Search found 180 matches
- Tue Dec 22, 2015 5:51 pm
- Forum: General Discussions
- Topic: The Best Buff Only System
- Replies: 18
- Views: 34194
Re: The Best Buff Only System
I may have them. I have a bunch of old sites backed up like The Telon Project. I'm 99% sure I don't have all of the site(s), but the majority of them. I couldn't seem to get the program to stop going off to other sites that were linked to and backing them up as well. I have 15GB of data from website...
- Sat Dec 19, 2015 3:46 pm
- Forum: General Discussions
- Topic: The Best Buff Only System
- Replies: 18
- Views: 34194
Re: The Best Buff Only System
Didn't care for it much, but I liked the idea of having all your class buffs in one buff early on instead of having 4+ buffs per class. You could to get a combined buff from APW or later, but I sure did hate having the entire length of my screen taken up by buffs. Combining them into one buff and al...
- Fri Dec 04, 2015 1:55 am
- Forum: General Discussions
- Topic: APW
- Replies: 14
- Views: 2326
Re: APW
Random pop in from what I did a while ago:
viewtopic.php?f=5&t=1125
Cool / Unseen chunks:
269 - Untextured Nexus
278 - Nexus
279 - Nexus
285 - Nexus
286 - Nexus
295 - Nexus
298 - Nexus
303 - HoSS (with NPCs)
375 - Floating PoTA / Dev test zone
viewtopic.php?f=5&t=1125
Cool / Unseen chunks:
269 - Untextured Nexus
278 - Nexus
279 - Nexus
285 - Nexus
286 - Nexus
295 - Nexus
298 - Nexus
303 - HoSS (with NPCs)
375 - Floating PoTA / Dev test zone
Re: Rez Sick
Yeah, it was annoying. It went all the way down to, I believe, 50% stat reduction. If I remember correctly, their reasoning for adding it was to discourage zerging of open world bosses. As in, you would die, spawn at the closest altar, then run back to the boss as fast as possible in hopes of still ...
- Sat Mar 14, 2015 4:02 pm
- Forum: Game Features
- Topic: Quest Hubs? Game areas, defined
- Replies: 23
- Views: 4231
Re: Quest Hubs? Game areas, defined
Quest Hubs - I never thought of a quest hub as an "on rails" experience. I've always thought of them as an town or area where you could go to grab several quests, turn them in, and get more quests. They never had to guide you from one hub to the next. I remember at launch before Rifts, you...
- Mon Mar 09, 2015 10:21 am
- Forum: Off-Topic
- Topic: A little LUA help, maybe
- Replies: 2
- Views: 3797
Re: A little LUA help, maybe
Well, since this has so many views (but no answers). Here is a new issue: First, a little background. This is a deathmatch plug-in for Rust. It is dependent on an arena plug-in. I am loading up players belts (hotbars) with 6 of the 6 maximum items. On the first spawn, it is loading the hotbar correc...
- Fri Mar 06, 2015 9:52 am
- Forum: Game Features
- Topic: Casting Interrupts
- Replies: 26
- Views: 4853
Re: Casting Interrupts
I recall turning the opposite direction also canceled casting due to no line of sight. The Esc key canceled as well, of course.
Jumping while casting would not cancel, for those that like to jump (me).
Jumping while casting would not cancel, for those that like to jump (me).
- Wed Mar 04, 2015 4:00 pm
- Forum: Off-Topic
- Topic: A little LUA help, maybe
- Replies: 2
- Views: 3797
Re: A little LUA help, maybe
I solved the issue. Disregard.
A recent patch caused all the names to use their short names such as "smg_thompson" instead of just "Thompson".
A recent patch caused all the names to use their short names such as "smg_thompson" instead of just "Thompson".
- Wed Mar 04, 2015 2:51 pm
- Forum: Off-Topic
- Topic: A little LUA help, maybe
- Replies: 2
- Views: 3797
A little LUA help, maybe
Nothing related to Vanguard, but I am trying to get a plug-in working for a Rust server. I can't seem to figure out how or if it can be fixed. What is occurring is the equipment "Packs" are not equipping and coming back with an error that reads "Deathmatch: Error while giving [item na...
- Tue Mar 03, 2015 8:19 pm
- Forum: General Discussions
- Topic: Private/Custom Server question
- Replies: 55
- Views: 7602
Re: Private/Custom Server question
[quote="tad10"][quote="John Adams"] My "vision" if you will, would be to restore Vanguard:Saga of Heroes to it's multi-server, iPVP concepts from the original Beta and days of release, where we had leaderboards across multiple servers to build a massive community. I jus...