Search found 108 matches
- Thu Aug 20, 2015 12:32 am
- Forum: Game Features
- Topic: Learned abilities
- Replies: 32
- Views: 9273
Re: Learned abilities
[quote="Ratief"]BTW, in case others haven't noticed, the way you learn these learned abilities was different for each class (though some are similar). Psions clicked gestalts (though some considered mind spies to be learned abilities to), druids had to use abilities to get the higher level...
- Wed Aug 19, 2015 9:04 am
- Forum: General Discussions
- Topic: For instance...
- Replies: 5
- Views: 1275
Re: For instance...
We have talked about it, not for IoD specifically, but to conclude that there's really no lack of space at all since we can take any zone we want, eg. Ahgram, and make an alternate reality from it if we want to.
- Wed Aug 19, 2015 12:33 am
- Forum: Game Features
- Topic: Class Points
- Replies: 26
- Views: 17186
Re: Class Points
[quote="Ratief"]How many Turning Points did clerics have? Was the points pool constant across all levels?[/quote] You started with only one point at the same time you got the first 'Turn Undead' spell. Then it went up to max 6 points at level 55 if I recall correct. But none of that matter...
- Tue Aug 18, 2015 12:29 am
- Forum: Game Features
- Topic: Thoughts on Isle of Dawn
- Replies: 64
- Views: 219184
Re: Thoughts on Isle of Dawn
It could be tuned for Nightmare!-mode for those that wants a real challenge instead of the original starting areas easy mode. So if you ever manage to escape the isle then you do deserve all that insanely over powered gear you got there.
- Wed Aug 12, 2015 8:01 am
- Forum: Wish List
- Topic: UI stuff, excessive swing animation
- Replies: 6
- Views: 2330
Re: UI stuff, excessive swing animation
[quote="Dinenon"]Beyond that though. IIRC, that hides names, but the dot indicators still showed. At release, there wasn't anything that would display above a character by default, then when SOE took the reigns (or maybe before), suddenly there were all these intrusive names and dot indica...
- Tue Aug 11, 2015 11:03 pm
- Forum: Wish List
- Topic: UI stuff, excessive swing animation
- Replies: 6
- Views: 2330
Re: UI stuff, excessive swing animation
[quote="Dinenon"]Disabling names would be one of my top wishes. If I want to see the name of something, I mouse over it, or click on it. This one I'm not completely sure about, but fairly certain it is also a client-side modification that would be needed.[/quote] You mean like hitting the ...
- Sun Aug 09, 2015 11:42 pm
- Forum: Game Features
- Topic: Thoughts on Isle of Dawn
- Replies: 64
- Views: 219184
Re: Thoughts on Isle of Dawn
Don't forget that some of those extra chunks doesn't have water physic volumes , so you will be running around on the sea floor unless we figure out how to stream things like that from the server.
- Sun Aug 09, 2015 2:52 am
- Forum: Game Features
- Topic: Thoughts on Isle of Dawn
- Replies: 64
- Views: 219184
Re: Thoughts on Isle of Dawn
My biggest concerns with IoD has always been that stupid Bracelet of Lucky Charms that was so damn over powered that nothing would top it until you completed the "last" quest in KDQ.
When they then decided to copy that stuff to the redesigned continental starting areas... my heart broke.
When they then decided to copy that stuff to the redesigned continental starting areas... my heart broke.
- Sun Aug 09, 2015 2:13 am
- Forum: Server Bugs (Closed)
- Topic: Weird group invite screen...
- Replies: 2
- Views: 497
Re: Weird group invite screen...
Which area does that mob comes from that you are using as appearance Moldew? A year without really playing the games takes it tolls so I'm starting to forget things, and I don't recognizance it. Or did you set some custom attachments?
- Tue Aug 04, 2015 11:09 pm
- Forum: Game Features
- Topic: Locked Rifts
- Replies: 3
- Views: 1682
Re: Locked Rifts
[quote="phorty"]When the game shut down that was the only riftstone that you needed to unlock by completing a quest. The others were either unlocked by attaining a level (in any sphere) or were open to all levels (Tanvu, Khal, Aghram, New Targonor). Earlier revisions of the game had everyt...