Search found 103 matches
- Sun Mar 08, 2015 2:01 am
- Forum: Off-Topic
- Topic: Yard Work argh
- Replies: 2
- Views: 2748
Re: Yard Work argh
Now that is how to play Minecraft .
Very nice that. Makes me long for spring.
Very nice that. Makes me long for spring.
- Thu Mar 05, 2015 11:09 am
- Forum: Introductions
- Topic: Heya
- Replies: 5
- Views: 1937
Re: Heya
Myyn ! Be much welcome here.
My alter ego remembers you well for your skills and friendly helpfulness.
My alter ego remembers you well for your skills and friendly helpfulness.
- Sun Mar 01, 2015 7:27 am
- Forum: General Discussions
- Topic: Private/Custom Server question
- Replies: 55
- Views: 7554
Re: Private/Custom Server question
[quote="John Adams"]... Since Volt almost has "Movers" working, I think I'll have the team code up some LUA that every time a drop for Kilsin drops, the loot will slide away from his cursor just out of reach ...[/quote]
I would never do that to a raki!
I would never do that to a raki!
- Fri Jan 23, 2015 7:34 am
- Forum: Server Bugs (Closed)
- Topic: Bug 127: (Volt) I logged in and / and /who com...
- Replies: 6
- Views: 658
Re: Bug 127: (Volt) I logged in and / and /who com...
Lokked, just note that the /who command is not a .dot command. Maybe you already was aware of that but I thought Id better make sure.
- Fri Jan 23, 2015 7:20 am
- Forum: Server Bugs (Closed)
- Topic: Bug 107: (Lokked) Cannot remove a PC from target...
- Replies: 12
- Views: 1216
Re: Bug 107: (Lokked) Cannot remove a PC from target...
Aye John I am too aware of those issues on when chunking on live. I still believe we should aim for allowing a player keep its defensive target throughout the chunk though. There is the summoning aspect and also iirc some custom UI s show a compass also for your OT which is very helpful when you wan...
- Fri Jan 23, 2015 6:56 am
- Forum: Server Bugs (Closed)
- Topic: Bug 103: (Volt) After opening the
- Replies: 6
- Views: 694
Re: Bug 103: (Volt) After opening the
Sweet Xinux
- Thu Jan 22, 2015 1:00 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 129: (Volt) Emotes and Head Movement
- Replies: 3
- Views: 780
Re: Bug 129: (Volt) 1. Log in a toon2. Target an ...
Good find!
I have a pretty good idea about what to do about this (something I left out because I didn't see what it was good for), but it will require some undisturbed time at my desk to figure how to do it properly, so just a heads up that it might be a while before I actually fix it.
I have a pretty good idea about what to do about this (something I left out because I didn't see what it was good for), but it will require some undisturbed time at my desk to figure how to do it properly, so just a heads up that it might be a while before I actually fix it.
- Thu Jan 22, 2015 12:47 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 107: (Lokked) Cannot remove a PC from target...
- Replies: 12
- Views: 1216
Re: Bug 107: (Lokked) Cannot remove a PC from target...
Well done finding this. The PC's have to be pretty far apart before it is no longer possible to remove the offensive target by pressing Escape. I rather think the bug is that escape cease to work, since I think you should be able to keep your defensive target until you change chunk or log out. Will ...
- Thu Jan 22, 2015 12:40 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 103: (Volt) After opening the
- Replies: 6
- Views: 694
Re: Bug 103: (Volt) After opening the
Sounds good Zippyzee.
- Thu Jan 22, 2015 11:02 am
- Forum: Server Bugs (Closed)
- Topic: New GM Camp bug
- Replies: 4
- Views: 520
Re: New GM Camp bug
[quote="John Adams"]I think I am also seeing in-game something about my not being on any valid channels. If Volt's CampTimers takes a parameter of time in seconds, we could pass a Rule value into the function. If it doesn't take a parameter, maybe it could.[/quote] The client messages are ...