Search found 142 matches
- Fri Jul 31, 2015 6:32 am
- Forum: Game Features
- Topic: Casting Interrupts
- Replies: 26
- Views: 4854
Re: Casting Interrupts
Hi ^^ Like Faux said, the InterruptAbility is already known and handled by the server but not completely finished. The opcode refereced just above is the opcode for "IntrruptAttack" so i presume the /cancelability should stop "Abilities" AND "autoattack" (or something e...
- Fri Jul 31, 2015 6:14 am
- Forum: Linux
- Topic: Linux - Debug {Split}
- Replies: 9
- Views: 23854
Linux - Debug {Split}
Microsoft rules to compile 32 and 64bits plateforms. https://msdn.microsoft.com/en-us/library/windows/desktop/aa384242(v=vs.85).aspx On Linux 64 you are using gcc with x64 libs by default. On windows the default compiler type should be in 32bits. I'am not sure the link is useful for the question but...
- Wed Jul 29, 2015 10:37 am
- Forum: Database Bugs
- Topic: Abilities description issue
- Replies: 2
- Views: 8688
Abilities description issue
Hi, I have identified an issue with our current DB, and with the field "ability_description". The content (limited to 250 chars) truncate some data. I.e : ability_id = 26777 content: "Allows you to fuse your thoughts with the other Psionicists in the world. This will allow communicati...
- Tue Jul 28, 2015 5:39 pm
- Forum: Server Bugs (Closed)
- Topic: NT Crash Thread
- Replies: 135
- Views: 13384
Re: NT Crash Thread
Fixed on rev1433, you can't anymore invite yourself to a BH or a Caravan ^^
- Tue Jul 28, 2015 8:56 am
- Forum: Server Bugs (Closed)
- Topic: NT Crash Thread
- Replies: 135
- Views: 13384
Re: NT Crash Thread
On windosw always :p ... i am looking...
- Sun Jul 26, 2015 3:16 pm
- Forum: Server Bugs (Closed)
- Topic: DB m_Query Lock crash
- Replies: 2
- Views: 308
Re: NT Crash Thread
If we see it again, we could move the world time backup to each 6min for example, it does not matter for me, and see what append. Otherwise, the error say: "Mutex Timeout trying to acquire mutex Database::m_Query's write lock lock after 10000 milliseconds", maybe the previous request doesn...
- Sun Jul 26, 2015 8:46 am
- Forum: Game Features
- Topic: Train to Zone!
- Replies: 10
- Views: 3464
Re: Train to Zone!
Yes Jakkal, i remember some challenges with some other groups to kill Hegnarian (near the Lair of Mnalus), the group which taken the ownership won the right to continue the event ^^
That was a great part of the gameplay
That was a great part of the gameplay
- Sat Jul 25, 2015 7:44 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 232: (Blackstorm) No self right-click in UI
- Replies: 7
- Views: 657
Re: Bug 232: (Blackstorm) No self right-click in UI
yes i think Xinux give us 99% of the right-click menus available IG (missing options with mentor :p)
so, it can be closed. if needed i suppose we can re-open it from archives ^^
so, it can be closed. if needed i suppose we can re-open it from archives ^^
- Sat Jul 25, 2015 4:40 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 232: (Blackstorm) No self right-click in UI
- Replies: 7
- Views: 657
Re: Bug 232: (Blackstorm) No self right-click in UI
[quote="Xinux"]Why would you want to trade with yourself, invite yourself, mentor yourself...... etc etc etc[/quote] Not when you click on yourself!! but when you are member and click on another member :p click on yourself to trade is a non sense we are ok with that ^^ So finally we are no...
- Sat Jul 25, 2015 7:57 am
- Forum: Server Bugs (Closed)
- Topic: Bug 232: (Blackstorm) No self right-click in UI
- Replies: 7
- Views: 657
Re: Bug 232: (Blackstorm) No self right-click in UI
On your own character options, you should have the possibility to leave the group and stop mentoring for example. On group's member you have some options when you are the group leader / assistant or if someone want a mentor. Actually the question is, if we are just a member should we have more optio...