Various "tweaks" for VG

Discussion in 'Performance Support' started by ARCHIVED-Graye, Jan 5, 2011.

  1. You may want to check the permissions for that drive against the user that you are logged into the system on, make sure that the user has read/write permission to that drive.
    edit: you can actually test this, can you create a folder on the ram drive? place a empty test txt file on it? if so then the user has permission.
  2. Karii wrote:
    It shows as have full permissions which include read/write for my admin login (which is the only login on this computer), would it help moving Vanguard back over to the /user folder instead of /Program Files?
    This is annoying! so close to having it setup lol
  3. At this point i would go ahead and try moving the folder to a different location. (You may need to adjust the pathing from the VG directory to the ram drive using a cmd prompt) If that doesnt work, I'd suggest checking your event logs by right clicking on "My Computer" or "Computer" select Manage, then in that window under system tools > Event Viewer > Windows Logs > Application and see if it is throwing any errors or warnings there when it attempts to write to the drive.
  4. Karii wrote:
    I moved it over but still have the permission issue for some reason, I went into view the logs as you said and I see a few errors but nothing relating to Vanguard or mklink, just some little ones when I force closed a game on Steam earlier this morning.
    I am struggling to think of what to do next.
  5. when you moved the VG folder, did you re-create/redo the mklink? since the locations changed?
  6. Karii wrote:
    Yes I re-did it but I still get the same permissions error, I have been messing around with permissions trying to give my public account more, thinking maybe that is what account the PC has put me on but I can't.
    It shows me as Admin and with UAC off I can't understand why it is coming up with this error, it's on Vanguards LP4 end, for some reason it cannot use the defined path or maybe IT doesn't have permission to access the new RAMDisc?
    As I said, I'm struggling for idea's on how to fix this lol
    Thanks for your help though man, I appreciate it.
  7. This is what I get when I click directly on the Cache mklink:
    [IMG]
    The RAMDisc is ready and working, the mklink was linked to the right path (double checked just in case) and these are the two errors I keep getting "Device not ready" and the Vanguard LP4 will not update and download the Cache due to not having permission for some reason.
    Everything else as far as I can tell went well as I followed Graye's instructions to the letter.
  8. stupid question.. but you did reboot after creating the ramdisk, yes? ... if you didnt, id suggest doing that and see what happens. if that doesnt resolve it, im not quite sure whats going on, its almost like your pc isnt letting the drive take information from the LP... im using the new one they just released and not having a issue with this tweek..
    if a reboot doesnt resolve it, i would probably wipe it all out, start over from the begining and see what happened second time around..
    and np! actually i kinda enjoy this techy geeky stuff... (helps that i do techy geeky pc stuff for a living)
  9. I did initially when I created the blank one but not when I changed it, I will re-do it again now and reboot.
  10. Ok, just re-did the RAMDisc again fresh with a reboot but still same permission error.
    I'm out of idea's now
    Edit: I checked the folders themselves and the mklink folder in Caches and saw they were checked with "Read Only" not sure if this was the issue so I went ahead and unchecked them all, including the Ramdisc Caches folder and the 4 files inside, then I did a full scan of Vanguard which told me 4 files needed updating.
    Tried to update again and nothing...same permission error. (now i'm really out of idea's lol)
  11. ya, Im running out of Ideas here as well... It almost sounds like that your computer is having issues with the ram drive itself.. stop and restart the ramdisk application to recreate the drive and see if you can access the drive itself directly (should show up under "my computer" with whatever drive name you named it). if it is there, try to open it up, maybe drop a file onto it..
  12. Karii wrote:
    I can do all of those things fine, I thought and tried the same thing with some work files and a few music tracks, all worked without issue, Vanguard just seems to not think it has permission to access that folder in the RAMDisc for some reason.
    I uninstalled it and disabled the mklink until I figure something out and so I can play but I really wish I could get it up and running!
  13. Edit: Hmm, the 256 thing does work even with the new launcher. I use the launcher and before hitting play, just copy the modified file with the 256 value over. Then hit play and it works. When I go back and check the file, the value is still 256. Not sure why it doesn't work for some folks.
    Also, if you're an ATI user, you can have the modified .bat file load automatically after the patch is done and before the game itself launches. You'll need radeon pro, but really, you should be using it already becuase it lets you tweak graphics settings for individual games.
    RadeonPro
    Download and install RP. Use the profile wizard and create a profile for Vanguard. When it comes time to select the .exe, choose the vgclient.exe in the /bin folder, not the launcher.
    Once your profile is created, go through the steps listed in the OP to make a .bat file.
    Here's the good part. In your vanguard profile in RP, select the "Scripts" tab. Make sure the "prestart" tab is the one selected. Now, use the browse button to browse to your .bat file.
    And that's it. As long as Radeon Pro is running in the tray, when you launched Vanguard normally, it will do it's thing and patch, run the .bat file and then the vgclient.exe.
  14. You should try inserting a Michael Bolton Cd and playing it on repeat until your computer either decides enough is enough and packs it in completely, or it starts behaving itself for a while.
  15. Ghostchild@Seradon wrote:
    1) It's a brand new computer with plenty of POWAH!
    2) Your music is banned from being played within a 100km radius of me!
    OT: I have a new permission thing I will try when I get enough time to play around with it, I will post if it works.
  16. Out of curiosity I decided to go back through the various config files, etc and see if there were any tweaks people might have missed or been forgotten since launch. I tested a few and some had no effect, one had a questionable effect and one worked.

    For vgclient.cfg

    This one worked. It's a tweak and I'd be amazed if someone hadn't pointed it out before. Personally, I've always felt the combat animations were a tad on the slow side. They just looked "off" to me. changing fCombatAnimSpeed= let me scratch that itch.

    Default: fCombatAnimSpeed=1.200000
    New value: fCombatAnimSpeed=1.500000,1.600000, or 1.700000

    Combat "feels" more responsive to me and not so much in slow motion. It's important to know this has no effect on ability cooldowns, it just displays combat animation faster as well. I've also noticed the number of times I have a mob turn "grey", meaning it's died while I'm still in the process of going through the animations has gone down, probably because the animations have been sped up.

    Adding
    HighDetailActors=True
    SuperHighDetailActors=True

    under [D3DDrv.D3DRenderDevice].

    In other unreal games, these lines will increase the level of details on players. It's hard to judge, I tried a few times and didn't really notice a difference.

    The last one was actually in the sysconfig.cfg file. Now, like the other tweak for that file, it requires a batch file to rewrite the file between the time the launcher is launched, game is automatically patched and then run. I use radeonpro to execute that batch file automatically, so my changed values in the sysconfig.ini file are also updated. It's the same .bat file used to change the CacheSizeMegs= mentioned in the first two posts of this thread.

    Under [Engine.LevelInfo] I changed the value of PhysicsDetailLevel=PDL_medium to PhysicsDetailLevel=PDL_high.

    PhysicsDetailLevel= is the setting for the Karma physics engine that pre 3.0 unreal engine games used for ragdoll physics. Karma was depreciated for Havoc physics starting with 3.0 so to find this setting active in the Vanguard engine wasn't a surprise. However, I can't for the life of me figure out WHAT Vanguard uses physics for. Creature death animations seem to be tied to the creature models and not physics based. I even tried removing the line entirely and still didn't notice any change. Maybe it uses a default if there is no value present..or maybe it's just a depreciated piece of old code the game doesn't even use. Even so, I just kept it at "high" instead of medium. Maybe water?
    Edit: I've managed to update the all the .ogg, vorbis and openal libraries the game uses for sound and they work! Instead of having libraries from 2007, it now uses libs from 2011, meaning any performance or sound quality updates with the openal and ogg-vorbis formats are now updated. Hard to tell if this results in any noticeable in game difference, but hey, I wanted to update SOMETHING.
    Also went back through and checked all the [IpDrv.TcpNetDriver] settings for any optimizations that might be missing. According to everything I've read about the unreal engine, it's was pretty well optimzied, so no changes there

    If anyone has any ideas for tweaks, out of the box improvements just for the heck of it, I'd love to hear about them.
  17. visceral, you dont do 24 man raids do you ? else you would not be setting quality settings to higher than defaults.
    I run hard overcloked i7 2600k @4.8 ghz, 16gb mem, and a overclocked/unlocked 6950. In any random area without people it blow out about 150 fps, with a 24 man raids i avarage about 15, with 9 fps the lowest value i ever saw. i keep my particles on, because i like them, and i think they give additional information about the fight and such.
    ive been experimenting with the old suggestions for vg ini's and unreal 2.5 tweaks, ive found some improvements that give more fps while idle, but so far not much that helps infight. instead of turning stuff to high, i turn it off completely, or ultra low.
    if your looking for a nice quality boost though, turn useglobalsimpleterrain=true to false, really noticeable, but only recommended when using an ssd.
    The sound and the animation speed are interesting though, ill have a look at that. Can you list in more detail how you pushed the new libraries in ?
    In contrast to some others expiriencing benificial effects from increasing the cashe on the cfg file, all it did for me was cause extra crashes. ill have to try it again someday
    alimora
  18. I don't raid, personally. I'll look into the terrain settings you mentioned, I think it's checked for quality, but I'm not sure. As for the new libs, I'll whip up a few instructions and include them in a .rar file. The key thing with those is that you *must* be able to run a .bat file between the time you hit "play" on the launcher and the time the game starts. Apparently when you use the launcher it checks for files differences and downloads the old files if it detects changes. Some are saying it then AGAIN checks for file differences when you hit "play". I got around this using radeon pro and having launched the .bat file AFTER I hit play but BEFORE it loads the vanguard.exe. I'll include everything later today.
    Also, check this out. I have Windows 8 installed and Vanguard runs fine with it. In fact, any stuttering I am experience is actuallly *less* than when using windows 7. The only thing I can think of is that Win 8 has improved memory handling. Game feels smoother to me..maybe it's anecdotal, but there it is.
  19. Visceral wrote:
    I hope you're right about Windows 8... I've been meaning to setup a dual boot with 8 on it to try out VG and see the difference on my rig but work has been keeping me pretty busy lately :/
  20. I've uploaded v1.0 of "vginject". It containts all the .dlls in folders, etc along with a pretty long readme on what it does and how to do it (it's easy, I'm just long winded). Also included the open source Ubuntu fonts to be used in game if you dislike the existing ones. Everything is in the readme, including how to activate the fonts, etc.
    VgInject 1.0
    Along with the included stuff above, I highly suggest the aforementioned vglient tweak for animation speeds, that really made things feel more solid to me for some reason.

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