Search found 48 matches
- Sat Nov 12, 2022 7:49 pm
- Forum: General Discussions
- Topic: Original sigil ui graphics
- Replies: 0
- Views: 16116
Original sigil ui graphics
I am looking for the original sigil ui graphics if anyone has them around. they should look similiar to this.
- Sat Nov 12, 2022 10:37 am
- Forum: General Discussions
- Topic: DefaultPlus
- Replies: 0
- Views: 15762
DefaultPlus
I am returning to VG:SoH and in turn will be bringing my UI back too (but building it from scratch so it meld with the game rebuild) As many of you may remeber "DefaultPlus" was a highly used ui that looked just like default but with a few extra bells and whistles so make the default ui mo...
- Fri Feb 03, 2017 12:15 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 918: (Developer) Pet kills don't give you quest...
- Replies: 2
- Views: 536
Re: Bug 918: (Developer) Pet kills don't give you quest...
I remember in live that if I got attack on my necro and my pet did all the "work" i would still get credit. Might be a diffrence in class though. (I have a macro placing my bone spear and pet attack together) This presented an issue for me because as I was doing a lower level quest to do s...
- Sun Jan 01, 2017 7:20 am
- Forum: General Discussions
- Topic: Ranged ammo slot
- Replies: 4
- Views: 1305
Re: Ranged ammo slot
Yep, since the containers is a weird thing in vg ( some slots can be a bag but not always a bag like diplo pants), I will be only including all bags that are always a bag. Adventuring: 3-bags, your general inventory chest, and your ranged ammo slot[/*:m:2ssiezng] Crafting: 3 tool belts, and your cra...
- Fri Dec 30, 2016 7:16 pm
- Forum: General Discussions
- Topic: Ranged ammo slot
- Replies: 4
- Views: 1305
Re: Ranged ammo slot
I am refering to the ranged ammo slot, where the quiver would go. Working on the bags window, if that helps
- Fri Dec 30, 2016 6:49 pm
- Forum: General Discussions
- Topic: Ranged ammo slot
- Replies: 4
- Views: 1305
Ranged ammo slot
When you aren't a class that uses ranged ammo (blood mage for example) is the ranged ammo equipment slot un-used?
- Tue Nov 29, 2016 6:03 pm
- Forum: Announcements
- Topic: VGOEmu Progress
- Replies: 263
- Views: 1125465
Re: VGOEmu Progress
Good to know, and thanks for the explain.
- Tue Nov 29, 2016 12:58 pm
- Forum: Announcements
- Topic: VGOEmu Progress
- Replies: 263
- Views: 1125465
Re: VGOEmu Progress
Awsome work guys!! A few questionms though [quote]Revision: 2403 Author: Faux Some updates to targeting code. Spell Chains, counters, rescues etc should now display properly.[/quote] Does this mean the reactions abilities will work now or just display the abilities in the window without a function? ...
- Mon Nov 28, 2016 7:21 pm
- Forum: Wish List
- Topic: Race mounts
- Replies: 0
- Views: 1350
Race mounts
Sony took out most of the racial mounts, i hope you guys will put them all back in .
- Mon Nov 28, 2016 2:03 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 856: (Developer) If you die in combat, you rema...
- Replies: 7
- Views: 1077
Re: Bug 856: (Developer) If you die in combat, you rema...
[quote="Xinux"]Fixed the being stuck in combat when a mob leashes. Sent a PM to Faux about the DOT.[/quote]
Training thru mobs still locks you in combat but now you can't just target something and toggle auto-attack. you have to fight something to release.
Training thru mobs still locks you in combat but now you can't just target something and toggle auto-attack. you have to fight something to release.