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Call to Arms

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Moderator: Community Managers

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John Adams
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Call to Arms
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Post by John Adams » Fri Aug 07, 2015 9:33 pm

Players,

Please get into New Telon and really give it a good test. A lot of new, untested code had to be pushed to the front of the line because of other issues we're trying to resolve, but this is as good a time as any to try the untested code in a public arena. I'll be here all weekend to watch the server (hopefully not crash).

We're going through some major growing pains and some procedural/personnel reorganization, so thank you in advance from all of us for your patience.
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Jakkal
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Re: Call to Arms
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Post by Jakkal » Sat Aug 08, 2015 1:27 pm

Man, I suck at this game. I keep dying!
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Sile
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Joined: Sat Jul 25, 2015 10:35 pm
Re: Call to Arms
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Post by Sile » Sat Aug 08, 2015 2:34 pm

I'm having no issue killing the guards with my armies of rats.

L2P
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Sile
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Re: Call to Arms
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Post by Sile » Sat Aug 08, 2015 3:10 pm

So yeah...after beating things with my bow, running armies of hyenas and snakes around in circles, training wasps on Jakkal, watching giant frogs and a wagon eat guards, and interacting with heat-stricken NPCs who thought they were Tan Fen Greatcloud I got bored and thought to make a chain hail macro to just spam on a talkative guard corpse.

Following some major slowdown everything is now at 0% health, noninteractable, and my commands aren't working. =>
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Sile
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Re: Call to Arms
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Post by Sile » Sat Aug 08, 2015 3:17 pm

Well, looks like /exit and logging back in solved that.
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Jakkal
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Re: Call to Arms
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Post by Jakkal » Sat Aug 08, 2015 3:32 pm

[quote="Sile":3qnoiu80]...training wasps on Jakkal...[/quote:3qnoiu80]



I don't know if this has been implemented yet so I didn't bug report it, but my character didn't release after 10 minutes (Though the timer window was up). And my character had -14% HP while I was dead. (I assume that's the amount extra I was hit for that put me under 0HP)
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John Adams
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Posts: 4564
Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
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Contact John Adams
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Re: Call to Arms
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Post by John Adams » Sat Aug 08, 2015 3:41 pm

Yeah, auto-release is not there yet. I let mine expire too just to see what would happen.

As for Health, it's iffy as we're working through it. I found after .setlevel 50 0 (adventuring) I had 3600 HP and could beat the snot out of just about anything. Just be sure your char sheet shows HP and you can do some battle.
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Grou
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Joined: Sat Jan 17, 2015 1:17 am
Re: Call to Arms
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Post by Grou » Sat Aug 08, 2015 5:29 pm

pretty nice beating on that Mobs again . not sure if it`s correct to post here...
1. autoattack fail due to "can`t see target" only happens for me fighting uphill. no issue fighting downhill yet.
2. while healthbar and combat log is syncron for me the dmg values shown on mainscreen are delayed by about a second. so mob is dead while the last dmg values coming in.
3. no leashing possible by jumping from highground which was poss the last years i played but don`t know if it still was on sunset.
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