Run Speed Changes

Discussion in 'Developer Roundtable' started by Rahtiz, Jul 24, 2013.

  1. Zatzmanzatz Active Member

    What I want to know is, If a 100% is the normal run speed it was posted that it is 5 meter per second, so why cant low_level_ranger_00001(for example) get off almost 3 shots with the 2 second GCD at max firing range (35 range w/flight arrows?) before a mob is already in melee range and bashing on the poor wimp? Hmmmmm, thats roughly 30 meters and it should take, at normal speed (as posted in this thread), 4-5 seconds to cover that distance, but that currently and actually takes less than 2. Why should mob run speed be any different than players speed? Will the unnaturally high npc speed be fixed with these speed changes too?
  2. Baldur Active Member

    Correct if I'm wrong here but the reason that + mounted speed buffs were lower than + run speed buffs is because the base mounted speed includes your mount and so was higher than base run speed.

    That is why the wolf shaman buff gives +62% run speed and +12% mount speed. Under the new system mount speed got screwed the most because it gets modified by an extremely lower amount and yet it's base was pulled down to the same as run speed, 100%.

    If the current system stays the same then buffs should modify mounted speed the same as they do run speed.
    TLoch likes this.
  3. Exmortis Well-Known Member

    While I applaud the attempt and cleaning up of Vanguard poor code and in cases illogical mechanics, we really should have been warned. I can live with the nerf, it was accross the board not just targetted at say one group, if in the end we are heading towards a leaner, cleaner game system.

    The drop was huge, though I always thought speeds were spiraling out of control leaving us no where to go, I think we have seen far to great of a hit. And as stated anytime we get a promise of return on investment? We get zero, our investment of fustration becomes a terrible cost with no reward.

    I also woud like in the future these posts to give us a lcear consice understanding of exactly how the mechanic works or is calculated in the end. It is hard to undertsand when we cannot verify or as we see here, come up with many different ideas, but only one can be right.

    This also lets us know if a buff, or item isn't working, right now I really can only guess.
  4. Baldur Active Member

    I agree with this, right now I have such little faith in the buff system that I recast every buff when I log in because I'm afraid that some parts of the buff aren't being applied after logging.

    It would be nice to have enough trust in the game where I don't have to do this, but with the recent issues it's hard to trust it.
  5. Lavyndar Well-Known Member

    You have a lot more faith in it than I do if you don't cancel the previous buffs before you rebuff :)
  6. Baldur Active Member

    I changed all my buffs on my hotbar to have /cancelbuff "Name of buff" before the cast line, so nope, I don't have more faith than you. :D
    Lavyndar likes this.
  7. Apaelias Well-Known Member

    Do you also remove and re-equip every piece of gear to maybe have some working set bonuses?
  8. Zewtastic Member

    /Flagged for Piling On! :)
  9. Alatar New Member

    That is correct. Your base speed when mounted, in old math, was higher than unmounted base speed, which makes perfect sense unlike the new system. In old system the bonus from mount items were added directly just as the items show and % buffs were multiplied to the new base. I just made a post in Frawr's run speed thread showing the math proving that.is how it worked.
  10. Lorn Member

    im tired of being slow. you need a cumulative upgrade to the base runspeed each level (not counting vitality)
    I.E. player at lvl 1 has a base of 100 runspeed. by level the player gains 1 additional to base run speed per level. Like basic attribute points that people get. Have this all the way to 150, so at level 51 a persons base runspeed is 150 (not counting vitality.)

    this may offset some of the loss of speed plus reward players as they level with out being to much. Vitality then would kick in to add on base run speed before any other type of modifiers was applied
  11. Gragorie Member

    Amateur...you also need to relog after removing the gear to reset the passives which may or may not be working.
    Exmortis and Apaelias like this.

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