Search found 230 matches
- Fri Jan 16, 2015 3:38 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 79: (zippyzee) - buy 3 new bags (i.e :
- Replies: 28
- Views: 2673
Re: Bug 79: (zippyzee) - buy 3 new bags (i.e :
[quote="zippyzee"][quote="Lokked"]This discussion about inventory organization through the server made me think of something: There could be a dot command to sort inventory or sell all junk.[/quote] That's pretty much what I had imagined, at least for now.[/quote] Oh man, sorry. ...
- Fri Jan 16, 2015 2:36 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 79: (zippyzee) - buy 3 new bags (i.e :
- Replies: 28
- Views: 2673
Re: Bug 79: (zippyzee) - buy 3 new bags (i.e :
This discussion about inventory organization through the server made me think of something: There could be a dot command to sort inventory or sell all junk. It's too bad VGO implemented no scripting tools for their UI. Instead, only the visual appearance can be modified by tweaking the XML. Perhaps ...
- Fri Jan 16, 2015 2:19 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 97: (Xinux) .setlevel / XP not updating UI
- Replies: 6
- Views: 943
Re: Bug 97: (Xinux) .setlevel / XP not updating UI
I'll review the Unreal Class hierarchy to see if the "IsDirty" type sections for experience and level are commented out.
With respects to packets, this type of communication would be a 01 packet, correct?
With respects to packets, this type of communication would be a 01 packet, correct?
- Thu Jan 15, 2015 7:29 pm
- Forum: General Support
- Topic: Yeah, don't do this.
- Replies: 11
- Views: 3501
Re: Yeah, don't do this.
Lol. Good thread.
I'm pleased to hear the server passed Cyrcle's "Stress Test" and reacted appropriately by kicking him, then making him think it forgot what he did to it by allowing him to log back in a couple times, while crashing or castrating him.
I'm pleased to hear the server passed Cyrcle's "Stress Test" and reacted appropriately by kicking him, then making him think it forgot what he did to it by allowing him to log back in a couple times, while crashing or castrating him.
- Thu Jan 15, 2015 5:00 pm
- Forum: General Support
- Topic: Yeah, don't do this.
- Replies: 11
- Views: 3501
Re: ResendPackets()
These last few posts could be their own thread. This won't have anything to do with Resending Packets, rather, WorldServer doesn't elegantly handle many different chunkings spammed at it (and I think this is going on my low priority list. When would this ever happen?).
- Thu Jan 15, 2015 12:56 am
- Forum: Server Bugs (Closed)
- Topic: ResendPackets()
- Replies: 18
- Views: 1208
Re: ResendPackets()
Fix for Out of Sync Packets. Issue caused by the ResendPackets function using the same function as the "send normal sequenced packets" function (HandleWriteHelper). HandleWriteHelper, at the end of the function, pops an element off the "outgoing" deque, which contains all the que...
- Wed Jan 14, 2015 10:29 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 101: (Lokked) First spawn combine, bad math
- Replies: 5
- Views: 556
Re: Bug 101: (Lokked) First spawn combine, bad math
Some of the spawns are adding to less than 100. I'll review the logic. It won't matter, because the spawn chance is based on weights, as opposed to "per 100". This means that if the spawn_chance for a location_id sums to 50, the spawn chance for a particular spawn will be out of 50. Also, ...
- Wed Jan 14, 2015 5:26 pm
- Forum: Server Bugs (Closed)
- Topic: NT Crash Thread
- Replies: 135
- Views: 13374
Re: NT Crash Thread
[quote="zippyzee"]Crap! I hate that I broke the streak. I have been going back in and trying to find all of these. On the other hand, there should always be a character, correct? They initiated the inventory move. So when it fails to get the character, is that just a symptom of another iss...
- Wed Jan 14, 2015 5:10 pm
- Forum: Server Bugs (Closed)
- Topic: NT Crash Thread
- Replies: 135
- Views: 13374
Re: NT Crash Thread
As a reminder, any GetCharacter, GetCurrentChunk and GetClient should then be checked in the next line.
This is because these are general std::weak_ptr<>.lock calls. If the object doesn't exist in the first place, .lock will return a nullptr.
This is because these are general std::weak_ptr<>.lock calls. If the object doesn't exist in the first place, .lock will return a nullptr.
- Wed Jan 14, 2015 4:54 pm
- Forum: Server Bugs (Closed)
- Topic: ResendPackets()
- Replies: 18
- Views: 1208
Re: ResendPackets()
I thought the first 2 bytes were the PROTOCOL_OPCODE? The entire data section of the packet, as captured by RawCap, is 04 00 00 11 XX XX.