Lorestones

Discussion in 'Developer Roundtable' started by ARCHIVED-Silius, Sep 14, 2012.

  1. leavwiz wrote:
    They should be nerfed regardless of what Silius intended. I see them probably going down to 2% across the board. Plus 1-2 DPS boosters being swapped for pro healer/tank boosts instead.
  2. just take it in tells

    if you guys argue something migth change in a bad way that will suffer for us all .....
  3. If the effects should be nerfed or not is a relevant discussion. rewards need to be seen in the light of effort put into it and impact on game

    However- i have issues with the statement of Silius that if he removes the timesink phasing of the stones he will consider nerfing the rewards. IMO the phasing is not a reason to modify the rewards.

    1) The time spent finding the original first discoveries has been spent
    2) The info was expected to be shared so walkthroughs were expected to surface
    3) Phasing only marginally increases the time to collect the stones- at most it triples the time from 2 hrs or so to a day max- or if one leasurely does it, a bit longer. Whatever it is, it stands to no comparison to other questlines in time and effort spent - which is inherent to an explore quest really.

    The quest is nice- but for the rewards it should have been fleshed out with more in game efforts as well, be it diplo, adventuring or crafting- as well as maybe have some rewards for those spheres. But i have to agree that the rewards are a bit op for the questline and if that means nerf- so be it. It does give devs some room to put similar rewards on more worthy questlines - effort wise
  4. Qualan wrote:
    I agree 100% with Qualan and the despawn "feature" is not nice at all Silius, it serves no real purpose other than forcing us to camp at the location we already now know man.
    Whether they are up or not is irrelevant due to the locations now being public knowledge bar 2 or 3 which will be found soon enough. I don't agree with despawning objectives like this, it is unnecessary and not fun at all, just like the mob you need to speak to in rift seekers torrent for epics...it's just a bad mechanic.
  5. kind of sounds to me like the despawn mechanic is meant to make it so the quest actually takes time and isn't just an instant grat thing considering the power of the buffs. if you guys don't have the patience to wait around for them to spawn which most of the time a lot of them are up together in the same quest chain, then maybe you just don't want the rewards that bad. Honestly i find it funny too that two of the people complaining about the way the stones are, are from cobra.
  6. Ganner@Halgar wrote:
    What's funny about two people complaining about the power of the rewards being from Cobra?
  7. Ganner@Halgar wrote:
    I'd much prefer spend the hour doing a fun encounter, than sitting doing nothing. Make it a challenge of skill not of patience. Would suit the reward better, too.
  8. Well the initial execution may not have gone as planned and the rewards are somewhat overpowered but the idea of a community-wide quest is a masterstroke. Don't misunderstand, the quest is not travelling to the spawn spots and waiting for the stones to pop, the real quest is finding the things in the first place. Unfortunately most were found while they were targettable and always up but the last 3 will have to be found in the spirit in which I hope it was intended.

    The despawn mechanic essentially means that players have to chance across the stones rather than actively search for them. After all you will never know whether the stone isn't at any particular location or whether it's just not there at that moment. There could be a mechanic, however, that once a stone has been discovered, and the knowledge is out there, that they stay spawned.

    The whole community effort thing could be used, rather than individual reward, to unlock new content. Obviously with clues being introduced if it isnt solved in a timely manner.
  9. The communit spirit while the gold rush is active is great, people are offering summons to the more difficult locations and there's a great team spirit about it, however once the majority of people have found them we're going to be down to AFKing at lorestone locations waiting for them to come up, which no one finds fun or challenging.

    (Ok maybe a few people)
  10. +Jcc.
    After having completed all the known ones this weekend it's obvious to me why the despawn timers...

    Keeps everyone from complaining about lag and other game issues - fell thru mountains 3 times doing lorestones, chunk fly bug 8 times, godwalk 3 times.
  11. votes for a diplomacy quest to get hints as to the locs of the missing lorestones.
  12. Mentioned this in another thread.
    If something like this is implemented in the future (although this could be applied even to the existing stones), make it dynamic and make it involve more than just sitting at a known location.
    Make the stones move, not just spawn and despawn. Random locations through the chunk. Have a diplo quest for each lorestone to learn the legend behind it, that results in a tradeable crafting recipe to create a locator device for each lorestone that points you towards its current location when used.
    That pulls in all three spheres, changes it from being a relatively boring exercise in camping, and lets you wrap considerable game lore around each stone in a convenient way. It would also encourage player interaction, in that you'd need diplos to obtain the recipes, and crafters to make the devices - many players don't do either.
    Considering that these are permanent character buffs, I'm honestly really surprised that they're as easy to get as they are.
  13. leav thats not a bad idea at having an npc that you can diplo that would give a random hint to any one of the lorestones be it one we found already or one we didn't. though there should be a timer on how often you can diplo that npc.
    but all these ideas for doing this and that and tying in this and that to these lorestones, they don't seem to have been meant to be that in depth of a quest line. you guys are crying for them to tie them into this and that but honestly look at the big picture. what would you rather see. them trying to put in more in depth lore stone quests or trying to get this lag under wraps to the point to where we are atleast close to the performance we used to have back before the 24 hour time period. there working on city of brass and hopefully we'll see stirhaad and pota 2 in the somewhat near future. also there was the talk of the lower level quest line for the flying mount before the f2p announcement.
    my opinion the way i see these buffs, they were meant to keep us a little busy until they can finish testing COB and get it out to us on live server. they could have just put them on an npc in COB and made it you pay so much for each buff, but they decided to throw it out as something for the community to work on as a whole(atleast they hoped and some of us did and now that info is being shared freely and they are being worked on together) so instead of complaining about this isn't the way we wanted to do it why don't try being glad they are throwing small stuff our way and save the critiquing for the big stuff thats supposed to come our way, which evidently is also supposed to be like pota in the fact that we can't take diplo buffs in with us.
  14. nm they are back to phasing again...
  15. ARCHIVED-TT Guest

    Jakkal@Telon wrote:
    A bit off topic but...
    Twighlyte Song used to have a Sloop Hunt for the guild members where you run around trying to find a hidden sloop, but I don't know if they still have that or not.
    Before the tombstone rot timer was nerfed we had a fun game called Find-My-Tombstone, where you stand somewhere handing out rez stones and giving away clues about where to find the tombstone, and the first one to rez you will receive a price.
  16. I have 14 toons each supposed to camp 48 , 3 not found, lorestones to get rewards, while paying for a station access account to sit for untold hours staring at a screen to camp a stone

    48 stones who randomly pop into existance for a half hour if your lucky
    then if you manage that you have to again camp a randomly spawning npc in various chunks , being lucky to find him before he depops

    congratulations Soe on your epic fail , not interested

Share This Page