Anyone know where VG fits in here?

Discussion in 'Off Topic Discussion' started by ARCHIVED-Chanchu, Oct 14, 2012.

  1. Anyone know where Vanguard fits in here?


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  2. in raw map size VG is between 2k and 3k sq miles. But in terms of movement, dungeon spaces (space inside of flat surface space) I would figure it to be closer to 3k
  3. There is an old discussion about that I linked below, Vanguard is arguably bigger than Guild Wars 2 but I am not sure on exact figures, I would like to know though!
    http://www.mmorpg.com/newsroom.cfm/read/16920
    Are any Devs or CS able to share some accurate numbers on how big VG is please? :)
    http://www.mmorpg.com/discussion2.c...d/306052/page/1
    "That was all what I could find so far. Darkfall is said to be very large (see for a comparison with WoW's Kalimdor here), EQ had 350 square miles explorable environment at launch (source), of EVE Online it has been stated that it takes 4 hours to cross the universe from one side to the other and Vanguard was said to be as large as Madagascar - which I found hard to believe - but that's all I could find so far."
  4. having played guild wars nightfall, if you are only counting that specific guild wars expansion, then i'd say vanguard is a bit bigger. granted there is a very large portion of unused space in vanguard (oceans/isles in kojan, empty housing chunks in thestra, the player city turned empty housing chunk with a lorestone in qalia ect).
    how old was that list image? having experience with lotro, that map looked to be pre-first expansion since it was missing forochel and hollin.
  5. How do you actually measure that? The ingame distance indicator only very roughly correlates to real-world meters or yards.. besides, if that would be assumed as 1 unit = 1 yard, each single chunk would be ~2x2 miles..
    If you take the time to run from one end of a chunk to the next, and correlate that with the average running speed of a moderately trained human.. what would that give?
    What makes me wonder.. the chart shows vastly different numbers for TES2 Daggerfall and TES4 Oblivion, even though both play in the same world of Tamriel..
  6. WooShell wrote:
    A fair amount of those charts are BS marketing, basically. For instance, the Daggerfall map looks like it should be absolutely massive. At the fastest human sprinting speed, it would take nine hours to cross that map corner to corner. It obviously doesn't.
    When they calculate in-game map size, they take time compression into account. Time in-game passes faster, so when they calculate map size they take the time it normally takes, then multiply it by the compression factor to get the "real" size. The problem with that is the actual gameplay area doesn't account for compression. So you effectively have nowhere near the size being claimed to play in.
    The charts closer to the bottom are more accurate representations - they don't take time compression into account, because the actual game world doesn't either. Hence why the Oblivion map is "smaller" than the Daggerfall map.
  7. Is kind of hard to understand that SWG is that small. When I played it there was so much traveling and different planets. And GW being that big is surprising.

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