Search found 319 matches
Re: Boo!
SIX years? I can't even count that high...
- Wed Mar 07, 2018 10:03 pm
- Forum: General Discussions
- Topic: Checking Through Starter Towns
- Replies: 37
- Views: 11474
Re: Checking Through Starter Towns
Good enough. I'll just check out of this thread.
- Tue Mar 06, 2018 1:53 pm
- Forum: General Discussions
- Topic: Checking Through Starter Towns
- Replies: 37
- Views: 11474
Re: Checking Through Starter Towns
I redid my tester gnome and removed the clears. Works like a charm. No errors yet, but she does sneak in an animation once in a while in the first seconds of the fight. Sometimes need to get 3-6 secs into the fight for them to stop. I think that's fine personally. Also, got a "you cannot cancel...
- Tue Mar 06, 2018 1:02 pm
- Forum: General Discussions
- Topic: Checking Through Starter Towns
- Replies: 37
- Views: 11474
Re: Checking Through Starter Towns
Hmmm, that's how I did it the first attempt. (if not IsInCombat then do some animations stuff else don't) I still got the error eventually, just not as frequently. However, I did have the clears in, maybe should take them out?
- Tue Mar 06, 2018 10:21 am
- Forum: General Discussions
- Topic: Checking Through Starter Towns
- Replies: 37
- Views: 11474
Re: Checking Through Starter Towns
Hehe, no worries. Was a fun distraction, with a possible stopgap! Thanks!
Now back to the gnomes...they always got something going on...
Now back to the gnomes...they always got something going on...
- Mon Mar 05, 2018 11:10 pm
- Forum: General Discussions
- Topic: Checking Through Starter Towns
- Replies: 37
- Views: 11474
Re: Checking Through Starter Towns
Blah, now it works! I may have got it for realz now... I put in a clearspawncallbacks() into hail() to test if I can still attack w/o any errors. (hail, then attack) Proof of concept successful. Note: I tested with InCombat() instead of IsInCombat(). Don't think InCombat() is written, or even will b...
- Mon Mar 05, 2018 10:33 pm
- Forum: General Discussions
- Topic: Checking Through Starter Towns
- Replies: 37
- Views: 11474
Re: Checking Through Starter Towns
Well shit, spoke too soon. I fought her like 5-6 times, no problem. Then the DEBUG error popped up after I posted above.
So much for that, was good while it lasted! hahahah
So much for that, was good while it lasted! hahahah
- Mon Mar 05, 2018 10:27 pm
- Forum: General Discussions
- Topic: Checking Through Starter Towns
- Replies: 37
- Views: 11474
Re: Checking Through Starter Towns
OK, think I found a solution. I've tested on Angmo Dupe in front of Mekalia. The NPC will stop animations when in combat, and resume animations if player dies. My thought was to instead of putting NPC_01 into a loop like we've been doing with multiple callbacks, only do an animation if NPC is not in...
- Mon Mar 05, 2018 6:12 pm
- Forum: General Discussions
- Topic: Checking Through Starter Towns
- Replies: 37
- Views: 11474
Re: Checking Through Starter Towns
Hmm, that is super weird. Thanks for that info. I'll experiment with some of my gnome army and see if there's something that can be done using LUA.
Thanks!
Thanks!
- Mon Mar 05, 2018 4:00 pm
- Forum: General Discussions
- Topic: Checking Through Starter Towns
- Replies: 37
- Views: 11474
Re: Checking Through Starter Towns
Earth Den - Hobgoblin Defenders near NPC Koi Le Trueverse, continue taunt animations meant for NPC during battle. (no they ain't making fun of me :P) Defenders: Currently there's no way to turn off animations on combat. So any mobs set to animate will continue to animate regardless of what else the...