Give Druids a resurrect spell

Discussion in 'Spell Casters' started by Binikeru, Mar 14, 2013.

  1. Sorcinum Dizzy Active Member

    Give rangers Rez too.
    And bards.
  2. Binikeru New Member

    If you disagree with the topic, how about posting why instead of your childish little sarcastic remarks. If if you don't think giving res to a druid is right, explain why like an actual thinking human being lol.

    Really.. people comparing an item heal to Druid healing? Druids have single target heals, hots, aoe healing and hots, damage shields, and a dedicated healing stance.... everything a healer has. Except res.

    If ALL THAT HEALING doesn't bother you, why does resurrect?
  3. Jakkal Well-Known Member

    Game mechanics wise, there's already a caster class that can rez, the Necro. This means that the other casters shouldn't be able to.

    Lore wise, Druids are the class that are supposed to be 'one with nature' and that stuff. Healing the wounded is a natural part of life. Death is also a natural part of life. Rezzing is unnatural, which is probably why the necros get it, not the druid class. I feel like giving a druid a rez would go against the natural ways that the druids are meant to adhere to and protect.
    Enkur, Zendure, Leavwiz and 4 others like this.
  4. Leavwiz Well-Known Member

    great answer
  5. Binikeru New Member

    Actually, that was a seriously good answer lol. when you put necro against druid, they're total opposites. I guess the argument is that res goes with certain class ideologies and not with others, like the druid. Thanks for adding that lore perspective

    I guess my Druid will be ideologically lazy and buy rez gems off the AH
  6. Kelser Member

    But I like sarcastic remarks. Its a game.

    My remarks are aimed at the idea not at you so why do you attack people on a personal level. Calling them names is very childish.
  7. Naiha Member

    I have a druid and I don't see that class as a main healer. I use to assist with heals when needed and when doing so, energy and "druid points" drop very fast and at the end of the fight too many times they are close to 0. I still miss the lv 55 skills and maybe need some more energy regen, but still fail to see how a druid can be main healer at high end. Is that possible if giving up all dmg and utilty spells and only focusing on heals having nice healing focus and full healing gear? Even if that were possible, druid can't compare to healers.

    As other have already stated in their posts it's better to leave classes as they are, otherwise we will see BMs aking for more dps, sorcerers for heal/drain spells and so on. In vanguard each class is meant to play a role and complement each other in groups. If we start mixing it all up, at some point we would see one or two super classes that could do it all.
  8. ShalimarTroy Active Member

    The problem with mixing class base abilities is that it will quickly degenerate into a classless system. If a druid got a rez, then the paladins would want one. It would quickly spin out of control with each class demanding an ability that another one had.

    I would say that if an AA system was ever introduced, that something like a 25 AA ability could give specific classes cross over abilities. For example, I think it would be awesome to have a 25 AA ability to allow my sorcerer to wear chain armor. But that is an entirely different issue.
  9. Apaelias Well-Known Member

    But paladin's already have one!

    Seriously though, what jakkal said.
    Isoel and Ghostchild like this.
  10. Sorcinum Dizzy Active Member

    If only this was the first response , this thread would have been finished.
    I dig it..
  11. Nejibana Active Member

    if druids get a rez i want an unlimited cookie summoning jar at my desk in rl! and the jar only summons freshly baked chocolate chip cookies from the local bakery, all at soe's expense!
    Zeratul, Leavwiz and Isoel like this.
  12. Sorcinum Dizzy Active Member

    Sounds delicious.. But I don't get the correlation
  13. Gracjanski Member

    I am a druid, and if we can heal so well, that we can replace a healer for some situation, then I would say nerf our healing abilities instead of give us more more more. We re not healers, we re dps. As someone said: then bards will come and demand rez, and ranger and dreadknight and so on. In my first hours of Vanguard I was very surprised that a spellcaster has healing abilities and even a evac. What is missing? A, yes give us hate spells and heavy armor plz -.-
  14. Efaicia Member

    There's a Druid channel??? :( I guess I'm too new to know the cool stuff
  15. Graye Well-Known Member

    Druids should have enough power to complete a single group encounter if the main healer dies. We should have enough heal power to spot heal. We surely don't need 12k cleric heals or the like. The heal stance is woefully underpowered for the bonuses it gives...what druids need as far as heals go, are complimentary upgrades for post 50. Simply, the druid heals being level 46-50 don't even touch the impact of the damage from level 58-60 mobs. A well geared druid and well geared tank could make do in KDQ (pre-stance addition for druids) for most encounters. A very well geared tank and druid (with heal items) can handle some CoB pulls. Either situation doesn't come close to replacing an actual healer.
    Schiller likes this.
  16. iamme Active Member

    Druids have a rez, it's called a rez stone... heh, I have lots on my ranger and that is a class that has no reason to be able to rez
  17. Zeratul Member

    An interesting thread Bink, I enjoy reading posts asking for thoughts. As a necro I think rez is fine for the necro because it is only usable out of combat and it requires a very rare necropsy item. This makes necro rez's very costly, but considering they are the "Masters of Death" it would be odd if they couldn't control it imo. By your logic necro's are sort of a "hybrid" class as we have 2 means of healing others. Group life taps are decent (in ghost form) ~1-2k hp/cast and sacrificing our hp's. Druids heal better than necros, but necros have rez. I think this balances the sort of "hybrid" casters. As far as paladins go, they are tank versions of clerics with far inferior healing, but they are in tune with the gods so it only makes sense that they can reverse death to some extent. I dont really have a problem with paladins having rez because it is also only usable out of combat, it is a very long cast, and they get it at like lvl 44 (relatively late in the game). If we had the option of adjusting class rezs I would say that necro/pal rezzes should have the current rez effects/low health, wheras dedicated healer rezs should have significantly less effects (this would make rezzing more choosy/class dependent and logical imo since we're talking about healing classes they should be better at it ). I think Jakkal's argument that druids are in touch with nature so they cant do the unnatural is interesting and logical (in a fantasy sense). So ultimately I have to agree with the majority, that druids shouldn't have rez, but thanks for posting something obviously thought provoking!
    Aasha likes this.
  18. ShalimarTroy Active Member

    Can I say "AA Ability". Never say never, just add in AA.
  19. Aasha Well-Known Member

    I have been late to chime in on this conversation, but Zeratul's and Jakkal's posts have drawn my attention. I agree that Jakkal's explanation of why a necromancer rather than a druid is very much on point, especially from a role-play perspective and respective lore perspective. I have 12 characters, and of those I have one each of the healer classes and one each of the caster classes. I do not feel that non-healers should be allowed ressurections nor do I feel that non-casters should be allowed an evacuation spell. (Not discussing what has been put on the station store, I am speaking to fixed class abilities)

    Further, I would rather that the attentions of the developers, where druids are concerned, be turned towards keeping them more in line with their class grouping. Spot healing is a benefit and the way that I see a druids healing ability is that of an herbalist applying a pulstice, it is not meant to be a major gift from the gods that will restore on that level. Further, as others have noted, it is a very slipperly slope when modifying classes with talents outside of their grouping. Should AA's be added to the game, I feel that the group structure and the purpose of the classes inside their respective group structure should govern completely what skills can be earned by alternate advancements.

    I would very much like to see the suggestion that Zeratul puts forth implimented. It makes perfect logic and reason that those classes who are in the designated healing class should have the talents to ressurect a character without there being a sickness, as it is in keeping with their practiced and studied skills.

    For those classes outside of the healing sphere doing a resurrection, and I would extend this to healer ressurection gems consumed by groupmates to resurrect the healer of the group and station store purchased ressurection consumables - there should be a ressurection sickness as those classes performing such a task are not skilled in the art and a sickness would draw perfectly from the lore and the purpose of the class. Further, it would make the healer more valuable since the gems of ressurection have been placed on the station cash store.
  20. Schiller Well-Known Member

    The best AA is NO AA, BUT if we are to be plagued by them, the above should be followed without exception. No 'superman' characters who can 'do it all' just because they can spend 112 hours each week grinding AAs. No, no, no.....

Share This Page