Search found 35 matches
- Fri Apr 08, 2016 9:20 am
- Forum: Game Features
- Topic: Flying Mounts
- Replies: 60
- Views: 74544
Re: Flying Mounts
A little late (didn't get to read all posts, sorry for any repetition) I like the idea of avoiding the item shop mount buying option. The city faction option conflicts with the original race factions that I preferred as it helped stick to the lore of the game. The griffon quest / dresla / POTA (post...
- Wed Mar 23, 2016 4:07 am
- Forum: Game Features
- Topic: Consideration for possible Itemization fix.
- Replies: 9
- Views: 7756
Re: Consideration for possible Itemization fix.
It has been a while Glad the project is still going strong John will be missed his absence in the project I am sure it has been felt by our great devs here. With the spare time I have, I will be calculating my way to finding out how stats are determined for different levels / rarity / weapon/armor c...
- Tue Nov 10, 2015 2:57 am
- Forum: Game Features
- Topic: VGOEmulator: Official Design Plan
- Replies: 11
- Views: 14164
Re: VGOEmulator: Official Design Plan
Awesome plan.
- Wed Sep 16, 2015 4:45 am
- Forum: Game Features
- Topic: Consideration for possible Itemization fix.
- Replies: 9
- Views: 7756
Consideration for possible Itemization fix.
Well its hard to describe without pictures, so here it is http://prntscr.com/8gxqfo So basically there should be a pattern as to how Vanguard had original designed the weight of stats for items, based on their levels and grades. The example I am presenting is vague on accuracy as there is a lot of '...
- Wed Sep 16, 2015 3:59 am
- Forum: Game Features
- Topic: Learned abilities
- Replies: 32
- Views: 9816
Re: Learned abilities
From what I remember, your character simply needs to identify/detect them using the ability.
You most likely need to be involved in the fight obviously
Just try not to counter/or interrupt them doing so
You most likely need to be involved in the fight obviously
Just try not to counter/or interrupt them doing so