Search found 108 matches
- Tue Aug 04, 2015 4:23 am
- Forum: Server Bugs (Closed)
- Topic: Rev 1407 and Combat Testing
- Replies: 15
- Views: 960
Re: Rev 1407 and Combat Testing
[quote="zippyzee"]Performance-wise, I will soon try 2 things. First, there are distance checks for movement and aggro going on consistently. The aggro checks can be moved onto a timer and not run every chunk process cycle, as they are not that time-crucial. Secondly, the distance check is ...
- Tue Aug 04, 2015 12:11 am
- Forum: Game Features
- Topic: Casting Interrupts
- Replies: 26
- Views: 4807
Re: Casting Interrupts
[quote="shargash"]I think all the melee classes had an ability that upped your parry/block/dodge and turned off autoattack. That's what I always used.[/quote] It could be quite embarrassing to have your cleric die to furious when trying to heal everyone else and not realizing you're still ...
- Mon Aug 03, 2015 3:28 am
- Forum: Game Features
- Topic: Casting Interrupts
- Replies: 26
- Views: 4807
Re: Casting Interrupts
[quote="shargash"][quote="Blackstorm"]so i presume the /cancelability should stop "Abilities" AND "autoattack" (or something else) and it's currently and completely not managed (especially when using the /command).[/quote] That's interesting. I don't remember ...
- Mon Aug 03, 2015 2:32 am
- Forum: Wish List
- Topic: Its premature, but lets talk content?
- Replies: 12
- Views: 3563
Re: Its premature, but lets talk content?
[quote="Blackstorm"]If possible, i would like to see back the "wear points" feature, available in the first time of the game, i find interesting this concept to have the possibility to wear a high level armor against some "wear points", manage your stuff more efficientl...
- Mon Aug 03, 2015 2:16 am
- Forum: General Discussions
- Topic: Finally Happened
- Replies: 3
- Views: 698
Re: Finally Happened
Lots of stuff from the old forums and other sites have been gathered with crawlers but not yet been made available to others. Some stuff can still be read through Wayback Machine if you know what you're looking for.
- Thu Jul 30, 2015 11:36 pm
- Forum: Wish List
- Topic: Back to the Begninning with fixes
- Replies: 21
- Views: 5247
Re: Back to the Begninning with fixes
I have written a post about this long ago somewhere, but I don't remember in which thread, but it's about my thoughts on how to tackle the 50+ content when that time comes. In regards to PotA gear I point out that I believe that we should have a long thought about different gear progression lines an...
Re: Crafting
You're not remembering it wrong. The best crafted gear was a good alternative to swamp gear when first setting foot in APW for some classes. After the level cap increase, new content, nerfs to clickies, and faster leveling the crafters were reduced to doing PotA upgrades and socketing augs mostly.
- Tue Jul 28, 2015 11:17 pm
- Forum: Wish List
- Topic: Cleric DPS
- Replies: 38
- Views: 6412
Re: Cleric DPS
I have a hard time following the shifting arguments in this... we seems to all agree that the most fun with a cleric, and why we chose to play that class in the first place, is trying to keep people alive in difficult situations. Then you want to make the class less boring by giving it more DPS, whi...
- Mon Jul 27, 2015 11:34 pm
- Forum: Wish List
- Topic: Cleric DPS
- Replies: 38
- Views: 6412
Re: Cleric DPS
[quote="Glenzig"]I guess not many people played clerics in eq? Unless the target was undead, you did almost zero damage. And when it was undead, you still didn't do as much damage as most other classes. Clerics are clerics because they heal. In VG they have the option of gaining some melee...
- Sun Jul 26, 2015 11:47 pm
- Forum: Game Features
- Topic: Train to Zone!
- Replies: 10
- Views: 3425
Re: Train to Zone!
[quote="John Adams"][quote="zippyzee"]Also, on the way back to its origin location, it should be tagged as non-attackable, correct?[/quote][/quote] That would be incorrect. It could be attacked, and re-pulled, while running back. Also... it would not reset energy and health immed...