Search found 1365 matches
- Mon Oct 14, 2013 9:17 pm
- Forum: Announcements
- Topic: VGOEmu Progress
- Replies: 263
- Views: 1116054
Re: VGOEmu Progress
We certainly will, rottstein. Standby on that, we're just starting to do some login connections tonight. Scat has the UDP services hooked up, and with some fake packet data, his VGClient.exe hit my server with a resounding thud [attachment=0:1k4wkygf]FirstConnection.jpg[/attachment:1k4wkygf] This is...
- Mon Oct 14, 2013 12:15 pm
- Forum: General Discussions
- Topic: Playing Vanguard
- Replies: 2
- Views: 1033
Re: Playing Vanguard
It's F2P, Scat. You should join me for a quick romp through the world some night.
The down side of it, 6 years later, I am still level 50, at the same stage my char was in 2007, and the same bugs exist in the quests I couldn't complete back then hahah... that actually surprised me a little...
The down side of it, 6 years later, I am still level 50, at the same stage my char was in 2007, and the same bugs exist in the quests I couldn't complete back then hahah... that actually surprised me a little...
- Sat Oct 12, 2013 8:47 pm
- Forum: General Discussions
- Topic: Playing Vanguard
- Replies: 2
- Views: 1033
Playing Vanguard
In an effort to prepare for bossing Scatman around when we enter functionality development I spent the afternoon trouncing through my old stomping grounds in the Deep Swamps of Thestra. I tell you what, for as much as I thought the player characters looked like they had downs syndrome, the game atmo...
- Sat Oct 12, 2013 3:47 pm
- Forum: Introductions
- Topic: John Adams - who is this guy?
- Replies: 0
- Views: 2017
John Adams - who is this guy?
Okay, I'll go first. Rather than type it all here again, I'll just link it from the VGOEmulator Wiki -
Wiki: People:John Adams
Thank you for your interest in our community, and I look forward to hearing from the Vanguard players!
Wiki: People:John Adams
Thank you for your interest in our community, and I look forward to hearing from the Vanguard players!
- Thu Oct 10, 2013 4:54 pm
- Forum: Announcements
- Topic: VGOEmu Progress
- Replies: 263
- Views: 1116054
VGOEmu Progress
Just a quick update to the thousands of eager players watching this empty forum... Code Scatman has nearly all of the core functionality coded up (threads, network, database, logging, i/o) and is finalizing some of the packetstruct stuff we're going to use to make the VG Clients compatible (the same...
- Tue Oct 08, 2013 2:48 pm
- Forum: Dev Chats
- Topic: Dev Chat: 10/8/2013 - Wiki
- Replies: 0
- Views: 5704
Dev Chat: 10/8/2013 - Wiki
Just some information/links to Wiki pages we need. [quote][15:14] ->> Channel created on 10/8/2013 2:48:27 PM [17:21] <~john> btw, packet stuff. I re-found the SWG/SOE protocol pages, and copied some of them to a backup in our wiki (since a few weeks ago this stuff was totally gone... they are unsta...
- Tue Oct 08, 2013 12:18 pm
- Forum: Dev Chats
- Topic: Dev Chat: 10/8/2013 - LoginServer
- Replies: 0
- Views: 5548
Dev Chat: 10/8/2013 - LoginServer
First Public Login connection [quote]Session Start: Mon Oct 14 12:19:21 2013 [13:30] <@Xinux_Work> the very first packet from the server will need to be coded like eq2 does or it doesn't matter what we throw at it [13:33] <@Scatman> doesnt matter [13:33] <@Scatman> it just simply dumps the packet ri...
- Fri Sep 27, 2013 1:46 pm
- Forum: Dev Chats
- Topic: Dev Chat: 9/27/2013 - VGClientLauncher
- Replies: 2
- Views: 5444
Dev Chat: 9/27/2013 - VGClientLauncher
This was one of the first chat on the new IRC, so for nostalgia I posted it [quote][14:59] ->> Channel created on 9/27/2013 1:46:28 PM [17:16] <~john> are there any other --command line params for the VGClient.exe I should be passing, so the player has the least amount of system/ini changing to do? ...
- Fri Sep 27, 2013 1:46 pm
- Forum: Dev Chats
- Topic: Dev Chat: 9/27/2013 - VGClientLauncher
- Replies: 2
- Views: 5444
Dev Chat: 9/29/2013 - VGClientLauncher
09-29-2013 - continuing launcher discussions [quote]Session Start: Sun Sep 29 00:19:42 2013 [22:45] <@Xinux> so from what i can make outof the exe it look's for the text file then if it doesn't find it it is hardcoded to go to vanguardlogin1.soe.sony.com and vanguardlogin2.soe.sony.com [22:45] <~joh...
- Fri Sep 27, 2013 1:46 pm
- Forum: Dev Chats
- Topic: Dev Chat: 9/27/2013 - VGClientLauncher
- Replies: 2
- Views: 5444
Dev Chat: 10/18/2013 - VGClientLauncher
Finalizing format of the loginserver.txt file in the VGClient /bin folder [quote][15:29] <~john> and yo X-man [15:33] <@Xinux_Work> sup [15:33] <~john> Xinux, did you finally convince me that an fqdn:port on the command line WILL NOT work, and that I have to change the launcher to write a loginserve...