If it ain't dwarvish, it's crap
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If it ain't dwarvish, it's crap
Maybe I should take the time to introduce myself...
I started playing vanguard in beta 4 and fell in love with the game from day one. Over the years I've been an officer and leader of several small guilds, and ended my days as a proud dwarf in one of the raiding guilds.
In "real" life I work full time as a c++ developer and am also chairman of the board in the same company. I work part time as a musician just for the fun of it.
After the sunset I have way to much time not knowing what to do with, so I started coding on some of my own old game ideas again.
I started playing vanguard in beta 4 and fell in love with the game from day one. Over the years I've been an officer and leader of several small guilds, and ended my days as a proud dwarf in one of the raiding guilds.
In "real" life I work full time as a c++ developer and am also chairman of the board in the same company. I work part time as a musician just for the fun of it.
After the sunset I have way to much time not knowing what to do with, so I started coding on some of my own old game ideas again.
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Re: If it ain't dwarvish, it's crap
Nice to meet you, Kandra (though I've known you here for 8 mos heh)
What a coincidence, we happen to be developing your VG emulator in c++. Imagine what we could accomplish together. Let me know when you want to join the dev team. It's as simple as saying "I want to join the dev team"
What a coincidence, we happen to be developing your VG emulator in c++. Imagine what we could accomplish together. Let me know when you want to join the dev team. It's as simple as saying "I want to join the dev team"
Re: If it ain't dwarvish, it's crap
Hi Kandra!
I knew you were some sort of 3D game dev when you asked about NavMesh!
What aspects of creating games do you most and least enjoy?
I more enjoy creating the Engine than actually coding the game, and I think that's because of my least favourite thing, which is models, terrain and textures. I guess I don't like the visual aspect of game creation at all! My success is creating an Entity-Component-System architecture, which is quite a bit faster at processing AI (physics and logic) and model position updates than a standard, Object Oriented Hierarchical model. It is rather confusing to develop on, however.
Are you familiar with ECS? I can post information about it, if you're interested.
I knew you were some sort of 3D game dev when you asked about NavMesh!
What aspects of creating games do you most and least enjoy?
I more enjoy creating the Engine than actually coding the game, and I think that's because of my least favourite thing, which is models, terrain and textures. I guess I don't like the visual aspect of game creation at all! My success is creating an Entity-Component-System architecture, which is quite a bit faster at processing AI (physics and logic) and model position updates than a standard, Object Oriented Hierarchical model. It is rather confusing to develop on, however.
Are you familiar with ECS? I can post information about it, if you're interested.
Re: If it ain't dwarvish, it's crap
Most of the times I end up in core teams doing the low level stuff that no one ever see but is needed for other things to work, or in performance/optimization teams. But I think that prototyping (writing spikes) is most fun, when you have an idea of something to try and then sit down and just create a quick and dirty proof of concept.
One thing that I just can't do is animations, and most of the graphics is better done by someone else.
I prefer using ECS, or some other composition model, when writing games since I've never seen inheritance to be suited for games.
For my current project I'm using UE4 and that already has a component system built in.
One thing that I just can't do is animations, and most of the graphics is better done by someone else.
I prefer using ECS, or some other composition model, when writing games since I've never seen inheritance to be suited for games.
For my current project I'm using UE4 and that already has a component system built in.