Search found 142 matches
- Sat Aug 01, 2015 2:18 pm
- Forum: Game Features
- Topic: Locked Rifts
- Replies: 3
- Views: 1702
Re: Locked Rifts
miam miam, thanks a lot ^^
- Sat Aug 01, 2015 12:31 pm
- Forum: Wish List
- Topic: Its premature, but lets talk content?
- Replies: 12
- Views: 3674
Re: Its premature, but lets talk content?
On my side i would like to see the lv50+ locked by a flag. (so we can transform it in future to have a rule in addition for administrators that allow or do not allow it) You will need to do a special quest (like kill several nameds: Apw nameds, nusible necro named... -> the old content), then you ge...
- Fri Jul 31, 2015 7:49 pm
- Forum: Linux
- Topic: Linux - Debug {Split}
- Replies: 9
- Views: 24024
Re: Linux - Debug {Split}
[quote="John Adams"]
I see -DNDEBUG in there.
[/quote]
"you'll build the Release CFLAGS version where optimization is turned on (-O2), debugging symbols stripped (-s) and assertions disabled (-DNDEBUG)."
I see -DNDEBUG in there.
[/quote]
"you'll build the Release CFLAGS version where optimization is turned on (-O2), debugging symbols stripped (-s) and assertions disabled (-DNDEBUG)."
- Fri Jul 31, 2015 6:03 pm
- Forum: Linux
- Topic: Linux - Debug {Split}
- Replies: 9
- Views: 24024
Re: Linux - Debug {Split}
added a fix to use the args into the subfunctions.
i.e: make release -j8
i.e: make release -j8
- Fri Jul 31, 2015 5:09 pm
- Forum: Linux
- Topic: Linux - Debug {Split}
- Replies: 9
- Views: 24024
Re: Linux - Debug {Split}
done, i will update the svn just with that file. I just need some minutes to cleanup my own Makefile.. because... edit: updated. John, can you try it on Ubuntu please and tell me if these args are good for you ? [quote]Linux: - New Makefile to manage Debug and Release builds. syntax: make (debug bui...
- Fri Jul 31, 2015 2:58 pm
- Forum: Linux
- Topic: Linux - Debug {Split}
- Replies: 9
- Views: 24024
Re: Peer Code Reviews
on Linux the make file can be modified to use : "make debug" like you use "make clean", so in place of "release" vars the process will use the "debug" vars.
So we will have only one make file to manage ^^ i can make these modifications if wanted.
So we will have only one make file to manage ^^ i can make these modifications if wanted.
- Fri Jul 31, 2015 1:37 pm
- Forum: Game Features
- Topic: Casting Interrupts
- Replies: 26
- Views: 4857
Re: Casting Interrupts
ESC hit "AbilityInterrupt" it's sure. but when i said : "or something else" it's really closer to that, because for now it's just a name, it's not used yet into the code, so its definition can change ^^ Another thing, we have defined the opcode used by ESC as "AbilityInterru...
Re: Crafting
Craft is a big part of the game. Personally i think, each craft expertise should be an entire job like a Sorcerer or a Guardian. But you can't have a good job without a real interest for it (from others). You can have thousand and thousand of recipes, if players don't have the time to use them, they...
- Fri Jul 31, 2015 8:38 am
- Forum: Linux
- Topic: Linux - Debug {Split}
- Replies: 9
- Views: 24024
Re: Peer Code Reviews
John, I know in the make file we have a VG_DEBUG flag, but i don't know if we have a compiler debug flag value. I am checking. Edit: We have a -g arg into the WFLAGS the should be used to generate some debug. -g Produce debugging information in the operating system's native format (stabs, COFF, XCOF...
- Fri Jul 31, 2015 7:26 am
- Forum: Game Features
- Topic: Flying Mounts
- Replies: 60
- Views: 71206
Re: Flying Mounts
Hi, I played VG from the beginning (beta 5), and in first times of the game we didn't have the flying mount and the riftway system. After many complain devs add the riftway system to simplify travelling especially for friends groups and to not take 1 hours to go from west to the east part of the map...