Crash after splash screen

Discussion in 'Performance Support' started by ARCHIVED-gwheelerjr, Aug 12, 2012.

  1. I know someone has the answer to this issue without reinstalling the game. I was playing the game when my power went out and I dont have an UPS......my mistake. Now the game loads through the splash screen brings up the full screen with nothing displayed then closes. Below is my VGclient.log file.
    Logging initialized.
    2012-08-11 22:33:53 1344738833 2 4 4295331892 Init: Name subsystem initialized
    2012-08-11 22:33:53 1344738833 3 4 4295331892 Init: Detected: Microsoft Windows Vista 6.1 (Build: 7601)
    2012-08-11 22:33:53 1344738833 4 4 4295331892 Init: Compiled: Aug 8 2012 17:43:31
    2012-08-11 22:33:53 1344738833 5 4 4295331892 Init: Threadsafe Core: No
    2012-08-11 22:33:53 1344738833 6 4 4295331893 Init: Base directory: D:\Sony\Vanguard\bin\
    2012-08-11 22:33:53 1344738833 7 4 4295331893 Init: Character set: Unicode
    2012-08-11 22:33:53 1344738833 8 4 4295331900 Init: Object subsystem initialized
    2012-08-11 22:33:53 1344738833 9 4 4295331901 Init: Computer: GLENWHEELERPC
    2012-08-11 22:33:53 1344738833 10 4 4295331901 Init: User: GlenWheeler
    2012-08-11 22:33:53 1344738833 11 4 4295331901 Init: CPU Page size=4096, Processors=4
    2012-08-11 22:33:53 1344738833 12 4 4295331901 Init: CPU Detected: GenuineIntel
    2012-08-11 22:33:53 1344738833 13 4 4295331901 Init: CPU Features: MMX SSE SSE2 SSE3
    2012-08-11 22:33:54 1344738833 14 4 4295332501 Init: CPU Speed=2833.074395 MHz
    2012-08-11 22:33:56 1344738833 15 4 4295334980 Init: WMI: cpu: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz | ID: GenuineIntel Family 6 Model 17 Stepping A
    2012-08-11 22:33:56 1344738833 16 4 4295334981 Init: WMI: Display: NVIDIA GeForce GTX 470 1279 MB 1680 x 1050 @ 59 mHz
    2012-08-11 22:33:56 1344738833 17 4 4295334981 Init: WMI: Motherboard: ASUSTeK Computer INC. P5Q3
    2012-08-11 22:33:56 1344738833 18 4 4295334981 Init: WMI: OS: Microsoft Windows NT 6.1
    2012-08-11 22:33:56 1344738833 19 4 4295334981 Init: WMI: Model: System manufacturer System Product Name
    2012-08-11 22:33:56 1344738833 20 4 4295334981 Init: WMI: CPU - Logical: 4 | Physical: 1 | Frequency: 2.833 gHz | L1 Cache: 128k code 128k data | L2 Cache: 12288k | L3 Cache: 0k | Bus Freq: 333 mHz
    2012-08-11 22:33:56 1344738833 21 4 4295334981 Init: WMI: Memory: -1 MB @ 1066 MHz DDR | Free: -1429 MB
    2012-08-11 22:33:56 1344738833 22 4 4295334981 Init: Memory total: Phys=4192276K Pagef=0K Virt=8382700K
    2012-08-11 22:33:56 1344738833 23 4 4295334981 Init: Working set: 32000 / 159000
    2012-08-11 22:33:56 1344738833 24 4 4295334981 Init: Process Info: Peak Memory Used: 37656 Working Set: 37656 PageFile: 65360
    2012-08-11 22:33:56 1344738833 25 4 4295335005 Init: Added all subdirectories and cached all files in 0.012000 seconds
    2012-08-11 22:33:56 1344738833 26 4 4295335013 Loaded archive ..\Assets\Archives\binaryprefabs.sgo containing 19520 files
    2012-08-11 22:33:56 1344738833 27 4 4295335013 Loaded archive ..\Assets\Archives\binshaders.sgo containing 64 files
    2012-08-11 22:33:56 1344738833 28 4 4295335013 Loaded archive ..\Assets\Archives\textdata.sgo containing 5 files
    2012-08-11 22:33:56 1344738833 29 3 4295335085 Warning: Missing Class Class Editor.TransBuffer imported from file ..\UnrealScript\Editor.u referenced by ..\UnrealScript\Editor.u
    2012-08-11 22:33:57 1344738833 30 3 4295335249 Warning: Failed to load '.u': Can't find file for package 'ALAudio'
    2012-08-11 22:33:57 1344738833 31 3 4295335250 Warning: Failed to load '.u': Can't find file for package 'D3DDrv'
    2012-08-11 22:33:57 1344738833 32 3 4295335250 Warning: Failed to load '.u': Can't find file for package 'WinDrv'
    2012-08-11 22:33:57 1344738833 33 3 4295335250 Warning: Failed to load '.u': Can't find file for package 'WinDrv'
    2012-08-11 22:33:57 1344738833 34 3 4295335300 Warning: Failed to load '.u': Can't find file for package 'Window'
    2012-08-11 22:33:58 1344738833 35 4 4295336086 Init: Unreal engine initialized
    2012-08-11 22:33:58 1344738833 36 3 4295336087 Warning: Failed to load 'WinDrv': Can't find file for package 'WinDrv'
    2012-08-11 22:33:58 1344738833 37 4 4295336107 Init: Client initialized
    2012-08-11 22:33:58 1344738833 38 3 4295336107 Warning: Failed to load 'D3DDrv': Can't find file for package 'D3DDrv'
    2012-08-11 22:33:58 1344738833 39 4 4295336112 Init: Direct3D adapters detected:
    2012-08-11 22:33:58 1344738833 40 4 4295336112 Init: NVIDIA GeForce GTX 470 (nvd3dum.dll)
    2012-08-11 22:33:58 1344738833 41 4 4295336152 Init: D3D Device: Video memory on board: 1233
    2012-08-11 22:33:58 1344738833 42 4 4295336152 Init: D3D Driver: AGP support detected
    2012-08-11 22:33:58 1344738833 43 4 4295336152 Init: D3D Driver: PixelShaderVersion=3.0
    2012-08-11 22:33:58 1344738833 44 4 4295336152 Init: D3D Driver: VertexShaderVersion=3.0
    2012-08-11 22:33:58 1344738833 45 4 4295336152 Init: D3D Driver: MaxTextureBlendStages=8
    2012-08-11 22:33:58 1344738833 46 4 4295336152 Init: D3D Driver: MaxSimultaneousTextures=8
    2012-08-11 22:33:58 1344738833 47 4 4295336152 Init: D3D Driver: MaxActiveLights=8
    2012-08-11 22:33:58 1344738833 48 4 4295336152 Init: D3D Driver: MaxPrimitiveCount=16777215
    2012-08-11 22:33:58 1344738833 49 4 4295336152 Init: D3D Driver: MaxVertexIndex=16777215
    2012-08-11 22:33:58 1344738833 50 4 4295336152 Init: D3D Driver: MaxStreams=16
    2012-08-11 22:33:58 1344738833 51 4 4295336152 Init: D3D Driver: MaxStreamStride=255
    2012-08-11 22:33:58 1344738833 52 4 4295336152 Init: D3D Driver: MaxVertexShaderConst=256
    2012-08-11 22:33:58 1344738833 53 4 4295336152 Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
    2012-08-11 22:33:58 1344738833 54 4 4295336152 Init: D3D Driver: Lighting buffer supports Framebuffer Blending
    2012-08-11 22:33:58 1344738833 55 4 4295336152 Init: D3D Driver: Device supports HW Shadow Maps
    2012-08-11 22:33:58 1344738833 56 4 4295336152 Init: D3D Driver: Device supports FP Filtering
    2012-08-11 22:33:58 1344738833 57 4 4295336152 Init: D3D Driver: Supports Shader Detail Level: 5
    2012-08-11 22:33:58 1344738833 58 4 4295336152 Init: D3D Driver: Device supports Shader Model 3
    2012-08-11 22:33:58 1344738833 59 4 4295336152 Init: D3D Driver: Using w- pixel fog
    2012-08-11 22:33:58 1344738833 60 4 4295336152 Init: D3D Driver: Supports trilinear
    2012-08-11 22:33:58 1344738833 61 4 4295336152 Init: D3D Driver: using cubemaps [with mipmaps]
    2012-08-11 22:33:58 1344738833 62 4 4295336152 Init: D3D Driver: Supports BLENDDIFFUSEALPHA
    2012-08-11 22:33:58 1344738833 63 4 4295336152 Init: D3D Driver: Supports LOD biasing
    2012-08-11 22:33:58 1344738833 64 4 4295336152 Init: D3D Driver: Supports Z biasing
    2012-08-11 22:33:58 1344738833 65 4 4295336152 Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
    2012-08-11 22:33:58 1344738833 66 4 4295336153 Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
    2012-08-11 22:33:58 1344738833 67 4 4295336153 Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
    2012-08-11 22:33:58 1344738833 68 4 4295336153 Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
    2012-08-11 22:33:58 1344738833 69 4 4295336153 Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
    2012-08-11 22:33:58 1344738833 70 4 4295336153 Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
    2012-08-11 22:33:58 1344738833 71 4 4295336153 Init: D3D Device: szDriver=nvd3dum.dll
    2012-08-11 22:33:58 1344738833 72 4 4295336153 Init: D3D Device: szDescription=NVIDIA GeForce GTX 470
    2012-08-11 22:33:58 1344738833 73 4 4295336153 Init: D3D Device: wProduct=8
    2012-08-11 22:33:58 1344738833 74 4 4295336153 Init: D3D Device: wVersion=17
    2012-08-11 22:33:58 1344738833 75 4 4295336153 Init: D3D Device: wSubVersion=13
    2012-08-11 22:33:58 1344738833 76 4 4295336153 Init: D3D Device: wBuild=142
    2012-08-11 22:33:58 1344738833 77 4 4295336153 Init: D3D Device: dwVendorId=4318
    2012-08-11 22:33:58 1344738833 78 4 4295336153 Init: D3D Device: dwDeviceId=1741
    2012-08-11 22:33:58 1344738833 79 4 4295336153 Init: D3D Device: dwSubSysId=343029826
    2012-08-11 22:33:58 1344738833 80 4 4295336153 Init: D3D Device: dwRevision=163
    2012-08-11 22:33:58 1344738833 81 4 4295336153 Init: D3D Detected: NVIDIA video card.
    2012-08-11 22:33:58 1344738833 82 4 4295336154 Init: GPUs detected: 1.
    2012-08-11 22:33:58 1344738833 83 4 4295336154 Init: (Karma): Initializing Karma for game.
    2012-08-11 22:33:58 1344738833 84 4 4295336157 Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
    2012-08-11 22:33:58 1344738833 85 4 4295336157 Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
    2012-08-11 22:33:58 1344738833 86 4 4295336166 Init: WinSock: I am GlenWheeler-PC (192.168.1.54)
    2012-08-11 22:33:58 1344738833 87 4 4295336167 DevNet: Resolved vanguardlogin1.soe.sony.com (69.174.203.28)
    2012-08-11 22:33:58 1344738833 88 4 4295336175 Log: Level is Level Entry.MyLevel
    2012-08-11 22:33:58 1344738833 89 4 4295336175 Log: Bringing Level Entry.MyLevel up for play...
    2012-08-11 22:33:58 1344738833 90 4 4295336175 Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
    2012-08-11 22:33:58 1344738833 91 4 4295336180 Log: Level is Level loading_screen.MyLevel
    2012-08-11 22:33:58 1344738833 92 4 4295336180 Log: Bringing Level loading_screen.MyLevel up for play...
    2012-08-11 22:33:58 1344738833 93 4 4295336312 Log: * * INITIAL LEVEL LOAD COMPLETE
    2012-08-11 22:33:58 1344738833 94 3 4295336318 Warning: Failed to load 'ALAudio': Can't find file for package 'ALAudio'
    2012-08-11 22:33:58 1344738833 95 4 4295336318 Init: Enumerating sound devices...
    2012-08-11 22:33:58 1344738833 96 4 4295336886 Init: Found 1 audio devices:
    2012-08-11 22:33:58 1344738833 97 4 4295336886 Init: Generic Software
    2012-08-11 22:33:59 1344738833 98 4 4295337130 Init: ALAudio: subsystem initialized.
    2012-08-11 22:34:06 1344738833 99 4 4295344139 Init: Input system initialized for WindowsViewport
    2012-08-11 22:34:06 1344738833 100 4 4295344146 Log: Opened viewport
    2012-08-11 22:34:06 1344738833 101 3 4295344146 Warning: Failed to load 'D3DDrv': Can't find file for package 'D3DDrv'
    2012-08-11 22:34:06 1344738833 102 4 4295344146 Log: Attempting to set resolution: 1680x988 (Windowed)
    2012-08-11 22:34:06 1344738833 103 4 4295344191 Log: Using 32-bit back-buffer format (22)
    2012-08-11 22:34:06 1344738833 104 4 4295344191 Log: Using 32-bit depth-buffer format (75)
    2012-08-11 22:34:06 1344738833 105 4 4295344191 Log: FSAA support: 16x. Floating-point FSAA: 16x.
    2012-08-11 22:34:06 1344738833 106 4 4295344191 Log: Creating device
    2012-08-11 22:34:06 1344738833 107 4 4295344203 Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
    2012-08-11 22:34:06 1344738833 108 4 4295344203 Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
    2012-08-11 22:34:06 1344738833 109 4 4295344203 Init: D3D Driver: CreateDevice: will use hardware vertex processing
    2012-08-11 22:34:06 1344738833 110 2 4295344298 Critical: FD3DPixelShader::Serialize
    2012-08-11 22:34:06 1344738833 111 2 4295344298 Critical: FD3DPixelShader::Serialize
    2012-08-11 22:34:06 1344738833 112 2 4295344298 Critical: UD3DRenderDevice::SerializeCompiledShaders
    2012-08-11 22:34:06 1344738833 113 2 4295344298 Critical: UD3DRenderDevice::SerializeCompiledShaders
    2012-08-11 22:34:06 1344738833 114 2 4295344298 Critical: UD3DRenderDevice::LoadCompiledShadersFromFile
    2012-08-11 22:34:06 1344738833 115 2 4295344298 Critical: UD3DRenderDevice::LoadCompiledShadersFromFile
    2012-08-11 22:34:06 1344738833 116 2 4295344298 Critical: UD3DRenderDevice::Flush
    2012-08-11 22:34:06 1344738833 117 2 4295344298 Critical: UD3DRenderDevice::Flush
    2012-08-11 22:34:06 1344738833 118 2 4295344298 Critical: SetViewport
    2012-08-11 22:34:06 1344738833 119 2 4295344298 Critical: SetViewport
    2012-08-11 22:34:06 1344738833 120 2 4295344298 Critical: UD3DRenderDevice::Lock
    2012-08-11 22:34:06 1344738833 121 2 4295344298 Critical: UD3DRenderDevice::Lock
    2012-08-11 22:34:06 1344738833 122 2 4295344298 Critical: UViewport::Lock
    2012-08-11 22:34:06 1344738833 123 2 4295344298 Critical: UViewport::Lock
    2012-08-11 22:34:06 1344738833 124 2 4295344298 Critical: UWindowsViewport::Lock
    2012-08-11 22:34:06 1344738833 125 2 4295344298 Critical: UWindowsViewport::Lock
    2012-08-11 22:34:06 1344738833 126 2 4295344298 Critical: Vignette::_Draw
    2012-08-11 22:34:06 1344738833 127 2 4295344298 Critical: Vignette::_Draw
    2012-08-11 22:34:06 1344738833 128 2 4295344298 Critical: Vignette::Draw
    2012-08-11 22:34:06 1344738833 129 2 4295344298 Critical: Vignette::Draw
    2012-08-11 22:34:06 1344738833 130 2 4295344298 Critical: UGameEngine::Init
    2012-08-11 22:34:06 1344738833 131 2 4295344298 Critical: UGameEngine::Init
    2012-08-11 22:34:06 1344738833 132 2 4295344298 Critical: InitEngine
    2012-08-11 22:34:06 1344738833 133 2 4295344299 Critical: InitEngine
    As you can see there are a few failures, please advise how to restore without a reinstall.
  2. I have resolved this issue. Concider closed
  3. I am glad you were able to resolve your issue. Please let us know if you encounter any additional crashing problems.

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