Search found 97 matches
- Fri Jul 18, 2014 2:15 pm
- Forum: Wish List
- Topic: Fix stairs
- Replies: 17
- Views: 2766
Re: Fix stairs
Guess I'll start tinkering around with the VGR files off to install UT2004. Weeee! Installing
- Fri Jul 18, 2014 1:11 pm
- Forum: Wish List
- Topic: Fix stairs
- Replies: 17
- Views: 2766
Re: Fix stairs
[quote="theFoof"]Like John said, editing the topography of a map file is part of the client.. however I saw mention of adding a brush. We don't have support for it yet but I think we technically "can" send brushes as actors. So if we knew the details of a brush to fix a certain s...
- Fri Jul 18, 2014 11:18 am
- Forum: Announcements
- Topic: Immortalize your VG Live Characters!
- Replies: 47
- Views: 9608
Re: Immortalize your VG Live Characters!
How about once 20 or so odd new fresh characters reach level 60 those immortal characters become alive again (statues still remaining of course)?
- Fri Jul 18, 2014 11:15 am
- Forum: General Discussions
- Topic: Why are you doing this?
- Replies: 31
- Views: 69630
Re: Why are you doing this?
I guess I really love computer games and game design, is why I devoted so much time to this project. So many MMORPGs are just not getting it right from my perspective. What really excites me about this project. 1) New Artificial Intelligence and the ability to set that to different levels 2) Great e...
- Fri Jul 18, 2014 11:04 am
- Forum: Wish List
- Topic: Fix stairs
- Replies: 17
- Views: 2766
Re: Fix stairs
It is amazing they did not fix this during its life span. Really probably is a 30 second fix for the standard straight stair model that they reuse and they could just keep copying it. Later versions of Unreal Ed allowed you to couple a collision boundary with the model in question instead of having ...
- Fri Jul 18, 2014 10:42 am
- Forum: Wish List
- Topic: Fix stairs
- Replies: 17
- Views: 2766
Re: Fix stairs
Easily fixable if we can implement map changes with Unreal Ed, all takes is an addition of an invisible brush (aka low poly collision boundary). Very simple if we can edit, compile and update chunks with UnrealEd (I know Unreal Ed pretty well, even have custom keybinds for tool commands).
- Sat Jul 05, 2014 1:32 pm
- Forum: General Discussions
- Topic: Zewtastic is back - Where am I needed?
- Replies: 14
- Views: 1435
Re: Zewtastic is back - Where am I needed?
I think I have a ton of item pics from various stuff that has dropped in my travels. Might not upload anytime soon but I will eventually.
- Wed Jul 02, 2014 7:49 am
- Forum: General Discussions
- Topic: Zewtastic is back - Where am I needed?
- Replies: 14
- Views: 1435
Re: Zewtastic is back - Where am I needed?
I have uploaded a bunch for Graystone and Darguns along with completing both signature weapon quests in each dungeon.
- Fri Jun 27, 2014 7:25 pm
- Forum: Introductions
- Topic: Hi :)
- Replies: 20
- Views: 3560
Re: Hi :)
[quote="John Adams"]Sony code doesn't leak.
[/quote]
Hah, well said.
[/quote]
Hah, well said.
- Thu Jun 26, 2014 10:46 pm
- Forum: Introductions
- Topic: Hi :)
- Replies: 20
- Views: 3560
Re: Hi :)
The sad thing is most people were pissed off at the SOE sunset announcement, still played the game, but would not log data for it. They will probably be the first people waiting in line to play the emulated version too. Really chaps my hide that people are like this with this project. /venting done ...