Search found 230 matches
- Mon Jan 26, 2015 1:07 am
- Forum: General Discussions
- Topic: Crowd Funding?
- Replies: 8
- Views: 1224
Re: Crowd Funding?
Someone asked something similar: Why not just make your own game? Myself, I would not be successful or see that project to the end, and the reason is the visual aspect of 3D games. I hate modeling, creating terrain, animations, movement, collision, any of that stuff. I'm in a perfect place on the se...
- Sat Jan 24, 2015 5:13 pm
- Forum: Server Bugs (Closed)
- Topic: NT Crash Thread
- Replies: 135
- Views: 13388
Re: NT Crash Thread
It is possibly due to this: When a Client object is destroyed: m_outgoing_noseq.WriteLock(); for (auto& itr2 : outgoing_noseq) delete itr2; m_outgoing_noseq.WriteUnlock(); The outgoing and outgoing_noseq deques are deleted, but the containers aren't emptied, nor is the deleted pointer set to NUL...
- Fri Jan 23, 2015 11:50 pm
- Forum: Announcements
- Topic: A few quiet promotions...
- Replies: 19
- Views: 31616
Re: A few quiet promotions...
Right on, Black!
- Fri Jan 23, 2015 12:59 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 108: (Xinux) I'm changing Aradune's race an...
- Replies: 6
- Views: 744
Re: Bug 108: (Xinux) I'm changing Aradune's race an...
[quote="Kandra"]Racial abilities and attribute bonuses?[/quote] Good point. It's not just an appearance change. This is getting more and more complicated. However, just on the appearance side of things, we do need to figure out what happened when there was a legitimate model change in Live...
- Fri Jan 23, 2015 1:25 am
- Forum: Server Bugs (Closed)
- Topic: Bug 127: (Volt) I logged in and / and /who com...
- Replies: 6
- Views: 658
Re: Bug 127: (Volt) I logged in and / and /who com...
Good to know. This weekend, I hope, I should be able to sort this out. It seems easy enough: The section of code that captures the '"." should detect if the call is coming from the World Client or Chunk Client and act appropriately, which I think is to always send through the Chunk Client....
- Thu Jan 22, 2015 5:23 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 108: (Xinux) I'm changing Aradune's race an...
- Replies: 6
- Views: 744
Re: Bug 108: (Xinux) I'm changing Aradune's race an...
Xinux, I agree with John. To make this work, I believe the spawn packet needs to be resent to all clients which have this actor in their channel list. This is complicated, and as a cosmetic feature, I think we should just restrict this for now to be self-only for all. Are there any collects of a rac...
- Thu Jan 22, 2015 5:15 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
- Replies: 8
- Views: 809
Re: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
We can pretty easily find this and create a patch, but low priority, if ever.
- Thu Jan 22, 2015 5:08 pm
- Forum: Server Bugs (Closed)
- Topic: SaveCharacter death-loop
- Replies: 8
- Views: 734
Re: SaveCharacter death-loop
Seems like lots of issues here: I think it will be worth separating out the clients command to worldclients and chunkclients and see what information is displayed in odd cases like this. Can you think of a better way to save information? Can the queries all be derived and then processed back to back...
- Wed Jan 21, 2015 10:02 pm
- Forum: Server Bugs (Closed)
- Topic: SaveCharacter death-loop
- Replies: 8
- Views: 734
Re: SaveCharacter death-loop
If this ever happens again, breakpoint the line just BEFORE the SaveAllCharacters function call (where the save characters timer is checked). If the breakpoint is never hit, we got big problems. I'm VERY sure it will be hit, however. When it's hit, press F11 in VS2012 to enter into the timer->Check(...
- Wed Jan 21, 2015 9:56 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 131: (Lokked) IsOnline issue - possible reproduce
- Replies: 1
- Views: 401
Re: Bug 131: (Lokked) IsOnline issue - possible reproduce
Good information. I'll look into it.