Search found 103 matches
- Wed Jan 14, 2015 11:37 am
- Forum: Server Bugs (Closed)
- Topic: ResendPackets()
- Replies: 18
- Views: 1208
Re: ResendPackets()
Lokked/all: Great writeup and great thinking! Sounds very reasonable. Is in line with why some players (i.e. locations/computers) have more issues than others.
- Tue Jan 13, 2015 12:55 pm
- Forum: General Discussions
- Topic: Moorgard to Answer Questions
- Replies: 26
- Views: 3343
Re: Moorgard to Answer Questions
I don't really have any questions, but a thank you to you and Moorgard for doing this
Well, *grins*, maybe if he knows if Varanthari males were designed to /roar like chickens?
Well, *grins*, maybe if he knows if Varanthari males were designed to /roar like chickens?
- Mon Jan 12, 2015 2:17 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 85: (Volt) Emote Sounds wrong
- Replies: 3
- Views: 485
Re: Bug 85: (Volt) Emote Sounds wrong
That is just hilarious! I had a very good laugh with my fresh made Varanthari male. Did anyone play or play with a Varanthari male on live, and would know if he sounded like a chicken when he did /roar? I'd like to clarify if we have a bug or a change request. Things is I don't know what, if anythin...
- Tue Jan 06, 2015 12:53 pm
- Forum: Dev Chats
- Topic: Dev Chat: 01/04/2015 - Dev Meeting / Q&A
- Replies: 4
- Views: 20064
Re: Dev Chat: 01/04/2015 - Dev Meeting / Q&A
Glaxono, thanks a lot for noticing the question and giving feedback! Bug report is closed, even though I can't explain what happened there for you it is hopefully gone. (And if you rediscover the issue we will open the bug again.) [quote="Lokked"]Movers: Is this working? Do you see movers ...
- Fri Jan 02, 2015 4:19 am
- Forum: Server Bugs (Closed)
- Topic: Bug 49: I was in game, had the Broker ...
- Replies: 6
- Views: 1029
Re: Bug 49: I was in game, had the Broker ...
The info of a character's targets (defensive and offensive) are attributes on the WorldCharacter object (or rather its parent). This bug is most likely a side effect from when it was changed to preserve the character object through a crash. I'd rather see us going back to destroying the character ob...
- Thu Dec 25, 2014 12:01 pm
- Forum: Content Bugs (Closed)
- Topic: Bug 59: There are several doors in New...
- Replies: 4
- Views: 1207
Re: Bug 59: There are several doors in New...
Seems to happen for the places that had permanently locked doors on live. Seems there is nothing behind those door ways. And when you step into nothingness you get ported to a safe ground above you, which here happens to be on a roof. Once we get the doors in place, locked, this won't be an issue. G...
- Thu Dec 04, 2014 2:20 am
- Forum: Server Bugs (Closed)
- Topic: [Solved] Reproducable CTD
- Replies: 18
- Views: 1674
- Wed Dec 03, 2014 4:55 am
- Forum: Server Bugs (Closed)
- Topic: [Solved] Reproducable CTD
- Replies: 18
- Views: 1674
Re: Reproducable CTD
This was hard but here is how it goes: The server continuously checks for "hearbeats" on both the world and the chunk connection for a VGClient. The chunk connection plays pretty nice, regularly sending packets that can be interpreted as heartbeats. The world connection on the other hand m...
- Tue Nov 25, 2014 2:36 am
- Forum: Server Bugs (Closed)
- Topic: [Solved] Reproducable CTD
- Replies: 18
- Views: 1674
Re: Reproducable CTD
Hm. I used account 1 = a halfling in Temple of Dailuk and account 2 = a high elf in Leth Nurae. Brute force quit'ed the client for account 2, and client for account 1 crashed out milliseconds before WS console showed "Character HighElf Set to Offline". I.e. issue reproduced. But .. Then I ...
- Sat Nov 22, 2014 8:35 am
- Forum: Server Bugs (Closed)
- Topic: Bug 25: Crafting class is Unknown in /who
- Replies: 5
- Views: 955
Re: Bug 25: Crafting class is Unknown in /who
[quote="John Adams"]To reply, In the `characters` table, the default value was set to '1050' so this is why everyone received Unknown for crafting classes. Are you saying these below values are incorrect? I cannot for the life of me remember where I got these values, but I certainly would ...