Search found 129 matches
- Thu Jun 02, 2016 12:38 pm
- Forum: Content Bugs (Closed)
- Topic: Bug 583: (Nilso) Dizak Lothred Quest chain does...
- Replies: 3
- Views: 655
Re: Bug 583: (Nilso) Dizak Lothred Quest chain does...
Fixed Dizak's spawn script but unsure if there are other errors there based on the bug report.
- Sun May 08, 2016 2:25 pm
- Forum: Off-Topic
- Topic: Human Resource Machine
- Replies: 1
- Views: 6172
Human Resource Machine
This game is pretty neat for anybody looking to learn some underlying programmer mindsets or someone that just likes puzzles. Haven't seen these type of puzzles in a game before so thought I'd share.
http://store.steampowered.com/app/375820/
http://store.steampowered.com/app/375820/
- Fri May 06, 2016 1:48 am
- Forum: Content Bugs (Closed)
- Topic: Quest id# 7608 and 7609 cannot be written different
- Replies: 1
- Views: 520
Re: Quest id# 7608 and 7609 cannot be written different
Manually changed the script for 7609 so it should be fine now.
- Wed May 04, 2016 3:41 pm
- Forum: Server Bugs (Closed)
- Topic: New Server Crash Thread
- Replies: 29
- Views: 2978
Re: New Server Crash Thread
[quote="Xinux"] WorldServer.exe!std::_Ref_count_base::_Incref_nz() Line 78 C++ WorldServer.exe!std::_Ptr_base<SGOUnrealPawn>::_Reset(SGOUnrealPawn * _Other_ptr, std::_Ref_count_base * _Other_rep, bool _Throw) Line 416 C++ WorldServer.exe!std::_Ptr_base<SGOUnrealPawn>::_Reset<SGOUnrealPawn>...
- Sun May 01, 2016 9:59 pm
- Forum: Content Bugs (Closed)
- Topic: Blank object over boiling cauldron Brodinscleft
- Replies: 4
- Views: 886
Re: Blank object over boiling cauldron Brodinscleft
Code to show the spawn ID when clicking an object has been committed and should be on the server at the next update.
- Thu Apr 21, 2016 12:24 pm
- Forum: Server Bugs (Closed)
- Topic: Character location when zoning
- Replies: 5
- Views: 658
Re: Character location when zoning
Unlike with rifting when changing chunks via zone line we don't have a way of knowing exactly where the player ends up as far as I know. The client tells the server where the player is and those location updates are probably just on a slight delay when changing chunks. That said you can roughly gues...
- Thu Apr 21, 2016 7:44 am
- Forum: Server Bugs (Closed)
- Topic: Expired Loot Crash
- Replies: 13
- Views: 1431
Re: Expired Loot Crash
Yup a shared_ptr would work, so that as long as a player has a copy of the ptr the loot object remains valid. And I'm fine with however you want to go about doing this, I knew it would take some design decisions so figured I'd post about it rather than just fix it. A copy might allow for multiple pl...
- Wed Apr 20, 2016 10:42 pm
- Forum: Server Bugs (Closed)
- Topic: Expired Loot Crash
- Replies: 13
- Views: 1431
Expired Loot Crash
There is a crash where a player attempts to loot an item from an NPC that has despawned which results in an invalid pointer access of WorldCharacter::current_loot. Easily reproduced, just go kill some random NPCs that respawn until you get one with an item drop. Keep the loot window open until after...
- Mon Aug 11, 2014 4:27 am
- Forum: Wish List
- Topic: Vg Client Launcher for 32-bit OS
- Replies: 7
- Views: 1540
Re: Vg Client Launcher for 32-bit OS
[quote="GraniteTheWolf"]The other versions gave the not valid win32 application error. He must have changed something other then just the .net version.[/quote] Nah, this is probably just microsoft being stubborn about not supporting XP. They went as far as to not even allow XP to show the ...
- Sun Aug 10, 2014 11:19 am
- Forum: Server Bugs (Closed)
- Topic: World Bugs and Crashes List
- Replies: 45
- Views: 3617
Re: World Bugs and Crashes List
[quote="John Adams"]This is telling me 3 connections from my IP shut down after the last one scheduled disconnect. Why are we holding open connections to chunks that are shut down or that we are no longer in? (46479, 50144), because 26653 was probably my current chunk/port.[/quote] We don'...