Search found 9 matches
- Sun Jan 26, 2020 10:25 am
- Forum: VGO Team Help Requests
- Topic: Help me unjumble this dialog
- Replies: 2
- Views: 3847
Re: Help me unjumble this dialog
1. ID: 42005, Text: Azara Shahab tells you, "Being this high in the tower reminds me of the day that I was flying over Pankor Zhi.", Log: 665 2. Option ID: 6780, Sequence: 2 '"Absolutely."' 3. ID: 42005, Text: Azara Shahab asks you, "Who...wha? Who are you? You're not one of...
- Tue Jan 07, 2020 8:12 pm
- Forum: Announcements
- Topic: Aradune will be missed
- Replies: 20
- Views: 213469
Re: Aradune will be missed
Thank you. "Maker of Worlds" is so fitting and honor for this show of respect. As I look back the worlds I enjoyed most of all were his. EQ1, Vanguard, and hopefully the next in the future along with here. Very classy add. Thumbs up!
- Sun Feb 07, 2016 6:11 am
- Forum: Content Bugs (Closed)
- Topic: .rift loc spawns (COMPLETED)
- Replies: 26
- Views: 4208
Re: .rift loc spawns (COMPLETED)
.rift 270 takes us to Nexus and was not on the list. 270 Nexus274 Nexus 271 Nexus273 Nexus 272 Nexus272 Nexus 2 of these 3 appeared good. I slightly moved the third. "Should" be safe now. I hate the word should. More importantly, are there other chunks like this we need to find chunk numbe...
- Sat Feb 06, 2016 10:03 pm
- Forum: Content Bugs (Closed)
- Topic: .rift loc spawns (COMPLETED)
- Replies: 26
- Views: 4208
Re: .rift loc spawns (COMPLETED)
Yup... we found something that I could handle.
Re: Farewell
Wished I would have met you John. Thank you for setting this foundation as strong as you have. I hope to see you return as we continue to build the world we miss so much.
- Sat Feb 06, 2016 8:02 pm
- Forum: Content Bugs (Closed)
- Topic: .rift loc spawns (COMPLETED)
- Replies: 26
- Views: 4208
Re: .rift loc spawns
Thestra list complete (below are the ones I hopped on: 1) water zones set to 0 0 0 2) zones w/ alters set to alter 3) zones w/o alters set to semi-logical place that appears to be semi-safe at surface/ground level 257a - 112f 119f 126f 134f 141f 150f 157f 165f crash 172f 179f 185a 320a 256a 111f 118...
- Sat Feb 06, 2016 6:56 pm
- Forum: Content Bugs (Closed)
- Topic: .rift loc spawns (COMPLETED)
- Replies: 26
- Views: 4208
Re: .rift loc spawns
Qalia list complete:
1) water zones set to 0 0 0
2) zones w/ alters set to alter
3) zones w/o alters set to semi-logical place that appears to be semi-safe at surface/ground level
1) water zones set to 0 0 0
2) zones w/ alters set to alter
3) zones w/o alters set to semi-logical place that appears to be semi-safe at surface/ground level
- Sun Jan 31, 2016 8:34 am
- Forum: Server Bugs (Closed)
- Topic: Bug 386: (Ratief) Only tried this the once. Used...
- Replies: 4
- Views: 777
Re: Bug 386: (Ratief) Only tried this the once. Used...
Jakkal, I have confirmed that this bug is not only associated with .setlevel. Leveling to 10 and earning Allocation Points the "natural" way allows them to be assigned as intended in the Adventuring - Attributes tab only intermittently at best. I have replicated this outcome on 2 separate ...
- Sat Jan 30, 2016 8:50 am
- Forum: Server Bugs (Closed)
- Topic: Bug 386: (Ratief) Only tried this the once. Used...
- Replies: 4
- Views: 777
Re: Bug 386: (Ratief) Only tried this the once. Used...
Duplicated this bug twice.