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A Development Project for the Vanguard:Saga of Heroes MMO

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by OutcastCreatures
Sun Nov 27, 2016 12:51 pm
Forum: Server Bugs (Closed)
Topic: Bug 856: (Developer) If you die in combat, you rema...
Replies: 7
Views: 392

Re: Bug 856: (Developer) If you die in combat, you rema...

[quote="Xinux"]If you die with a dot on a mob you will go back into combat the next tick after you res since the dot is still on the mob.[/quote]

wasn't due to a dot, that is understandable and how live was. Was just using straight attacks, on my bard. no debuffs either as far as I could tell.
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by OutcastCreatures
Mon Nov 21, 2016 6:42 pm
Forum: General Discussions
Topic: Classes with special ui windows
Replies: 7
Views: 612

Re: Classes with special ui windows

[quote="shargash"]Rangers used the assembly window, as well, to craft arrows from harvested bits.[/quote]

Thank you, I will add them to the assembly list and have a conditional button that will invoke the simple assembly window.
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by OutcastCreatures
Mon Nov 21, 2016 6:38 pm
Forum: Server Bugs (Closed)
Topic: Bug 843: (Developer) When I fire my bow, I first do...
Replies: 6
Views: 374

Re: Bug 843: (Developer) When I fire my bow, I first do...

During live it wasn't just ranged that did it, if you did any ability (ranged, sprint, ect) it would duel swing than do the action. It was like you used what you were weilding than proformed the action. How it behaves right now in the EMU is how live was too.

Working as intended?
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by OutcastCreatures
Sun Nov 20, 2016 6:44 pm
Forum: Content Bugs (Closed)
Topic: Bug 812: (Content) The quest
Replies: 2
Views: 146

Re: Bug 812: (Content) The quest

So items in the game that require your cursor to turn to a !, does have a lag factor to it. I have seenm this on a number of other items. So if the user doesn't mouse-over than pause for a few seconds to a minute the ! doesn't show. This bug report might be the same thing.
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by OutcastCreatures
Sun Nov 20, 2016 7:02 am
Forum: General Discussions
Topic: Rogue Posion
Replies: 12
Views: 780

Re: Rogue Posion

Alot of the graphics are created by me other than graphics I altered from the game to keep a common ground for the user. (life bars and such) since the user expects they to look a certain way.
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by OutcastCreatures
Sat Nov 19, 2016 10:23 am
Forum: General Discussions
Topic: Rogue Posion
Replies: 12
Views: 780

Re: Rogue Posion

True, thinking it might be best to create an icon that doesn't exist in-game.
Thinking a scroll but not one of the in-game icons.

Could also use a work-bench of some sort, since it does invoke the assembly window. Thoughts?
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by OutcastCreatures
Sat Nov 19, 2016 10:05 am
Forum: General Discussions
Topic: Rogue Posion
Replies: 12
Views: 780

Re: Rogue Posion

I was thinking something like this or this

Says weapons, imbued, enhanced, poison, ect to me.
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by OutcastCreatures
Sat Nov 19, 2016 10:02 am
Forum: General Discussions
Topic: Rogue Posion
Replies: 12
Views: 780

Re: Rogue Posion

you keep mentioning scrolls, is that how the poisons assembly end result was, than you clicked the scroll to "imbue" your weapon with poison?

When it came to the assembly part of the rogues, what icons were used? scroll, vial, or what else?
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by OutcastCreatures
Sat Nov 19, 2016 6:51 am
Forum: General Discussions
Topic: Rogue Posion
Replies: 12
Views: 780

Re: Rogue Posion

Since rogues used the assembly table for multi items, i will have to figure out a single icon for a button to pop up a simplified combine window (without all the other crap just assembly).
Thanks again for the info
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by OutcastCreatures
Fri Nov 18, 2016 8:19 pm
Forum: General Discussions
Topic: Rogue Posion
Replies: 12
Views: 780

Re: Rogue Posion

i mean did it create an item? If so do you see the icon here ?
If not, did it just "apply" after you created it?
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