Search found 207 matches
- Fri Mar 24, 2017 1:55 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 863: (Developer) When I use Shadow Step in a ma...
- Replies: 7
- Views: 833
Re: Bug 863: (Developer) When I use Shadow Step in a ma...
I'll be around tonight to change those scripts to get the last bit of that system working so your positional attacks will work.
- Fri Mar 24, 2017 1:52 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 863: (Developer) When I use Shadow Step in a ma...
- Replies: 7
- Views: 833
Re: Bug 863: (Developer) When I use Shadow Step in a ma...
I added a lua function to check to see if a player's "warp" flag is set. We just need to add that to the precast for those spells that require you to be behind the mob. Or we can change the location of the warp check to be in the casting code, but then we don;t want it to trigger off of ca...
- Wed Feb 15, 2017 8:30 am
- Forum: General Discussions
- Topic: Some Basics for Combat
- Replies: 22
- Views: 5500
Re: Some Basics for Combat
Can auto attacks crit?
- Wed Feb 15, 2017 5:34 am
- Forum: Off-Topic
- Topic: Howdy peeps!
- Replies: 2
- Views: 6521
Re: Howdy peeps!
You horrible tease, John.
Keeping your spot warm for you WHEN you come back.
Hope all is well.
Keeping your spot warm for you WHEN you come back.
Hope all is well.
- Tue Jan 24, 2017 6:45 am
- Forum: General Discussions
- Topic: Some Basics for Combat
- Replies: 22
- Views: 5500
Re: Some Basics for Combat
Thanks Amnath. I found some basic equations on GameDev.net so right now I am giving characters an inherent 10% to evade that gets modified by the level difference and their evasion ratings. Chance to hit then becomes equal to Accuracy*(100-Evasion). The next question will be whether I nest dodge/blo...
- Mon Jan 23, 2017 11:36 am
- Forum: General Discussions
- Topic: Some Basics for Combat
- Replies: 22
- Views: 5500
Re: Some Basics for Combat
So I started working on the routines to determine if you get hit by an attack. Right now I am just using a base accuracy value determined by the attackers skill in the relevant school. If maxed, it equals 0.94 or 94%. Then I calculate a first mod based on the attack type and the general accuracy rat...
- Tue Jan 10, 2017 4:02 pm
- Forum: General Discussions
- Topic: I just came to the stunning realization...
- Replies: 9
- Views: 2648
- Tue Jan 10, 2017 3:16 pm
- Forum: General Discussions
- Topic: I just came to the stunning realization...
- Replies: 9
- Views: 2648
Re: I just came to the stunning realization...
We should put in that Diablo audio file that says "Fresh Meat!" when Akande spawns. Have it play to everyone in the chunk.
- Tue Jan 10, 2017 1:00 pm
- Forum: General Discussions
- Topic: Some Basics for Combat
- Replies: 22
- Views: 5500
Re: Some Basics for Combat
This is great info Amnath. It will be very helpful in rebuilding the combat routines.
- Sun Dec 04, 2016 6:07 am
- Forum: Off-Topic
- Topic: Stadium Events article on ESPN.com
- Replies: 7
- Views: 8367
Re: Stadium Events article on ESPN.com
Thats a really interesting article. I think I remember playing the replacement game for Stadium Events on the power pad around 1990. I have to watch that documentary Nintendo Quest now as thats one hell of a game room Zippy. I showed the article to my wife, specifically the part about your wife stan...