Search found 12 matches
- Wed Feb 01, 2017 7:22 am
- Forum: General Discussions
- Topic: Pantheon
- Replies: 21
- Views: 18449
Re: Pantheon
I know I'm a little late to the game on this but congrats Zippy! Did you use your experience on the emu as something in your resume or talked to the Pantheon guys about it?
- Mon Aug 11, 2014 8:43 pm
- Forum: General Discussions
- Topic: Moorgards Eulogy and Tribute to Vanguard
- Replies: 7
- Views: 3910
Re: Moorgards Eulogy and Tribute to Vanguard
[quote="Cyrcle"] Also, I would like to point out: [quote]Lack of version control...[/quote] What the hell? NO version control? Lol.[/quote] This boggled me as well, although I took it as no version control on database data, which I think is a bit harder to do than source code version control ...
- Fri Aug 01, 2014 11:01 am
- Forum: Announcements
- Topic: Upcoming Outages and Restarts
- Replies: 4
- Views: 4750
Re: Upcoming Outages and Restarts
That's it, I'm not giving you guys any more of my money.
- Fri Aug 01, 2014 10:28 am
- Forum: General Discussions
- Topic: Since I don't know....
- Replies: 10
- Views: 5447
Re: Since I don't know....
You are correct Sacred. Basically the client and server use the Unreal engine although they have some different pieces. They also share some code to calculate things like physics. In case you aren't aware, the client simulates some physics on it's own, with some corrections sent from the server. To ...
- Thu Jul 31, 2014 7:47 pm
- Forum: General Discussions
- Topic: Player Community Forums
- Replies: 8
- Views: 60940
Re: Player Community Forums
John, you have been kicking ass with this. Good stuff man.
- Thu Jul 31, 2014 6:22 pm
- Forum: General Discussions
- Topic: So uhm, did SOE pull the plug early?
- Replies: 10
- Views: 4759
Re: So uhm, did SOE pull the plug early?
They actually went 15 minutes longer than the quoted time. It shutdown around 6:15 PST.
- Sat Apr 19, 2014 10:28 pm
- Forum: General Discussions
- Topic: Why are you doing this?
- Replies: 31
- Views: 193300
Re: Why are you doing this?
My reasons are very similar to yours John. The main reason is so that Vanguard can live on. It bugs me that when they shut the game down, none of those people that love the game will ever be able to play it again*** .....unless an emulator is built. The second reason is the challenge. The main ...
- Tue Apr 08, 2014 10:06 am
- Forum: Announcements
- Topic: First Glimpse of the VGOEmulator World
- Replies: 27
- Views: 25453
Re: First Glimpse of the VGOEmulator World
[quote="zingtastic"]And I'm a Dragonfly?[/quote]
A dragonfly scaled up 2.5 times! Let's just say it was preferable to being a moving workbench.
A dragonfly scaled up 2.5 times! Let's just say it was preferable to being a moving workbench.
- Thu Mar 27, 2014 8:33 am
- Forum: Announcements
- Topic: First Glimpse of the VGOEmulator World
- Replies: 27
- Views: 25453
Re: First Glimpse of the VGOEmulator World
[quote="John Adams"]Things are lookin damn good. Are these hardcoded packets still, or are you pushing something from a DB yet?[/quote] Still hardcoded. I just took my existing code and threw a loop around the NPC create code, incrementing the race id, and then lining up the x/y coordinates. [quote ...
- Wed Mar 26, 2014 11:26 pm
- Forum: Announcements
- Topic: First Glimpse of the VGOEmulator World
- Replies: 27
- Views: 25453