Search found 46 matches
- Sun Nov 27, 2016 12:51 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 856: (Developer) If you die in combat, you rema...
- Replies: 7
- Views: 392
Re: Bug 856: (Developer) If you die in combat, you rema...
[quote="Xinux"]If you die with a dot on a mob you will go back into combat the next tick after you res since the dot is still on the mob.[/quote]
wasn't due to a dot, that is understandable and how live was. Was just using straight attacks, on my bard. no debuffs either as far as I could tell.
wasn't due to a dot, that is understandable and how live was. Was just using straight attacks, on my bard. no debuffs either as far as I could tell.
- Mon Nov 21, 2016 6:42 pm
- Forum: General Discussions
- Topic: Classes with special ui windows
- Replies: 7
- Views: 612
Re: Classes with special ui windows
[quote="shargash"]Rangers used the assembly window, as well, to craft arrows from harvested bits.[/quote]
Thank you, I will add them to the assembly list and have a conditional button that will invoke the simple assembly window.
Thank you, I will add them to the assembly list and have a conditional button that will invoke the simple assembly window.
- Mon Nov 21, 2016 6:38 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 843: (Developer) When I fire my bow, I first do...
- Replies: 6
- Views: 374
Re: Bug 843: (Developer) When I fire my bow, I first do...
During live it wasn't just ranged that did it, if you did any ability (ranged, sprint, ect) it would duel swing than do the action. It was like you used what you were weilding than proformed the action. How it behaves right now in the EMU is how live was too.
Working as intended?
Working as intended?
- Sun Nov 20, 2016 6:44 pm
- Forum: Content Bugs (Closed)
- Topic: Bug 812: (Content) The quest
- Replies: 2
- Views: 146
Re: Bug 812: (Content) The quest
So items in the game that require your cursor to turn to a !, does have a lag factor to it. I have seenm this on a number of other items. So if the user doesn't mouse-over than pause for a few seconds to a minute the ! doesn't show. This bug report might be the same thing.
- Sun Nov 20, 2016 7:02 am
- Forum: General Discussions
- Topic: Rogue Posion
- Replies: 12
- Views: 780
Re: Rogue Posion
Alot of the graphics are created by me other than graphics I altered from the game to keep a common ground for the user. (life bars and such) since the user expects they to look a certain way.
- Sat Nov 19, 2016 10:23 am
- Forum: General Discussions
- Topic: Rogue Posion
- Replies: 12
- Views: 780
Re: Rogue Posion
True, thinking it might be best to create an icon that doesn't exist in-game.
Thinking a scroll but not one of the in-game icons.
Could also use a work-bench of some sort, since it does invoke the assembly window. Thoughts?
Thinking a scroll but not one of the in-game icons.
Could also use a work-bench of some sort, since it does invoke the assembly window. Thoughts?
- Sat Nov 19, 2016 10:05 am
- Forum: General Discussions
- Topic: Rogue Posion
- Replies: 12
- Views: 780
- Sat Nov 19, 2016 10:02 am
- Forum: General Discussions
- Topic: Rogue Posion
- Replies: 12
- Views: 780
Re: Rogue Posion
you keep mentioning scrolls, is that how the poisons assembly end result was, than you clicked the scroll to "imbue" your weapon with poison?
When it came to the assembly part of the rogues, what icons were used? scroll, vial, or what else?
When it came to the assembly part of the rogues, what icons were used? scroll, vial, or what else?
- Sat Nov 19, 2016 6:51 am
- Forum: General Discussions
- Topic: Rogue Posion
- Replies: 12
- Views: 780
Re: Rogue Posion
Since rogues used the assembly table for multi items, i will have to figure out a single icon for a button to pop up a simplified combine window (without all the other crap just assembly).
Thanks again for the info
Thanks again for the info
- Fri Nov 18, 2016 8:19 pm
- Forum: General Discussions
- Topic: Rogue Posion
- Replies: 12
- Views: 780
Re: Rogue Posion
i mean did it create an item? If so do you see the icon here ?
If not, did it just "apply" after you created it?
If not, did it just "apply" after you created it?