Search found 1194 matches
- Sat Apr 04, 2015 7:34 pm
- Forum: Wish List
- Topic: Crafting: Complication Macros
- Replies: 17
- Views: 2773
Re: Crafting: Complication Macros
Everything in crafting could be done with keystrokes except the complication removal buttons, you had to actually click on them. I think this was to prevent bots specifically from sitting there and crafting nonstop. I'm sure there are some better solutions to stop bots. Going on memory here, which i...
- Mon Mar 30, 2015 7:53 am
- Forum: General Discussions
- Topic: Alternate Advancement
- Replies: 8
- Views: 979
Re: Alternate Advancement
I felt the end-game for Vanguard was a lot more fun than the rest of the way there (not that the rest wasn't fun, but the raiding was really challenging, which made it that much more exciting when you won).
- Sat Mar 28, 2015 10:54 pm
- Forum: General Support
- Topic: Broken images on index page
- Replies: 10
- Views: 3068
Re: Broken images on index page
Well. I can't see the images again (Same error).
The good news is I can't see the directory at least.
The good news is I can't see the directory at least.
- Tue Mar 24, 2015 11:40 am
- Forum: Wish List
- Topic: Crafting: Complication Macros
- Replies: 17
- Views: 2773
Crafting: Complication Macros
If I recall correctly, One thing crafting never had, was the ability to remove complications via keystroke commands/macros. I believe this was done to help curb botting (You physically had to click the complication removal thing that you wanted to click.) I understand if the dev team wants to keep t...
- Tue Mar 24, 2015 11:23 am
- Forum: General Support
- Topic: Broken images on index page
- Replies: 10
- Views: 3068
Re: Broken images on index page
Yeah getting a forbidden error: You don't have permission to access /images/VGOEmulator.jpg on this server.
Another thing is that I can see the contents of the images directory as well.
Another thing is that I can see the contents of the images directory as well.
- Fri Mar 20, 2015 4:28 pm
- Forum: Game Features
- Topic: Flying Mounts
- Replies: 60
- Views: 69616
Re: Flying Mounts
Level locking might be a good idea. What about, also, if your mount has a cooldown? It could be like a permanent rental. You can only fly for 5 minutes with say, a 20 minute cooldown. (Good enough to get you places, not really good for anything else).
- Thu Mar 19, 2015 7:23 pm
- Forum: Game Features
- Topic: Flying Mounts
- Replies: 60
- Views: 69616
Re: Flying Mounts
Well that's what we're talking about, giving them a quest or someway to get them that doesn't trivialize anything.
- Thu Mar 19, 2015 6:38 pm
- Forum: Game Features
- Topic: Flying Mounts
- Replies: 60
- Views: 69616
Re: Flying Mounts
I'm just curious how the clockwork dragon is lore breaking when you've already got gnome built airships and stuff. I mean as much as I hate the gnomes and their exosuits, it's all in the game and part of the lore. I mean they already have robots in the game and the dragon doesn't seem like that much...
- Thu Mar 19, 2015 5:13 pm
- Forum: Game Features
- Topic: Flying Mounts
- Replies: 60
- Views: 69616
Re: Flying Mounts
I would definitely be in favor of that, I know that questline is rather long and arduous by itself (for that level). And if that flier is slow enough (perhaps even slower than the shadowhound/unicorn) then it wouldn't hurt the game too much either. Another thing I just remembered, people on the live...
- Thu Mar 19, 2015 3:58 pm
- Forum: Game Features
- Topic: Flying Mounts
- Replies: 60
- Views: 69616
Re: Flying Mounts
Can appearance slots be added to the quested flying mounts? Then the other mounts can just be 'skins' that cover up the quested version. (Can't be used at all other than that?)