Search found 314 matches
- Sat Mar 14, 2015 6:45 pm
- Forum: Game Features
- Topic: Quest Hubs? Game areas, defined
- Replies: 23
- Views: 4235
Re: Quest Hubs? Game areas, defined
[quote="Jakkal"]I think Apaelias hit the nail on the head with the level cap. If we went up in levels as things came out, then it was okay that older stuff was 'trivial' but also unnecessary for us to take down. What I didn't like about the augs is that with the way buff and stat caps were...
- Sat Mar 14, 2015 5:37 pm
- Forum: Game Features
- Topic: Quest Hubs? Game areas, defined
- Replies: 23
- Views: 4235
Re: Quest Hubs? Game areas, defined
[quote="Apaelias"][quote="Cyrcle"]Quest Hubs - I never thought of a quest hub as an "on rails" experience. I've always thought of them as an town or area where you could go to grab several quests, turn them in, and get more quests. They never had to guide you from one h...
- Thu Mar 12, 2015 9:16 am
- Forum: Announcements
- Topic: VGOEmu Progress
- Replies: 263
- Views: 1123712
Re: VGOEmu Progress
Nice work Xin, what happens if multiple people all speak to the Npc at once?
Will the Npc flip out? lol
Will the Npc flip out? lol
- Fri Mar 06, 2015 11:38 pm
- Forum: Wish List
- Topic: Raid Loot Bug
- Replies: 49
- Views: 8222
Re: Raid Loot Bug
[quote="Jakkal"]I love ya Kilsin, but I think this is where we disagree. I don't think it makes the game easier to get a drop you've been working hard for, regardless if you get it the first night, or six months later. While gear is important to progression, it's doubly important for playe...
- Fri Mar 06, 2015 11:26 pm
- Forum: General Discussions
- Topic: In Memoriam: The Guilds of Telon
- Replies: 94
- Views: 274262
Re: In Memoriam: The Guilds of Telon
Die Hards, guild leaders name was: Butros Fury, original guild leaders were: Pheer (can't remember the other guy) TASC, guild leaders: Keilana and Soulstealer Damage, guild leader: Dirkin Reverence original guild leader/creator Nysana then for the last 4 years it was myself, Kilsin as guild leader/r...
- Fri Mar 06, 2015 7:10 pm
- Forum: Wish List
- Topic: Raid Loot Bug
- Replies: 49
- Views: 8222
Re: Raid Loot Bug
I am trying to think way ahead when I post and I really can't see entire guilds raiding at a hardcore level again for quite a while, if at all, let alone having an alt problem, so we are trying to fix a problem that occurred during a max level, alt overload bottleneck that we will not have again in ...
- Fri Mar 06, 2015 1:52 am
- Forum: Game Features
- Topic: Casting Interrupts
- Replies: 26
- Views: 4861
Re: Casting Interrupts
[quote="Kandra"]You would slow down while casting, so you could still move but not at full speed. It was not possible to summon mounts or boats while in combat, but you could do it while moving.[/quote] Yes, this was the case with any spell that required a cast time as Kandra said. Any ins...
- Thu Mar 05, 2015 9:07 pm
- Forum: General Discussions
- Topic: RIP SoE
- Replies: 41
- Views: 12061
Re: RIP SoE
[quote="John Adams"][quote="Zewtastic"]"Endymion", EQ2 developer[/quote]
That name looks very familiar to me. Swore I saw it around these Emu communities, but maybe it was just SOE sites or an imposter.[/quote]
That reminds me of Jakkals Cleric in VG lol
That name looks very familiar to me. Swore I saw it around these Emu communities, but maybe it was just SOE sites or an imposter.[/quote]
That reminds me of Jakkals Cleric in VG lol
- Thu Mar 05, 2015 3:22 am
- Forum: Wish List
- Topic: Raid Loot Bug
- Replies: 49
- Views: 8222
Re: Raid Loot Bug
[quote="Koralith"]EQ2 handled this very problem by making a lot of high end loot "Heirloom." For those of you who hadn't played, it basically meant that it was account bound. Even after you equipped a piece of Heirloom gear on one character, you could still put it in your shared ...
- Wed Mar 04, 2015 2:58 am
- Forum: Introductions
- Topic: Heya
- Replies: 5
- Views: 1977
Re: Heya
Welcome Myyn! Good to have you on board with us