Game Update Summary - December 17, 2013

Discussion in 'Game Update Notes' started by Wigin, Dec 17, 2013.

  1. Wigin Developer

    General
    • Fixed an issue where Vitality was not correctly giving additional healing.
    • Fixed an issue where runspeed would get set to 0.
    Abilities
    • Fixed an issue where Boon of Rakurr had no cast animation
    • Fixed an issue where Talisman of the Grove had no cast animation
    • Fixed an issue where Aum Kor granted double its states Spell Refresh Haste
    Items
    • The proc effect from Turtle-Scale Band will now work properly.
    • The proc effect from Misshapen Band will now work properly. The ability also now gives a static damage amount.
    Dosi likes this.
  2. Wigin Developer

    As a side note we are hoping to get another patch out this week. The main goal is to fix the random buff stripping and macro saving issues.
    Isoel and Dosi like this.
  3. Felis Domesticus Active Member

    While you are doing that, please, add casting animation to Blessing of Vol Anari too. Hard to say if it lands when there are no visuals at all.
  4. Wigin Developer

    It will be in the patch as well.
    Isoel likes this.
  5. Raelag New Member

    Could you please explain why the Misshapen Band and the Turtle Scale Band/Turtle Flesh Band both got the same flat damage return? One is from a top end raid mob while another is single group farmable. At least make the Turtle Scale/Flesh Bands be on the top end of the damage range they used to have. Having all 3 of them get 100 flat damage doesn't seem fair for the difficulty in obtaining the Sparkles ones. Please make it so that the Misshapen Band stays 100 flat damage and make the Turtle ones have 125.
  6. Wigin Developer

    Because they both gave the same amount before and the only difference was a tooltip typo.
  7. dzirlion Member

    What you complain about? Both items were broken from start. You equipped and re-equipped it again and again till it gave you the 125. It never gave the additional attack, now it does! Thx wigin!! Also misshapen band is such a rare drop, only 2 in guild have them, but turtle scale band is rotting cause already all alts and alts alts are stuffed with that common drop. BoD mythics (voltaic, rog-dagger for example) Bis and none raid targets drops better. That are single targets!!!! Just my opinion, but I think it's all fine.
  8. Shal Active Member

    probably too late now, but the loot table from sparkles should be fixed. it doesn't make sense to have 2 purple rings that are bis be common drops that alts upon alts have.

    also no one has the pota one b/c no one farms the vault anymore. yes, the vault ring is pretty rare, but so many people who farmed that area have left the game
  9. Kacey Member

    Clearly animations were a much more important problem.

    Any priority to disciples inner light dropping constantly, or the ranger's monsoon cloak not turning on while in a group, or server stability with chunk crashing, or game not reporting players offline in social window and seeing 30 people online in guild when there's only 7, or when a civic linked chunk crashes it no longer offers the civic buffs?

    Who is responsible for prioritizing the issues the get patched? I really can't imagine anyone playing this game cares about the things that have been patched anywhere near as much as buff stripping and macro fixing every login or even the server stability issues.

    Also, who is responsible for the concept of releasing huge patches in a bulk potential bomb instead of releasing patches to code and various fixes as they come along? It honestly feels, to me, that the current state of the game is worse than it was before the big "patch" was released. The game had been rendered virtually unplayable right after. This happens almost every time huge game changes are done, why do you continue to release these massive patchs/blotches? Is there some idiot higher up who has no concept of what they're saying telling you guys to do this or why are the mistakes never learned from?

    I'd honestly like to understand what is going on at your end that causes things that make no sense to occur.
  10. Raithskar Member

    Any word when they will be fixing the +endurance regen element of the Shaman wolf buff? It hasn't been working since the patch, and it is painful to solo/quest my little Shaman with only the default class endurance regen rate.
  11. Wigin Developer

    Issues can be design or code. Animations are a design issue something that a designer can fix. Everything else you have mentioned that you want fixed is a code issue and takes a coder to fix and they are being fixed and worked on as fast as we can.

    We have explained multiple times why this major patch was needed. The old DB was incapable of handling the game which caused lag. No amount of optimizations would fix the lag problem as they are rooted deep down in how the old was designed. It was a massive change and there is no way to piece meal it in. It was also the only way we could ever improve performance.
    Kimja and Isoel like this.
  12. Wigin Developer

    We found the issue and it should be fixed in the next patch.
  13. Fiddlestiks New Member

    Glad to hear things are starting to get cleaned up.

    I agree buffs working correctly is very important. Even more than that is the macro issues. As for myself, I have little reason to do anything in game right now until macros are fixed since I broke half of mine before knowing of the bug.

    Being a programmer myself, I don't envy their job, frankly I am amazed that anything gets done and I have to give the devs props for what seems to be taking the harder route and actually fixing the crippling underlying problems instead of just applying band-aids to everything.

    We all asked for change and improvements in the game, these things come slowly and with the inconvenience of dealing with unintended bugs and new issues until they are fixed. It seems like a shock when things change but if it means that it is actually fixed and less likely to break in the future, instead of breaking half the game with every new patch, it's worth it.
    Kimja likes this.
  14. Taiel_Chaiser Member

    Thank you for all your hard work!
  15. Kacey Member

    Not fixed. It just happened to me during a PotA trial.
  16. Kacey Member

    [IMG]
    Disciple epic could use some fixing, too
  17. Remedio Member

    Hey, if you are fixing the all in one buffs that have no animations I have one more for you. The cleric Titanic Reverence (both versions) don't have any.
  18. Redver New Member

    When you fixed the Turtle Ring you made the caster variant proc its attack by melee only be nice if you can make caster one proc its extra attack from casts please.
  19. Mortanious New Member

    Changing Aum Kor at this stage is silly considering all the changes in timers and abilities they got in 08 when the flat damage changes went in and they did some dps balancing. All the balancing changes they got was with the knowledge and consideration that monks got 50% spell refresh from Aum Kor.
  20. Felis Domesticus Active Member

    Something in game causes massive lag. Magi Hold was nice, but in Veskals I got 300-45000 for ping.

Share This Page