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A Development Project for the Vanguard:Saga of Heroes MMO

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Greetings!

A place for you to tell us a little about yourself.

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Holopoint
Posts: 17
Joined: Wed Oct 12, 2016 4:07 pm
Greetings!
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Post by Holopoint » Sat Oct 15, 2016 8:26 am

Hello all, I played VG:SoH from the month it went gold until it went F2P. I adored VG, to the point that it became a large portion of my life outside of normal responsibilities and thus raided, crafted, diplo'd, harvested, and rp'd extensively with multiple toons. I was member of many great guilds, met numerous friends and sought to experience all that the amazing world of Telon had to offer from solo, open-world content to the most difficult raid encounters in the game.

VG was (and now seems to becoming again) a rare animal amongst MMORPG's that I've only found drab simulacrum for comparison to in the now vast world of the modern MMO. From art style to sound design, class ability synergies to group dynamics, crit. chains to quest chains, VG was more like an incomplete organism than a flawed construct, a digitally organic world that was stunted by the pragmatic babble of statisticians and businessmen.

The sunset of VG was keenly felt even though I was not playing avidly during the year leading up to it. The only other MMO I've played that had the potential to draw me back but was taken down before I had a chance to revisit it was NCSoft's 'Tabula Rasa' and that seems a permanent closure so I was very pleasantly surprised to find the VGOEmulator project with a functional testing platform, fully realized world architecture, as well as functional (although incomplete) classes and spheres.

I'm an IT professional who comes from table-top gaming roots that have developed into an avid passion for computer gaming. I've dabbled with game design via the NWN Aurora Toolset with which I created and hosted a fantasy survival-horror, perpetual world. I have also created some minor mods in The Elder Scrolls games so I am somewhat familiar with scripting conventions, texture manipulation techniques, and creative writing/quest/item/encounter/world design.

That being said, I am interested in donating free time to this effort since I see it as a great opportunity to help resurrect a game that I feel would have dominated the market had it been properly implemented from the beginning. Thank you so much for bringing VG back to life to this current extent and I look forward to playing/testing with peeps in the future!

Peace,
Holo
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Valorith
Content Designer
Content Designer
Posts: 415
Joined: Fri Aug 01, 2014 3:44 pm
Re: Greetings!
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Post by Valorith » Sat Oct 15, 2016 7:33 pm

[quote="Holopoint"]Hello all, I played VG:SoH from the month it went gold until it went F2P. I adored VG, to the point that it became a large portion of my life outside of normal responsibilities and thus raided, crafted, diplo'd, harvested, and rp'd extensively with multiple toons. I was member of many great guilds, met numerous friends and sought to experience all that the amazing world of Telon had to offer from solo, open-world content to the most difficult raid encounters in the game.

VG was (and now seems to becoming again) a rare animal amongst MMORPG's that I've only found drab simulacrum for comparison to in the now vast world of the modern MMO. From art style to sound design, class ability synergies to group dynamics, crit. chains to quest chains, VG was more like an incomplete organism than a flawed construct, a digitally organic world that was stunted by the pragmatic babble of statisticians and businessmen.

The sunset of VG was keenly felt even though I was not playing avidly during the year leading up to it. The only other MMO I've played that had the potential to draw me back but was taken down before I had a chance to revisit it was NCSoft's 'Tabula Rasa' and that seems a permanent closure so I was very pleasantly surprised to find the VGOEmulator project with a functional testing platform, fully realized world architecture, as well as functional (although incomplete) classes and spheres.

I'm an IT professional who comes from table-top gaming roots that have developed into an avid passion for computer gaming. I've dabbled with game design via the NWN Aurora Toolset with which I created and hosted a fantasy survival-horror, perpetual world. I have also created some minor mods in The Elder Scrolls games so I am somewhat familiar with scripting conventions, texture manipulation techniques, and creative writing/quest/item/encounter/world design.

That being said, I am interested in donating free time to this effort since I see it as a great opportunity to help resurrect a game that I feel would have dominated the market had it been properly implemented from the beginning. Thank you so much for bringing VG back to life to this current extent and I look forward to playing/testing with peeps in the future!

Peace,
Holo[/quote]


Welcome!
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Zukan
Posts: 38
Joined: Tue Nov 04, 2014 9:10 pm
Re: Greetings!
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Post by Zukan » Mon Nov 07, 2016 5:58 pm

Cool beans, welcome to the VG club your jacket is in the mail.
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