Search found 379 matches
- Mon Jul 11, 2016 3:56 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 646: (Developer) When I buy
- Replies: 15
- Views: 1022
Re: Bug 646: (Developer) When I buy
[quote="Jakkal"]I don't recall it ever going onto your cursor. I recall it splitting the stack and the new stack goes into the next available bag slot. If there weren't enough bag slots, I believe it told you in chat that you need to free up space.[/quote] Which is exactly the behavior I s...
- Mon Jul 11, 2016 3:55 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 639: (Content) I just created a new DK. When ...
- Replies: 16
- Views: 1712
Re: Bug 639: (Content) I just created a new DK. When ...
We don't make any extra versions of any quests. All the quests that we have are from the logs. Even those silly archetype specific quests all had 4 versions in the logs. If you have a class-specific item, then it should only show as a reward to players of that class. Are you saying that the item is ...
- Mon Jul 11, 2016 2:40 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 646: (Developer) When I buy
- Replies: 15
- Views: 1022
Re: Bug 646: (Developer) When I buy
I have it automatically splitting into your bag but have not seen any example of overflow onto a cursor so I'm not sure how to handle that. I thought when you split the part you split off stayed on your cursor, but that is what happens in many games so I might be confused.
- Mon Jul 11, 2016 1:35 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 646: (Developer) When I buy
- Replies: 15
- Views: 1022
Re: Bug 646: (Developer) When I buy
I have yet to get items to show up on the cursor. If you do the right-click item split it is not working correctly. Drove me nuts trying to figure out why.
- Mon Jul 11, 2016 11:59 am
- Forum: Server Bugs (Closed)
- Topic: Bug 639: (Content) I just created a new DK. When ...
- Replies: 16
- Views: 1712
Re: Bug 639: (Content) I just created a new DK. When ...
And in Lua, if you are just testing: int VGEmu_lua_AddQuestRewardItem(lua_State* state){ uint32_t quest_id = GetLuaUInt32(state, 1); uint32_t item_id = GetLuaUInt32(state, 2); uint32_t quantity = GetLuaUInt32(state, 3); uint32_t reward_group = GetLuaUInt32(state, 4); // Get existing information on t...
- Mon Jul 11, 2016 11:49 am
- Forum: Server Bugs (Closed)
- Topic: Bug 639: (Content) I just created a new DK. When ...
- Replies: 16
- Views: 1712
Re: Bug 639: (Content) I just created a new DK. When ...
They are certainly implemented but some may be wrong. We do need to figure out why it might be offering the wrong reward if it does, because it is going through the reward table and offering those that the character can use. If there are additional rewards that we need to add, sometimes because they...
- Mon Jul 11, 2016 11:40 am
- Forum: Server Bugs (Closed)
- Topic: Bug 646: (Developer) When I buy
- Replies: 15
- Views: 1022
Re: Bug 646: (Developer) When I buy
I am fine with 100 or 200. I know I have some code in there that splits stacked items up if you stack over a certain size, but I'm not sure if it is complete.
- Mon Jul 11, 2016 6:53 am
- Forum: Server Bugs (Closed)
- Topic: Bug 641: (Content) After getting the quest
- Replies: 2
- Views: 557
Re: Bug 641: (Content) After getting the quest
That is correct, but not implemented yet. It is part of the mysterious quest unknowns in the packets. It is something we have to put in the code to see if there are any other quests to offer or turn in, and send the right value to re-open his script. I have been keeping this in mind and will fix it ...
- Mon Jul 11, 2016 6:49 am
- Forum: Server Bugs (Closed)
- Topic: Bug 646: (Developer) When I buy
- Replies: 15
- Views: 1022
Re: Bug 646: (Developer) When I buy
Until we have support for maximum stack size and perhaps default stack size, we will have issues like this. If anyone wants to take the lead on determining maximum stack sizes for various items, that would be great.
- Sat Jul 09, 2016 7:58 am
- Forum: Announcements
- Topic: VGOEmu Progress
- Replies: 263
- Views: 1116729
Re: VGOEmu Progress
Great! Diplomacy almost ready, and I'm doing some preliminary work on crafting. Making great progress now!