Stat Bonuses from Attribute changes

Discussion in 'Developer Roundtable' started by TLoch, Nov 22, 2013.

  1. Alimora Well-Known Member

    Not seeing any difference from 2 days ago, my attack rating is still about half of live.
  2. Gresteh Active Member

    TLoch, I think that the problem comes from how spell damage is multiplied by the different stats, I have no idea about how it works but from what I’ve seen going from 0 to 1% on any damage related stat causes a big damage increase, but going from 1% to the cap is not doing anything… I’ve seen this for Spell Damage Rating and Spell Damage Focus.

    From what I’ve seen int increases the base damage of the spell and that damage is increased even further by spell damage Focus, Spell Damage Rating and % damage from spells… The problem seems to be there, in that step. I’m unable to get my % damage from passives, Spells and EEs to 0 but unlike SDF and SDR I see a damage increase if I equip an item that increases damage, even if I don’t have any SDF or SDR items equipped.

    I have no idea if the code in the live server behaves like that too or not… unfortunately I have no way to create a set of items that would allow me to try this on the live server.
  3. Gresteh Active Member

    ohh another problem:
    Where is my increased damage from int? i'm not seeing it!!!! No matter how much int i have i do the same damage... i've just created a set with only int. no SDF, no SDR, just the 19% spell damage bonus from my passives... the tooltip is telling my that i should be doing 8,5k to 8,9k with a comet but i'm just doing 7,5k and i should be doing 10k.... i do the same amount of damage if i'm naked.

    So we have 2 problems here:
    1st: how the damage for SDF and SDR are being calculate(i suspect that once you get over 0% you are being applied the cap)
    2nd: Damage bonus from int is not being applied.
  4. Guenievre Member

    Same issue STR. 0 damage increase from STR or INT
  5. Alimora Well-Known Member

    I highly doubt its just sdr/sdf, most likely it applies to all damage ratings.
  6. Gresteh Active Member

    Probably, but it's the only i'm able to test.
  7. TLoch Developer

    It was a bad check in the code. We're patching test here within the hour and you should see the difference pretty obviously.

    Thanks to everybody who helped debug it and let us find it faster.
  8. Leavwiz Well-Known Member

    passing bad checks is illegal in most places...
    TLoch likes this.
  9. TLoch Developer

    The Telon Grand Exchange doesn't have to know...
    Gresteh and Leavwiz like this.

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