Search found 230 matches
- Sat Jan 31, 2015 6:05 pm
- Forum: General Discussions
- Topic: Moorgard to Answer Questions
- Replies: 26
- Views: 3343
Re: Moorgard to Answer Questions
Find the post on rerolled. He indicates that although his answers might be useless as be joined late and was only on the project a short time, we could "give it a shot" and PM him the questions.
- Sat Jan 31, 2015 1:17 am
- Forum: General Discussions
- Topic: Just Curious...
- Replies: 24
- Views: 3512
Re: Just Curious...
I'm going to replace his sound asset with something I like, on my client.
Actually, that could be motivation to get non-devs to play more with tearing the client apart.
Actually, that could be motivation to get non-devs to play more with tearing the client apart.
- Fri Jan 30, 2015 11:39 pm
- Forum: Announcements
- Topic: VGOEmu Progress
- Replies: 263
- Views: 1118350
Re: VGOEmu Progress
Nice, Xin! Rerolled it?
- Fri Jan 30, 2015 11:30 pm
- Forum: General Discussions
- Topic: Just Curious...
- Replies: 24
- Views: 3512
Re: Just Curious...
Put it on a PvP server. Those guys can dance the hell out of each other.
- Thu Jan 29, 2015 5:40 pm
- Forum: Server Bugs (Closed)
- Topic: NT Crash Thread
- Replies: 135
- Views: 13367
Re: NT Crash Thread
Pertaining to Mutex.Lock(): I fixed, or at least identified, the recent problems (at least, it covers all problems regarding lock reported so far) about 2 weeks ago. The cause is this: Client objects weren't being fully created, and then were being used as if they were created. One aspect of Client ...
- Thu Jan 29, 2015 5:32 pm
- Forum: Server Bugs (Closed)
- Topic: NT Crash Thread
- Replies: 135
- Views: 13367
Re: NT Crash Thread
Lol, that's actually kinda funny. It happens. We're saying, "If the pointer is NULL, dereference it to get faction_id". This would instantly crash. That logerror should not try to access any part of "info". The first quote is fine. It's a single Stack Frame that's going over the ...
- Wed Jan 28, 2015 4:57 pm
- Forum: Server Bugs (Closed)
- Topic: NT Crash Thread
- Replies: 135
- Views: 13367
Re: NT Crash Thread
To be honest, I wouldn't even know what you should be expecting or looking for. If we have a Valgrind expert (Kandra?) to assist you, this may be a viable strategy.
- Wed Jan 28, 2015 1:00 am
- Forum: Server Bugs (Closed)
- Topic: NT Crash Thread
- Replies: 135
- Views: 13367
Re: NT Crash Thread
Thanks for the info. I'm not a professional programmer and have very little knowledge of these tools. I appreciate your insight. I have used Valgrind and I think that'll be a last resort for me, as 1) I'd have to set up Linux and 2) I'd have to use Valgrind.
I will look into Clang and Coverity.
I will look into Clang and Coverity.
- Tue Jan 27, 2015 10:09 pm
- Forum: Server Bugs (Closed)
- Topic: NT Crash Thread
- Replies: 135
- Views: 13367
Re: NT Crash Thread
Everyone who's using Raw Pointers needs to review their code. Ignore the fact that this crash happened occurred in something to do with Abilities.
- Tue Jan 27, 2015 4:27 pm
- Forum: Server Bugs (Closed)
- Topic: NT Crash Thread
- Replies: 135
- Views: 13367
Re: NT Crash Thread
c0000374 is an indicator of Heap Corruption (same thing as receiving _CtrDebugHeapCorruption, or whatever). This likely has NOTHING to do with ChunkServer::HandleClientTrainingBegin. This function just happened to be the one that cause something to be read or written to a corrupted portion of the He...