Search found 1081 matches
- Mon Jan 26, 2015 7:40 pm
- Forum: Announcements
- Topic: DING!
- Replies: 10
- Views: 23754
Re: DING!
Yes yes i did
- Sun Jan 25, 2015 4:35 pm
- Forum: Server Bugs (Closed)
- Topic: .move + Opcode 997 error?
- Replies: 4
- Views: 405
Re: .move + Opcode 997 error?
We are only handling the Server->Client portion of OP_TeleportInChunk not the Client->Server portion which is sent after the client moves to the location it was told too. My guess it's just a response from the client saying hey this character has teleported maybe?
- Sun Jan 25, 2015 1:26 pm
- Forum: Server Bugs (Closed)
- Topic: .move + Opcode 997 error?
- Replies: 4
- Views: 405
Re: .move + Opcode 997 error?
That error has always been there with .move I've looked through the logs and never saw a server response.
- Thu Jan 22, 2015 5:32 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 127: (Volt) I logged in and / and /who com...
- Replies: 6
- Views: 658
Re: Bug 127: (Volt) I logged in and / and /who com...
Not sure this goes here but i figured out why some commands don't work in say New Telon channel. The packets are being sent back from the world server not the chunk server which is why commands that just kick back text work fine but the one's that kick back opcodes do not. I'm not sure how to fix th...
- Thu Jan 22, 2015 2:37 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 103: (Volt) After opening the
- Replies: 6
- Views: 694
Re: Bug 103: (Volt) After opening the
Ok this is fixed with my next commit the issue was you were sending the packet without the response number. 0 = Your target is not interested in transacting with you (ie.. when you move out of range of the target you should get this) 1 = You are out of range for buying and selling (ie.. out of range...
- Wed Jan 21, 2015 8:09 pm
- Forum: Server Bugs (Closed)
- Topic: New GM Camp bug
- Replies: 4
- Views: 520
Re: New GM Camp bug
I was getting that with the normal camping also since we are killing the channel before the last few packets from the client get processed.
- Wed Jan 21, 2015 7:25 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
- Replies: 8
- Views: 808
Re: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
This url is hard coded in the client the only way to change it is to alter the executable.
- Fri Jan 16, 2015 4:22 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 97: (Xinux) .setlevel / XP not updating UI
- Replies: 6
- Views: 935
Re: Bug 97: (Xinux) .setlevel / XP not updating UI
Crafting level on who should be fixed now with the commit.
Most of the information is soe packets 09 not unreal 01.
I'll work on adding the other values soon.
Most of the information is soe packets 09 not unreal 01.
I'll work on adding the other values soon.
- Thu Jan 15, 2015 4:48 pm
- Forum: General Support
- Topic: Yeah, don't do this.
- Replies: 11
- Views: 3461
Re: ResendPackets()
Not sure what that client was sending but here is the unreal packet through vgtesty. 0000: 00 09 00 03 01 00 08 00 00 00 00 00 0F 40 00 04 .............@.. 0010: 00 02 BITSTREAM DATA: ********* NEW BITSTREAM SECTION ********* SECTION TYPE: BUNCH | Total Bistream Length: 56 | PacketID: -1 | isControl...
- Thu Jan 15, 2015 2:58 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 100: (Xinux) Cap .setlevel
- Replies: 13
- Views: 1032
Re: Bug 100: (Xinux) Cap .setlevel
yes and i committed a new complete sql file.