The swamp

Discussion in 'Guide Events and Roleplay Haven' started by Laundin Row, Apr 9, 2014.

  1. Laundin Row Member

  2. Laundin Row Member

    The adventure seems to unfold around the heartlands but its the city in the swamp where things have gone south for the gnomes of kalkadin the harsh people that run the city want all the gnomes out and in a little cabin called the swamp house there is a few gnomes that need help getting to safety. there are two types of monsters out there the chicken which are 124 exp and the scorpions which are 108 so there level 6 and level 8 60 hp monsters but the level 8s hit harder
  3. Laundin Row Member

    so even as a level 4 character with a possible 30 hp from 2 crafted items giving a extra 10 hp and getting 5 from leveling these monsters might be a little to tough and thats with getting two attacks per round when monsters only get one attack. so im going to introduce critical hits for the players but not for the monsters. whenever a player rolls a d20 if it is 15 or above it is a critical hit that adds its damage on to the normal damage so 15 is using the study skill and has the emote " player strikes striking through the enemy's natural defences " it does 1d6 + 3 damage. 16 uses donky farts its emote is "the enemies attempts to satchel players march with cold steel fail as player charges into the enemy" it does 1d8 damage.so rolling a 17 uses divine courage the emote for it is " Player shouts first you will die next before the blade of doom is cast in blazing fire into the enemy's running back" 1d10 damage. next is 18 it uses the journalist skill the emote is "enemy's pride is hurt along with its unmentionables as players blade cleaves them off" 2d10 +2 damage. the next one is 19 it uses prosecutor i just call this one flame strike it does 3d10 damage the next one is 20 its been explained before as a multiple strike skill it uses scrying the emote that goes with it is player strikes first striking many wounds that will later attrition the enemy it can either do 1d6 times 3 in addition to your attack roll or you can roll again and if it comes up another critical hit that number can be rolled and times'd by 3 instead. its important to know that these rolls also are part of diplomacy but they use different emotes 15 can be study, divine adventures, or knevering knights 16 can be scrying, donky farts, or knevering knights strategy, 17 can be journalist, divine courage, or archaic courage, 18 can be law enforcer, defender, or strategist, 19 can be prosecutor, knight, or speaker, and there emotes can be played across a set of static emotes for npc's who are set to diplomacy or to interrogate or to call for backup i even have put points for the three parts on each card so that winning the match is determined by who has the most points overall in the three parts i call sneak group or strategy.

    Study emote is "Player points at the enemy strongly and says don't get any more of these"
    the divine adventures emote is "player says "lead the way to the location and don't mess up' player shakes their fist at them to emphasize the point "
    the knevering knights emote is " player thanks you kindly and says thank you very much"
    scrying emotes " player says (their weapon's name here) can defeat their foes, but it can't save the world"
    donky farts emotes " player bumps into you and asks if you would kindly leave"
    knevering knights strategy emotes " do you think im ready?"
    journalist emotes "player sits downtrodden and low on their luck player does not know where they belong they ask do you know ?"
    divine courage emotes " player looks for a safe place for a specific lady (or it could be a someone else if your into that)
    archaic courage emotes " player turns and pretends to flee while the enemy gives up persuit"
    law enforcer (i forget or there isn't one for this right now )
    defender emotes " follow me and you will make it through the day ... if only you had listened i wouldnt have to change my costume and looked foolish"
    strategist emotes "hugs you and says want to be friends then laughs before saying i already knew the answer but if you change your mind you know where to find me"
    prosecutor emotes " player informs you that its time for them to leave to get something to eat so i must seek shelter"
    knight emotes bows and says thank you for the group but has a sad look before saying that i must go the look on players face reveals more than what they said.
    speaker emotes " grabs some food/drink out of their backpack and says theres always time for a snack before looking suspiciously at everyone saying i dont have enough for everyone but then has a sad look for moment and decides to share.

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