Auto Attack Delay

Discussion in 'Developer Roundtable' started by ARCHIVED-Silius, Aug 18, 2012.

  1. With COB I am looking at removing the auto attack delay that is added when an ability is activated. I will get this on test with the next update and will be looking for feedback on how it feels
  2. This seems like an interesting change and one that I am looking forward to examining more closely.
    It does however seem a strange decision to me based upon what you said about buff refreshing cascading into a lag spiral. I can't say for sure how many extra attacks each player would get based on the new patch but lets say for simplicity sake that each player gets twice as many attacks as they do now. Lets now presume that the average character over level 30 has 3 items that have a % chance to proc when they attack or cast a spell or heal. This person is now proccing with the frequency of someone with 6 of these items. This creates two problems, it makes proc items more powerful as well as faster weapons becoming more powerful, it also creates extra lag based on non global cooldown buff refreshing from these items or the non global damage or other effect that they may cause. This is especially true of items that have no proc refresh timer, where you can proc them over and over within seconds if lucky enough. It seems to me that one of the biggest offenders of lag caused by buff refreshing would be % based proc chance equipped effects or items firing off multiple times per second for each member of the raid. This just promotes the use of them and increases the frequency of them firing off. The introduction of seemingly hundreds of new items that have equpped effects that produce this effect also seems to be counter productive to solving the lag if the buff cascading is indeed a major issue.
  3. So, if I understand correctly, this means autoattack will continue triggering at it's normal rate, regardless of other abilities? If so, that's great, but bear in mind it may lead to a change in the balance for DPS classes, especially between melee & casters, so may need some rebalancing tweaks after ;)
    *toddles off to write a nice essay on this topic*
  4. Torveld wrote:
    Many procs givin through buffs do not trigger on every hit. Procs attached directly to items generally have a 5 or 10% proc rate. We will review procs but in most cases melee procs are going to be something that hits the target which should not cause any issue with performance. But yes we will consider this possibility when looking at this.
  5. Silius wrote:
    I fear you are making too much out of this. Imo the whole thing got blown up with the item clickies issue (not that there ever was an issue to begin with).
    If the outcome really was as drastic as explained, a raid with 4 x epic bards would result in almost twice the lag due to the global recover boost. But in reality, a 4 x epic bard raid really never caused any noticeable lag difference.
    Nor will all players get twice the hits. Some ppl wear foci, some targets won't allow to stand in melee range for every1, etc.
    Balance is a legit remark though...
  6. I guess I am just saying that there is quite a few 5-10% proc on chance self buffs or targeted buffs which may present a problem if they are refreshing quite often. Whether the difference in increase of these buffs hitting players increases lag by a moderate or negligable amount I am uncertain of but I figured it was worth pointing out since there was quite a few new items with equipped effects that also give a chance to proc buffs.
  7. As a disciple main I'm curious how this will effect us.
    Last I checked, Inner Light still proc'd on every strike, regardless of whether or not it was an auto-attack or a triggered skill. This would be a serious boon to dual-weilding disciples.
    As it is right now, while weilding two weapons has some minor benefits, I don't see it being comparable to a two-hander for a disciple. Removing this delay would give a very good reason to be using two fists/claws/what have you instead of just searching for the biggest high-end damage weapon to use your skills with.
    I look forward to giving this a try.
  8. Before this even goes on Test, I have to say it's a great idea.

    Timing your auto attack is very.....boring? Plus doing more damage is always a good thing :)
  9. awsome sillius, this should have been done a long time ago. It'll give weapon speed some meaning again. There was also an issue before too where weapons faster than 2.0 speed would not actually be faster. even if melee haste was used.
    @koralith ive done extensive testing with iwg staff vs karax/pota claws. The weapons are probably within a 2% damage margin of eachother, epic procs account for another 5% damage in 2h favor. but on on many encounters claws just have better results. I really wish we would have the option of 1h epics, id switch back instantly, even with this auto attack change i might just abandon wearing an epic'd weapon
    once again, good change :)
  10. Alimora@Telon wrote:
    I've chosen 1h for my disciple due to style long ago.. actually having a worthwile epic option for 1h as well would totally rock. Up to now, there was the decision whether to abandon my style or to pass on the chance for an epic weapon.
  11. I think this is a good change and I am happy to see it, it will make melee haste actually useful.
  12. As a pure caster normally, I've rolled a warrior to do some tanking in this game. Having this change would make playing him SO MUCH more fun. Similar to the original Everquest, watching all those white damage messages scroll by with auto attack, it was like a DoT :) I was wondering why combat felt... a bit slower on a melee in this game. Didnt realise the Auto Attack delay resets!
    Change pl0x! <3
  13. Can we do the same thing for natural endurance regen? The timer on that gets reset every time you use an ability as well.
  14. Annai wrote:
    Both need to not be delayed by ability use. The Endurance delay I believe may be part of Raid DPS balance, though.
  15. Micstruth wrote:
    Would be nice to get an update on the auto-attack delay reset and input on the chance of endurance delay reset being removed, when you get back in the office on Tues.
  16. Micstruth wrote:
    I second this. I really hope you guys decide to stay the course with this change - keep us posted :).
  17. Micstruth wrote:
    I don't see a balance issue. Bear buffs pretty much negate any delay for END anyway. removing the delay is moot in most instances.
  18. Fogerty wrote:
    If you had your innate endo regen non-interrupted, combined with bear buffs, it could lead to a not-insignficiant increase in offensive ability, though. While this may not be a problem, it would have to be monitored for balance purposes.
  19. Given that both Bear and Wolf Shaman will be benefitting from the increased auto-attack damage, can we now get a dps boost for Hayatets so that they are not laughably inferior to the other patrons please?

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