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by Moldew
Fri Mar 02, 2018 2:14 am
Forum: Game Features
Topic: Racial Ability: Gnomish Distillation
Replies: 3
Views: 760

Re: Racial Ability: Gnomish Distillation

This is what I got so far: - Created 4 classes of distillers, A-D, which show the correct text color for their level of gems they distill. The gems text color also matches. All distillers are no trade, unique, no sell. - Glix the Magnificent will sell Class A-D distillers at next server reboot. You ...
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by Moldew
Sun Feb 11, 2018 11:28 pm
Forum: Game Features
Topic: Racial Ability: Gnomish Distillation
Replies: 3
Views: 760

Re: Racial Ability: Gnomish Distillation

Thanks Cyrc. Didn't know two would pop out, that's new info! :) I haven't found anything about the minion summons.
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by Moldew
Sun Feb 11, 2018 11:26 pm
Forum: Game Features
Topic: Bard Songs on New Telon
Replies: 10
Views: 1787

Re: Bard Songs on New Telon

Anything in Mekalia too. I've reconstructed the city, but there's not a heck of a lot about quests and diplo. :)
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by Moldew
Sun Jan 28, 2018 11:33 pm
Forum: Game Features
Topic: Racial Ability: Gnomish Distillation
Replies: 3
Views: 760

Racial Ability: Gnomish Distillation

I'm digging up info on the gnome racial ability, gnomish distillation. Any help would be appreciated. (Thanks Elquar for your help so far...) :) In general, there are four levels of what a gnome can make, classes A-D items. (shard, crystal, prism, jewel) All items are no trade, no rent, no sell. All...
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by Moldew
Wed Jan 24, 2018 12:47 pm
Forum: Introductions
Topic: Hello everyone
Replies: 4
Views: 446

Re: Hello everyone

Ha! I should have known.. :) :) No quests yet in Mekalia. All vendors should be in place though, giving out proper wares. I think trainers should be good to go as well. I've had to slack off a little bit, but will pick things up again starting next week. If you find anything that's obviously wrong, ...
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by Moldew
Tue Jan 23, 2018 5:17 pm
Forum: Introductions
Topic: Hello everyone
Replies: 4
Views: 446

Re: Hello everyone

GNOMES!!! YESSSSSS...

Please explore our home, Mekalia. It is still under construction, but I hope you will enjoy being able to venture into the city again! :)

Moldew
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by Moldew
Mon Nov 20, 2017 1:40 pm
Forum: General Discussions
Topic: vg interfaces
Replies: 3
Views: 264

Re: vg interfaces

Hi Cantrell,

There's a handful of them here - http://www.vgoplayers.com/downloads.php?tab=client

Moldew
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by Moldew
Tue Oct 31, 2017 2:56 pm
Forum: General Discussions
Topic: Any chance of getting a flying mount for testing?
Replies: 4
Views: 437

Re: Any chance of getting a flying mount for testing?

Hi Vurgood/bad,

Honestly, I'd like you test everything out, travel a lot, /bug legit bugs, etc. Getting around the world is part of that, I understand.

See me online, will be on late tonight/tomorrow.

Moldew
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by Moldew
Mon Oct 30, 2017 12:02 pm
Forum: Game Features
Topic: Some kind of wizard to change mob difficulty?
Replies: 1
Views: 686

Re: Some kind of wizard to change mob difficulty?

Servers definitely will have rulesets, however that is pretty low on the priority list at this time. Eventually, you will be able to run your own server - that was always part of the plan. However, our team is so small that we don't support additional servers at this time and everyone is concentrati...
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by Moldew
Mon Oct 30, 2017 11:57 am
Forum: General Discussions
Topic: Multiboxing
Replies: 33
Views: 3840

Re: Multiboxing

We love any and all testing - just don't /bug things that we know aren't working and/or aren't implemented yet.

See you in New Telon, Mythdrannor. :)
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