/center:29j7n2dg]
Thanks to Black, we have our first look at Groups in VGOEmulator Great job!
And of course, it took Moldew about 32 seconds to break it
[center:29j7n2dg][b:29j7n2dg][color=#FF0000:29j7n2dg]GO BLACKSTORM![/color:29j7n2dg][/size:29j7n2dg][/b:29j7n2dg][/center:29j7n2dg]
[center:29j7n2dg][attachment=0:29j7n2dg]ScreenShot_00181.JPG[/attachment:29j7n2dg][/center:29j7n2dg]
Thanks to Black, we have our first look at Groups in VGOEmulator Great job!
And of course, it took Moldew about 32 seconds to break it
Re: VGOEmu Progress
Awesome!
And yes, you could invite someone out of chunk. As long as they were online, distance was no concern.
And yes, you could invite someone out of chunk. As long as they were online, distance was no concern.
Re: VGOEmu Progress
32 seconds? Uggg...slacker...
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
But sometimes it makes no sense.
Refridgerator.
Re: VGOEmu Progress
Really great work, Black!
Re: VGOEmu Progress
Great job Blackstorm and team!
Re: VGOEmu Progress
Nice work on both accounts, making and breaking
- Blackstorm
- Retired
- Posts: 354
- Joined: Thu Sep 04, 2014 11:11 am
- Location: Paris, FRANCE
- Contact:
Re: VGOEmu Progress
Hi and thanks guys ^^ but was a draft i'am happy if you are playing with my bugs :p but don't break NT or John will kill me, haha !
I trying to do my best to have something "usable" but for now, just remember to properly left the group before log out to not break the groupinvite for your character until NT restart see you ^^
I trying to do my best to have something "usable" but for now, just remember to properly left the group before log out to not break the groupinvite for your character until NT restart see you ^^
Re: VGOEmu Progress
You guys are doing awesome! I've logged in, bought gear and lvl'd up (gm commands ofc) and have really enjoyed being able to explore areas that i had never seen before and areas i watched my husband camp for loot. im trying to get as much exploring done as possible before you guys get everything together, which i have no doubt will be not that far off in the future! everytime i log on i ask my husband "hey what's a good place to go? or what's an interesting place to go look at?". The sights and sounds of Telon do not disappoint and that was one of my favorite things about it, how beautiful the game world was. only bug i have found at all with movement has been some of the shorter races have a hard time going up steps. Thanks for giving us back this world!
Re: VGOEmu Progress
Here is another video showing guild creation and started implementing lua get functions also here is a few update notes as of lately.
1. Guild creation, invite, promote, demote, MOTD, notes and guild chat all work
2. Did a change to how character attachments are replicated to hopefully fix not seeing other players equipment when they log in next to you.
3. Guild tag's should now be seen on other characters.
4. You can now select what gear you want to display on your character
5. Implemented cycling of your weapons sheathed and unsheathed.
6. Improved draft movement mechanics of doors - click a door to make it open and a bit later close.
7. Added in sending/storing of character adventure/crafting allocation points
8. Hide Helm and Hide Cloak will now not show either if you have chosen to hide them on the character select screen
9. Hide Cloak now works at the character select screen
10. Rifts system
11. Updated Dungeons, Diplomacy and Starting Items code
12. Added preliminary code for storing and loading vendor items.
13. Added repair items from merchant.
14. Added first round of mail operations.
And of course the video.
[url:tplrnusv]https://www.youtube.com/watch?v=OWzUsCl-LWQ[/url:tplrnusv]
1. Guild creation, invite, promote, demote, MOTD, notes and guild chat all work
2. Did a change to how character attachments are replicated to hopefully fix not seeing other players equipment when they log in next to you.
3. Guild tag's should now be seen on other characters.
4. You can now select what gear you want to display on your character
5. Implemented cycling of your weapons sheathed and unsheathed.
6. Improved draft movement mechanics of doors - click a door to make it open and a bit later close.
7. Added in sending/storing of character adventure/crafting allocation points
8. Hide Helm and Hide Cloak will now not show either if you have chosen to hide them on the character select screen
9. Hide Cloak now works at the character select screen
10. Rifts system
11. Updated Dungeons, Diplomacy and Starting Items code
12. Added preliminary code for storing and loading vendor items.
13. Added repair items from merchant.
14. Added first round of mail operations.
And of course the video.
[url:tplrnusv]https://www.youtube.com/watch?v=OWzUsCl-LWQ[/url:tplrnusv]